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NY 4-6: 4-6.NSD.1

CodeHS Lessons

Propose improvements to the design of a computing technology based on an analysis of user interactions with that technology.

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9.6 Test
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3.3 Hardware
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3.1 What is Scripting?
3.2 Disappearing Platforms
3.3 Fading Platforms
3.4 Deadly Lava
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9.3 Follow a Step-by-Step Project
9.4 Final Project
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10.3 Follow a Step-by-Step Project
10.4 Final Project
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3.3 Follow a Step-by-Step Project
3.4 Final Project
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1.20 Using Data to Refine Game Mechanics
7.6 Test
15.4 Final Project
15.3 Follow a Step-by-Step Project
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1.20 Using Data to Refine Game Mechanics
7.6 Test
15.4 Final Project
15.3 Follow a Step-by-Step Project
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1.20 Using Data to Refine Game Mechanics
10.4 Final Project
10.3 Follow a Step-by-Step Project
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1.20 Using Data to Refine Game Mechanics
7.6 Test
15.4 Final Project
15.3 Follow a Step-by-Step Project
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1.20 Using Data to Refine Game Mechanics
7.6 Test
15.4 Final Project
15.3 Follow a Step-by-Step Project
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1.20 Using Data to Refine Game Mechanics
7.6 Test
15.4 Final Project
15.3 Follow a Step-by-Step Project
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1.20 Using Data to Refine Game Mechanics
7.6 Test
15.4 Final Project
15.3 Follow a Step-by-Step Project
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1.20 Using Data to Refine Game Mechanics
12.6 Test
7.4 Final Project
7.3 Follow a Step-by-Step Project
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1.20 Using Data to Refine Game Mechanics
7.6 Test
15.4 Final Project
15.3 Follow a Step-by-Step Project
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3.3 Hardware
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1.21 Using Data to Refine Game Mechanics
2.3 Hardware
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1.21 Using Data to Refine Game Mechanics
2.3 Hardware
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9.6 Test
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1.20 Using Data to Refine Game Mechanics
7.6 Test
15.4 Final Project
15.3 Follow a Step-by-Step Project
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1.20 Using Data to Refine Game Mechanics
7.6 Test
15.4 Final Project
15.3 Follow a Step-by-Step Project
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11.12 Test
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9.7 Test
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1.20 Using Data to Refine Game Mechanics
7.6 Test
15.4 Final Project
15.3 Follow a Step-by-Step Project
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6.6 Test
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6.6 Test
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8.3 Final Project
8.2 Follow a Step-by-Step Project
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1.20 Using Data to Refine Game Mechanics
7.6 Test
15.4 Final Project
15.3 Follow a Step-by-Step Project