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Utah Computer Programming 1 and 2

Utah Computer Programming 1 and 2 introduce students to the fundamentals of computer programming, with an emphasis on helping students develop logical thinking and problem-solving skills. Students begin by learning to design, code, and test their programs while applying mathematical concepts. Students then move to more advanced programming concepts and learn to create more powerful programs using functions, strings, data structures, file i/o operations, and objects.

Overview & Highlights

Level
High School
Contact Hours
120
Timeframe
Year

Course Overview

To view the entire syllabus, click here or click to explore the full course.

MODULES - 17

  • Karel in Python

    Students learn the basics of programming by giving Karel the Dog commands in a grid world.

  • Basic Python and Console Interaction

    Students learn the basics of programming by writing programs that interact with users through the keyboard.

  • Project: Mad Libs

    Students write a program that allows users to create their own Mad Lib stories using variables and user input.

  • Conditionals

    Students teach their programs to make decisions based on the information it receives.

  • Project: Quiz Game

    Students write a program that quizzes users on a series of multiple-choice questions and checks their answers.

  • Looping

    Students learn how to write more efficient code by using loops as shortcuts.

  • Project: Password Authenticator

    Students write a program to provide feedback on whether the entered password is correct or incorrect.

  • Roles in a Software Development Team

    Students learn the key roles and responsibilities of members of a software development team.

  • Functions and Exceptions

    Students learn how their programs can be decomposed into smaller pieces that work together to solve a problem.

  • Strings

    Students learn more sophisticated strategies for manipulating text in their programs.

  • Project: The Game of Pig

    Students program a classic two-player game played with a 6 sided die.

  • Creating and Altering Data Structures

    Students learn how tuples and lists are formed and the various methods that can alter them.

  • Extending Data Structures

    Students learn to build more complex programs that make use of grids and dictionaries.

  • Project: Guess the Word

    Students write a program for a word guessing game.

  • File I/O

    Students learn to read, write, and process information from text files.

  • Classes and Objects

    Students learn the principles of object-oriented design.

  • Exploring CS Careers

    Students learn potential career paths in the field of computer science.


85
Lessons
71
Videos
133
Exercises
14
Challenges
158
Offline Handouts

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