Utah Computer Programming 1 and 2
- Level High School
- Contact Hours 120
- Timeframe Year
Utah Computer Programming 1 and 2 introduce students to the fundamentals of computer programming, with an emphasis on helping students develop logical thinking and problem-solving skills. Students begin by learning to design, code, and test their programs while applying mathematical concepts. Students then move to more advanced programming concepts and learn to create more powerful programs using functions, strings, data structures, file i/o operations, and objects.
Karel in Python
Students learn the basics of programming by giving Karel the Dog commands in a grid world.
Basic Python and Console Interaction
Students learn the basics of programming by writing programs that interact with users through the keyboard.
Project: Mad Libs
Students write a program that allows users to create their own Mad Lib stories using variables and user input.
Students teach their programs to make decisions based on the information it receives.
Project: Quiz Game
Students write a program that quizzes users on a series of multiple-choice questions and checks their answers.
Students learn how to write more efficient code by using loops as shortcuts.
Project: Password Authenticator
Students write a program to provide feedback on whether the entered password is correct or incorrect.
Roles in a Software Development Team
Students learn the key roles and responsibilities of members of a software development team.
Functions and Exceptions
Students learn how their programs can be decomposed into smaller pieces that work together to solve a problem.
Students learn more sophisticated strategies for manipulating text in their programs.
Project: The Game of Pig
Students program a classic two-player game played with a 6 sided die.
Creating and Altering Data Structures
Students learn how tuples and lists are formed and the various methods that can alter them.
Extending Data Structures
Students learn to build more complex programs that make use of grids and dictionaries.
Project: Guess the Word
Students write a program for a word guessing game.
Students learn to read, write, and process information from text files.
Classes and Objects
Students learn the principles of object-oriented design.
Exploring CS Careers
Students learn potential career paths in the field of computer science.
Create and organize Assignments in any CodeHS course that you're teaching. You can even add custom assignments to pre-existing CodeHS courses.Learn More
You also might like