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Oklahoma Computer Science: 2nd Grade

Sequences and Events

This module builds sequence and event skills through debugging, grid-based movement, algorithm design, and data storage concepts, applied in an interactive tap-a-mole game.

Lessons

3.1 Debugging: Events and Sequences

  • Debugging: Events and Sequences

3.2 Introduction to the Grid

  • Introduction to the Grid

3.4 Algorithms: Connecting a Path

  • Algorithms: Connecting a Path

3.5 Data Patterns and Predictions

  • Data Patterns and Predictions

3.6 Tap-a-Mole Game

  • Tap-a-Mole Game

3.7 Sequences and Events Quiz

  • Sequences and Events Quiz

Courses that include this module