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Oklahoma Computer Science: 2nd Grade

This course is designed to provide computer science instruction for Oklahoma 2nd grade students. Students learn programming and principles of computer science, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.

Overview & Highlights

Level
Elementary School
Number of Lessons
35
Grade
2nd

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own or right before a full lesson.

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Events

Students will be able to explain what an event is in programming and use multiple event blocks in a program.

Introduction to Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.

Forever Loop Dance Party

Students will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.

Introduction to Message Events

Students will be able to program a relay race that uses messages to cause characters to interact.
Getting Started

Computer Basics: Connections

Students will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.

Practicing Responsible Technology Use

Students will be able to demonstrate ways to use technology safely and responsibly.

Computational Thinking: School Day Routines

Students will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their school day routines.
Sequences and Events

Debugging: Events and Sequences

Students will be able to find and fix errors in provided code.

Introduction to the Grid

Students will be able to use the grid feature to move characters to a specific location on the stage.

Algorithms: Connecting a Path

Students will be able to create and adjust simple algorithms to move characters based on their size, shape, and starting position.

Data Patterns and Predictions

Students will be able to identify and describe patterns in data visualizations, then create a program using events to communicate patterns and predictions from a given data set.

Tap-a-Mole Game

Create an interactive game using events.
Message Events

Message Events: Scout Plays in the Forest

Students will be able to use message events to control the flow of a program.

Programming a Cycle

Students will be able to use message events to model a cycle.

Pages: Scout's Travels

Students will be able to use messages to help Scout travel between pages in a program.

Variables: Keeping Score

Students will be able to create a program that simulates keeping score using a variable
Loops

Loops: Follow the Path

Students will be able to identify patterns, and create a program using loops.

Debugging: Message Events and Loops

Students will be able to find and fix (debug) message event and loop errors in the provided code.

Making a Timer

Students will be able to use loops, wait blocks, and turn blocks to create and compare two timers with different speeds.

Original Story Animations - Fiction Story

Students will be able to develop an original story and create a program to animate a story.
Culmination Projects

Code Block Review

Students will be able to use a variety of coding blocks in a program and explain their function within the program.

Racing Game

Students will be able to create an interactive racing game with events, loops, and messages.

Moving Targets Game

Create a moving target game using sequences, events, and pages.

Design an Adventure Game

Students will be able to create a story-based, multi-page game using Computer Science skills they have learned.
Digital Literacy

Password Protectors

Students will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.

Advanced Data and Programming

Students will be able to develop an investigative question, collect data using a survey, and create a program to present the data visually.

Choice Research

Students will be able to collect and assess sources to answer a research question and communicate their findings visually.

Exploring Computer Networks

Students will be able to describe how networks connect devices to share information and model the sending and receiving of information using message blocks.

Data Storage & File management [2nd]

Lesson is coming soon!
Preparing for Next Year

CodeHS Coding Card Game: Conditionals

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

CodeHS Coding Card Game: Conditionals 2

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

From ScratchJr to Scratch

Students will be able to navigate the basic interface of the Scratch editor to create a simple program.

ScratchJr to Scratch: Events and Loops

Students will be able to create a program in Scratch that uses an event and a loop.
29
Exercises
42
Offline Handouts