Oklahoma Computer Science: 2nd Grade
- Level Elementary School
- Number of Lessons 35
- Grade 2nd
This course is designed to provide computer science instruction for Oklahoma 2nd grade students. Students learn programming and principles of computer science, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.
To view the entire syllabus, click here or click to explore the full course.
Optional Review
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own or right before a full lesson.Introduction to ScratchJrStudents will be able to navigate the ScratchJr interface to create a scene with characters.EventsStudents will be able to explain what an event is in programming and use multiple event blocks in a program.Introduction to Repeat LoopsStudents will be able to use repeat loops to run a section of code multiple times.Forever Loop Dance PartyStudents will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.Introduction to Message EventsStudents will be able to program a relay race that uses messages to cause characters to interact. |
Getting Started
Computer Basics: ConnectionsStudents will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.Practicing Responsible Technology UseStudents will be able to demonstrate ways to use technology safely and responsibly.Computational Thinking: School Day RoutinesStudents will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their school day routines. |
Sequences and Events
Debugging: Events and SequencesStudents will be able to find and fix errors in provided code.Introduction to the GridStudents will be able to use the grid feature to move characters to a specific location on the stage.Algorithms: Connecting a PathStudents will be able to create and adjust simple algorithms to move characters based on their size, shape, and starting position.Data Patterns and PredictionsStudents will be able to identify and describe patterns in data visualizations, then create a program using events to communicate patterns and predictions from a given data set.Tap-a-Mole GameCreate an interactive game using events. |
Message Events
Message Events: Scout Plays in the ForestStudents will be able to use message events to control the flow of a program.Programming a CycleStudents will be able to use message events to model a cycle.Pages: Scout's TravelsStudents will be able to use messages to help Scout travel between pages in a program.Variables: Keeping ScoreStudents will be able to create a program that simulates keeping score using a variable |
Loops
Loops: Follow the PathStudents will be able to identify patterns, and create a program using loops.Debugging: Message Events and LoopsStudents will be able to find and fix (debug) message event and loop errors in the provided code.Making a TimerStudents will be able to use loops, wait blocks, and turn blocks to create and compare two timers with different speeds.Original Story Animations - Fiction StoryStudents will be able to develop an original story and create a program to animate a story. |
Culmination Projects
Code Block ReviewStudents will be able to use a variety of coding blocks in a program and explain their function within the program.Racing GameStudents will be able to create an interactive racing game with events, loops, and messages.Moving Targets GameCreate a moving target game using sequences, events, and pages.Design an Adventure GameStudents will be able to create a story-based, multi-page game using Computer Science skills they have learned. |
Digital Literacy
Password ProtectorsStudents will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.Advanced Data and ProgrammingStudents will be able to develop an investigative question, collect data using a survey, and create a program to present the data visually.Choice ResearchStudents will be able to collect and assess sources to answer a research question and communicate their findings visually.Exploring Computer NetworksStudents will be able to describe how networks connect devices to share information and model the sending and receiving of information using message blocks.Data Storage & File management [2nd]Lesson is coming soon! |
Preparing for Next Year
CodeHS Coding Card Game: ConditionalsStudents will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.CodeHS Coding Card Game: Conditionals 2Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.From ScratchJr to ScratchStudents will be able to navigate the basic interface of the Scratch editor to create a simple program.ScratchJr to Scratch: Events and LoopsStudents will be able to create a program in Scratch that uses an event and a loop. |