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Introduction to Physical Computing with Arduino

The Introduction to Physical Computing with Arduino quarter-long high school course will utilize Arduino devices in order to give students the opportunity to apply knowledge of basic programming concepts (control structures, variables, functions, etc.) to a physical device. They will learn how to perform basic physical tasks using LEDs, buttons, and basic sensors.

Overview & Highlights

Level
High School
Contact Hours
50
Timeframe
Quarter

Course Overview

To view the entire syllabus, click here or click to explore the full course.

Intro to Arduino
Students go through the basics of the Arduino device, such as how to light up and change the brightness of LEDs, and learn how variables can be used to write more versatile programs. Students build circuits to control LEDs and motors with the Arduino and explore how pseudocode can be used to structure programs from the start.
Program Control with Arduino
Students learn how to apply control structures, such as if/else statements and loops to create programs that will react to the outside world. They build programs that use sensors to detect temperature, light, and distance and make decisions based on the information collected.
Advanced Arduino
Students have a chance to explore all of the capabilities of the Arduino on their own! They research, explore, and teach their peers about new sensors, follow directions to build an advanced device, and have a chance to create their very own Arduino machine.

16
Lessons
23
Videos
46
Exercises
3
Challenges
70
Offline Handouts

Demo Programs

Explore programs that your students will build throughout this course!

Standards

Introduction to Physical Computing with Arduino is aligned with the following standards

Standards Framework View Alignment
Utah 7 View (75%)
Utah 8 View (66.7%)
CSTA 1B View (61.9%)

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