Intro to CS in Python with Arduino
- Level High School
- Contact Hours 175
- Timeframe Year
This course merges the Introduction to Computer Science in Python and the Introduction to Physical Computing with Arduino courses. The Python course provides the prerequisite information needed before students apply programming concepts to their physical Arduino device.
To view the entire syllabus, click here or click to explore the full course.
Introduction to Programming with Turtle Graphics
Students learn Python commands, functions, and control structures by drawing shapes on their screen and solving puzzles with Turtle Graphics! |
Basic Python and Console Interaction
Students learn the basics of programming by writing programs that can be interacted with through the keyboard! |
Intro to Arduino
Students go through the basics of the Arduino device, such as how to light up and change the brightness of LEDs, and learn how variables can be used to write more versatile programs. Students build circuits to control LEDs and motors with the Arduino and explore how pseudocode can be used to structure programs from the start. |
Conditionals
Students teach their programs to make decisions based on the information it receives. |
Looping
Students learn how to write more efficient code by using control structures as shortcuts. |
Functions and Exceptions
Students learn how their programs can be decomposed into smaller pieces that work together to solve a problem! |
Program Control with Arduino
Students learn how to apply control structures, such as if/else statements and loops to create programs that will react to the outside world. They build programs that use sensors to detect temperature, light, and distance and make decisions based on the information collected. |
Strings
Students use more sophisticated strategies for manipulating text in their programs - slicing, concatenating, and formatting. |
Creating and Altering Data Structures
Students learn how tuples and lists are formed and the various methods that can alter them. |
Extending Data Structures
Students learn to build more complex programs that make use of grids and dictionaries. |
Project: Guess the Word
Students use the skills they've learned throughout the course to build a word guessing game. |
Advanced Arduino
Students have a chance to explore all of the capabilities of the Arduino on their own! They research, explore, and teach their peers about new sensors, follow directions to build an advanced device, and have a chance to create their very own Arduino machine. |
Final Exam
Students prove their knowledge of content learned throughout the course through a multiple choice, short answer, and programming exam. |
Explore programs that your students will build throughout this course!
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