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Makey Makey

3-6

Students use the Makey Makey as an input device for their own programs, building inventions like game controllers, interactive posters, and projects that connect physical objects to digital animations.

Lessons

2.1 Makey Makey®: Introduction

  • Makey Makey: Introduction

2.2 Makey Makey®: Graphing Points on a Coordinate Plane

  • Makey Makey: Graphing Points on a Coordinate Plane

2.4 Makey Makey®: Code Your Key Presses

  • Scratch exercise for Makey Makey®: Code Your Key Presses in Scratch

2.5 Makey Makey®: Interactive Poster

  • Scratch exercise for Makey Makey®: Interactive Poster

2.6 Makey Makey®: Draw and Code a Poem Generator

  • Scratch exercise for Makey Makey®: Draw and Code a Poem Generator

2.7 Makey Makey®: Using Secret Codes to Create a Life Cycle Project

  • Scratch exercise for Makey Makey®: Using Secret Codes to Create a Life Cycle Project

Courses that include this module