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CodeHop by CodeHS

Makey Makey

This course contains access and standards alignment for the Makey Makey Invention Kit.

K, 1st, 2nd, 3rd, 4th, 5th, 6th Grade
2 Units
11 Lessons

What Students Will Learn

UNITS - 2 (11 lessons)

  • K-2

    Students explore the Makey Makey invention kit, connect it to plug-and-play apps, and design and prototype their own simple game controllers.

  • 3-6

    Students use the Makey Makey as an input device for their own programs, building inventions like game controllers, interactive posters, and projects that connect physical objects to digital animations.

FAQ

Frequently Asked Questions

What will students learn in the Makey Makey course?

Students learn how the Makey Makey invention kit turns everyday conductive objects into inputs for a computer. Younger students set up the kit, play with plug-and-play apps, and invent their own game controllers. Older students use the Makey Makey as input for programs they code themselves, creating projects such as a coordinate-plane navigator, a joystick, an interactive poster, a poem generator, and a life cycle project that links physical drawings to digital animations.

What grade levels is the Makey Makey course designed for?

The Makey Makey course is designed for grades K-6 and is split into two modules. The K-2 module focuses on exploring the kit, using plug-and-play apps, and prototyping game controllers without coding. The 3-6 module adds block coding, with students programming how their Makey Makey inventions respond.

What materials do I need to teach the Makey Makey course?

You will need Makey Makey invention kits and computers to connect them to, along with everyday conductive materials such as fruit, foil, or pencil drawings and craft supplies for building controllers and posters. Many lessons link to step-by-step guides from Makey Makey, and the CodeHS-created lessons include slides and printable code instructions in English and Spanish.

How is the Makey Makey course organized?

The course includes 11 lessons across two modules: 4 lessons in the K-2 module and 7 lessons in the 3-6 module. Teachers can choose the module that fits their students, and the 3-6 lessons build from a basic introduction to more complex inventions.

What standards is the Makey Makey course aligned to?

The Makey Makey course is aligned to many state computer science standards, and its lessons also connect to Common Core Math.