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Lesson 3.2

Arkansas Programming I (JavaScript) (2020)

Challenge Problems

Lesson 3.2 Challenge Problems

Description

Objective

Activities

These are all the activities included in the lesson

3.2.1 Fetch
3.2.2 Racing Karel
3.2.3 Tower Builder
3.2.4 Super Cleanup Karel
3.2.5 Double Tennis Balls
3.2.6 Programming with Karel Quiz
3.2.7 Karel Challenges Badge