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Arkansas Programming I (JavaScript)

Designed to provide foundational understandings of concepts in computer science to function in an ever-changing technological world, students learn to solve problems independently and collaboratively, as well as the skills needed to be successful in college and beyond.

Overview & Highlights

Level
High School
Contact Hours
155
Timeframe
Year

Course Overview

To view the entire syllabus, click here or click to explore the full course.

Digital Citizenship and Cyber Hygiene
Students learn topics on Internet etiquette, how to stay safe on the web, potential effects of digital footprints, how to protect their information, and the implications of cyberbullying.
Programming With Karel
Karel helps teach foundational skills in programming by simplifying JavaScript to four simple commands. Using these commands, students solve increasingly difficult problems and explore how complex programming languages can be developed from simple commands.
Karel Challenges
In this module, students take all the foundational concepts from Karel to solve some programming challenges.
Networks and the Internet
Students explore the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy.
Project: Troubleshooting
In this project, students explore the troubleshooting methodology and utilize it to solve sample IT support issues.
JavaScript and Graphics
This module introduces students to the basics of JavaScript, including variables, user input, mathematics, and basic graphics.
Graphics Challenges
In this module, students learn the basics of pair programming. Students also take all the foundational concepts from JavaScript Graphics to solve some programming challenges.
JavaScript Control Structures
This module covers the basics of how to use control structures such as if/else statements and loops to make more advanced programs in JavaScript.
Control Structures Challenges
Students are required to use all the foundational concepts from the Control Structures module to solve programming challenges.
Functions, Events, and Lists
Students learn how to write reusable code using functions and parameters.
Final Project
Students learn the theory and practice of user interface design. With rapid prototyping and user testing, they design and develop their own engaging web pages.
Topics in Computer Science
Students will explore individuals’ contributions to the development of the computer and future developments of technology.

111
Lessons
104
Videos
202
Exercises
43
Challenges
205
Offline Handouts

Demo Programs

Explore programs that your students will build throughout this course!

Course Resources

Here are a few examples of teacher resources and materials to use in the Arkansas Programming I (JavaScript) course

Standards

Arkansas Programming I (JavaScript) is aligned with the following standards

Standards Framework View Alignment
Arkansas Programming Year 1 View (100%)

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