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Standards Mapping

for Certiport IT Specialist Java

34

Standards in this Framework

16

Standards Mapped

47%

Mapped to Course

Standard Lessons
1.1
Describe the use of main in a Java Application
1.1a
Signature of main, how to consume an instance of your own class, command-line arguments
1.2
Perform basic input and output usng standard packages
  1. 2.1 Printing in Java
  2. 2.3 User Input
1.2a
Print statements, import and use the Scanner class
1.3
Evaluate the scope of a variable
  1. 2.2 Variables and Types
  2. 4.10 Local Variables and Scope
1.3a
Declare a variable within a block, class, or method
1.4
Comment and document programs
  1. 1.7 Commenting Your Code
  2. 3.4 Javadocs and More Methods
1.4a
Evaluate the syntax of Javadocs, write syntactically correct code comments
2.1
Declare and use primitive data type variables
  1. 2.2 Variables and Types
2.1a
Data types, including byte, char, int, double, short, long, float, Boolean; identify when precision is lost; initialization; how primitives differ from wrapper object types such as Integer and Boolean
2.2
Construct and evaluate code that manipulates strings
  1. 3.5 Strings Methods
  2. 3.6 Strings and Characters
2.2a
String class and string literals, comparisons, concatenation, case, and length; String.format methods; string operators; the immutable nature of strings; initialization; null
2.3
Construct and evaluate code that creates, iterates, and manipulates arrays and array lists
  1. 5.2 Introduction to Arrays
  2. 5.3 Using Arrays
  3. 5.4 Enhanced For Loops
  4. 5.5 ArrayList Methods
2.3a
One- and two-dimensional arrays, including initialization, null, size, iterating elements, accessing elements; Collection Framework (ArrayList, Vector, Stack, LinkedList, HashSet) including adding and removing elements, traversing the list
2.4
Construct and evaluate code that performs parsing, casting, and conversion
  1. 2.5 Casting
  2. 4.8 Wrapper Classes
2.4a
Cast between primitive data types, convert primitive types to equivalent object types, parse strings to numbers, convert primitive data types to strings
2.5
Construct and evaluate arithmetic expressions
  1. 2.4 Arithmetic Expressions
2.5a
Arithmetic operators, assignment, compound assignment operators, operator precedence
3.1
Construct and evaluate code that uses branching statements
  1. 2.11 If Statements
3.1a
if, else, else if, switch; single-line vs. block; nesting; logical and relational operators
3.2
Construct and evaluate code that uses loops
  1. 2.9 For Loops
  2. 2.10 While Loops
  3. 2.12 Loop-and-a-Half
3.2a
while, for, for each, do while; break and continue; nesting; logical, relational, and unary operators
4.1
Construct and evaluate class definitions
  1. 4.4 Writing Classes
  2. 4.5 Writing Classes and Instance Methods
4.1a
Constructors, constructor overloading, one class per .java file, this keyword, basic inheritance and overriding
4.2
Declare, implement, and accss data members in classes
  1. 4.5 Writing Classes and Instance Methods
  2. 4.6 Getter and Setter Methods
4.2a
private, public, protected; instance data members; static data members; use static final to create constants; describe encapsulation
4.3
Declare , implent, and access methods
  1. 3.2 Methods and Parameters
  2. 3.3 Methods and Return Values
4.3a
private, public, protected; method parameters; return type; void; return value; instance methods; static methods; overloading
4.4
Instantiate and use class objects in programs
  1. 4.3 Using a Class as a Client
4.4a
Instantiation, initialization, null, access and modify data members, access methods, access and modify static members, import packages and classes
5.1
Troubleshoot syntax errors, logic errors, and runtime errors
  1. 3.7 Exceptions
5.1a
Print statements, javac command output, logic errors, console exceptions, stack trace evaluation, using generative AI to find errors in code
5.2
Implement exception handling
  1. 3.7 Exceptions
5.2a
try, catch, finally; Exception class; exception class types; display exception information