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OK 11-12: L2.AP.M.03

CodeHS Lessons

Create programming solutions by reusing existing code (e.g., libraries, Application Programming Interface (APIs), code repositories).

Standard
1.8 Super Karel
3.4 Basic Math
Standard
2.9 Wrapper Classes: Integers and Doubles
2.10 Using the Math Class
Standard
1.10 Super Karel
1.19 Ultra Karel
3.6 Basic Math in JavaScript
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
9.4 Basic Math in JavaScript
Standard
1.10 Super Karel
1.19 Ultra Karel
3.6 Basic Math in JavaScript
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
1.8 Super Karel
2.4 Basic Math
Standard
1.8 Super Karel
3.4 Basic Math
Standard
1.8 Super Karel
3.4 Basic Math
Standard
3.2 Super Karel
12.4 Basic Math
Standard
3.4 Basic Math in JavaScript
Standard
7.1 Loops
12.1 Arduino Challenges
Standard
1.8 Super Karel
3.4 Basic Math in JavaScript
10.1 Loops
14.1 Arduino Challenges
Standard
2.1 Loops
3.1 Arduino Challenges
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
14.5 Functions
Standard
1.8 Super Karel
4.7 Class Methods and Class Variables
5.4 ArrayList Methods
5.6 The List Interface
5.8 HashMaps
Standard
1.8 Super Karel
3.4 Basic Math in JavaScript
Standard
1.8 Super Karel
3.4 Basic Math in JavaScript
Standard
1.8 Super Karel
3.4 Basic Math in JavaScript
Standard
1.8 Super Karel
2.5 Using Graphics in JavaScript
Standard
6.4 Basic Math in JavaScript
Standard
3.9 Wrapper Classes: Integers and Doubles
3.10 Using the Math Class
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
2.9 Super Karel
6.5 Basic Math in JavaScript
Standard
3.9 Super Karel
6.4 Basic Math in JavaScript
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
14.5 Functions
Standard
2.9 Super Karel
6.4 Basic Math in JavaScript
Standard
2.9 Super Karel
10.5 Basic Math
Standard
1.9 Super Karel
1.18 Ultra Karel
3.6 Basic Math in JavaScript
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
2.9 Super Karel
10.5 Basic Math in JavaScript
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
1.8 Super Karel
2.4 Basic Math
Standard
1.8 Super Karel
8.5 Basic Math in JavaScript
Standard
1.8 Super Karel
8.5 Basic Math in JavaScript
Standard
1.8 Super Karel
4.4 Basic Math in JavaScript
Standard
14.5 Functions
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
14.5 Functions
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
14.5 Functions
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
14.5 Functions
Standard
1.9 Super Karel
2.4 Basic Math in JavaScript
4.7 JavaScript vs Karel
4.8 Basic JavaScript and Graphics Challenges
Standard
1.9 Super Karel
2.4 Basic Math in JavaScript
4.7 JavaScript vs Karel
4.8 Basic JavaScript and Graphics Challenges
Standard
6.5 Functions
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
14.5 Functions
Standard
2.9 Super Karel
3.4 Basic Math
9.5 JavaScript vs Karel
Standard
5.8 Super Karel
7.4 Basic Math
Standard
1.9 Super Karel
1.19 Ultra Karel
2.6 Basic Math in JavaScript
Standard
2.8 Super Karel
4.4 Basic Math
Standard
1.9 Super Karel
3.4 Basic Math in JavaScript
Standard
14.5 Functions
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
14.5 Functions
Standard
3.9 Super Karel
6.4 Basic Math in JavaScript
Standard
4.9 Super Karel
5.4 Basic Math in JavaScript
Standard
2.8 Super Karel
2.16 Ultra Karel
Standard
2.8 Super Karel
5.4 Basic Math
Standard
2.8 Super Karel
5.4 Basic Math in JavaScript
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript
Standard
14.5 Functions
Standard
8.9 Wrapper Classes: Integers and Doubles
8.10 Using the Math Class
Standard
8.9 Wrapper Classes: Integers and Doubles
8.10 Using the Math Class
Standard
7.3 Functions
Standard
8.4 Basic Math in JavaScript
Standard
12.4 Basic Math in JavaScript
Standard
14.5 Functions
Standard
2.9 Super Karel
5.4 Basic Math in JavaScript