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Michigan 3B: 3B-AP-16
CodeHS Lessons
Demonstrate code reuse by creating programming solutions using libraries and APIs.
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
2.1 Challenge Problems |
3.1 Hello World |
3.2 Variables |
3.3 User Input |
3.4 Basic Math |
3.6 Random Numbers |
6.1 Booleans |
6.2 If/Else Statements |
6.3 Logical Operators |
6.4 Comparison Operators |
6.6 While Loops |
6.7 The Break Statement |
6.9 For Loops |
9.1 Functions Challenges |
10.1 Timers |
10.2 Stopping Timers |
10.3 Collisions |
10.4 Mouse Click Events |
10.5 More Mouse Events |
10.6 Key Events |
12.1 Breakout |
27.1 Game Design: Helicopter |
21.4 Iterating Through an Object |
21.1 Intro to Objects |
20.3 Iterating Through an Array |
20.2 Adding & Removing from an Array |
20.1 Intro to Arrays |
19.4 Crazy Ball Game |
19.3 Animation Practice |
16.3 Extra Karel Practice |
16.4 Extra Karel Puzzles |
17.1 Functions and Parameters Practice |
26.1 Tic Tac Toe |
22.4 Grid Example: Get a Row |
22.3 Looping Over a Grid |
22.2 Intro to Grids |
22.1 Intro to Sets |
24.1 Visualizing Music |
25.2 Connect Four |
25.1 Conway's Game of Life |
19.2 Fun Graphics Challenges |
19.1 Snake Game |
18.1 Prime Numbers |
Standard |
2.8 Super Karel |
2.16 Ultra Karel |
Standard |
1.5 User Input |
2.10 Using the Math Class |
Standard |
1.10 Super Karel |
1.19 Ultra Karel |
2.1 Practice PT: Pair-Programming Paint! |
4.9 Random Numbers |
5.7 JavaScript vs Karel |
Standard |
1.9 Super Karel |
1.17 Ultra Karel |
2.1 Practice PT: Pair-Programming Paint! |
4.9 Random Numbers |
5.8 Python vs Karel |
Standard |
9.16 Functions and Return Values 1 |
9.22 Array Length and Looping Through Arrays |
9.11 Random Numbers |
9.11 Random Numbers |
9.12 While Loops |
9.12 While Loops |
9.13 Loop and a Half |
9.13 Loop and a Half |
9.14 Functions and Parameters 1 |
9.14 Functions and Parameters 1 |
9.16 Functions and Return Values 1 |
9.22 Array Length and Looping Through Arrays |
9.18 Local Variables and Scope |
9.18 Local Variables and Scope |
9.9 For Loops in JavaScript |
9.9 For Loops in JavaScript |
9.15 Functions and Parameters 2 |
9.15 Functions and Parameters 2 |
9.10 For Loop Practice |
9.10 For Loop Practice |
9.17 Functions and Return Values 2 |
9.17 Functions and Return Values 2 |
9.4 Basic Math in JavaScript |
9.1 Hello World |
9.2 Variables |
9.2 Variables |
9.19 Intro to Lists/Arrays |
9.19 Intro to Lists/Arrays |
9.20 Indexing Into an Array |
9.20 Indexing Into an Array |
9.3 User Input |
9.3 User Input |
9.4 Basic Math in JavaScript |
9.1 Hello World |
9.21 Adding/Removing From an Array |
9.21 Adding/Removing From an Array |
9.5 Booleans |
9.5 Booleans |
9.6 Logical Operators |
9.6 Logical Operators |
9.7 Comparison Operators |
9.7 Comparison Operators |
9.8 If Statements |
9.8 If Statements |
Standard |
1.10 Super Karel |
1.19 Ultra Karel |
2.1 Practice PT: Pair-Programming Paint! |
4.10 Random Numbers |
5.7 JavaScript vs Karel |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
1.16 Challenge Problems |
2.1 Hello World |
2.2 Variables |
2.3 User Input |
2.4 Basic Math |
2.6 Random Numbers |
5.1 Booleans |
5.2 If/Else Statements |
5.3 Logical Operators |
5.4 Comparison Operators |
5.6 While Loops |
5.7 The Break Statement |
5.9 For Loops |
8.1 Functions Challenges |
9.1 Timers |
9.2 Stopping Timers |
9.3 Collisions |
9.4 Mouse Click Events |
9.5 More Mouse Events |
9.6 Key Events |
11.1 Breakout |
12.1 Snake Game |
13.1 Intro to Arrays |
13.2 Adding & Removing from an Array |
13.3 Iterating Through an Array |
14.1 Intro to Objects |
14.4 Iterating Through an Object |
15.1 Tic Tac Toe |
16.1 Game Design: Helicopter |
22.4 Grid Example: Get a Row |
22.3 Looping Over a Grid |
24.1 Functions and Parameters Practice |
23.4 Extra Karel Puzzles |
23.3 Extra Karel Practice |
22.2 Intro to Grids |
22.1 Intro to Sets |
26.2 Animation Practice |
26.3 Crazy Ball Game |
29.1 Visualizing Music |
20.1 Connect Four |
27.1 Conway's Game of Life |
26.1 Fun Graphics Challenges |
25.1 Prime Numbers |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
2.1 Challenge Problems |
3.1 Hello World |
3.2 Variables |
3.3 User Input |
3.4 Basic Math |
3.6 Random Numbers |
6.1 Booleans |
6.2 If/Else Statements |
6.3 Logical Operators |
6.4 Comparison Operators |
6.6 While Loops |
6.7 The Break Statement |
6.9 For Loops |
9.1 Functions Challenges |
10.1 Timers |
10.2 Stopping Timers |
10.3 Collisions |
10.4 Mouse Click Events |
10.5 More Mouse Events |
10.6 Key Events |
12.1 Breakout |
13.1 Intro to Arrays |
13.2 Adding & Removing from an Array |
13.3 Iterating Through an Array |
14.1 Intro to Objects |
14.4 Iterating Through an Object |
15.1 Tic Tac Toe |
16.1 Game Design: Helicopter |
20.3 Looping Over a Grid |
20.4 Grid Example: Get a Row |
20.2 Intro to Grids |
22.1 Functions and Parameters Practice |
21.4 Extra Karel Puzzles |
21.3 Extra Karel Practice |
20.1 Intro to Sets |
26.1 Visualizing Music |
24.3 Animation Practice |
24.4 Crazy Ball Game |
27.2 Connect Four |
27.1 Conway's Game of Life |
24.2 Fun Graphics Challenges |
24.1 Snake Game |
23.1 Prime Numbers |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
2.1 Challenge Problems |
3.1 Hello World |
3.2 Variables |
3.3 User Input |
3.4 Basic Math |
3.6 Random Numbers |
6.1 Booleans |
6.2 If/Else Statements |
6.3 Logical Operators |
6.4 Comparison Operators |
6.6 While Loops |
6.7 The Break Statement |
6.9 For Loops |
9.1 Functions Challenges |
18.1 Visualizing Music |
23.1 Conway's Game of Life |
23.2 Connect Four |
24.1 Tic Tac Toe |
25.1 Game Design: Helicopter |
20.1 Intro to Arrays |
20.2 Adding & Removing from an Array |
20.3 Iterating Through an Array |
21.1 Intro to Objects |
21.4 Iterating Through an Object |
22.1 Intro to Sets |
22.2 Intro to Grids |
22.3 Looping Over a Grid |
22.4 Grid Example: Get a Row |
17.4 Crazy Ball Game |
17.3 Animation Practice |
17.2 Fun Graphics Challenges |
17.1 Snake Game |
16.1 Prime Numbers |
15.1 Functions and Parameters Practice |
14.4 Extra Karel Puzzles |
14.3 Extra Karel Practice |
13.1 Breakout |
11.6 Key Events |
11.5 More Mouse Events |
11.4 Mouse Click Events |
11.3 Collisions |
11.2 Stopping Timers |
11.1 Timers |
Standard |
4.3 Booleans |
4.4 If/Else Statements |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
2.1 Functions in Karel |
2.3 The Main Function |
2.4 Top Down Design and Decomposition in Karel |
3.1 Commenting Your Code |
3.2 Super Karel |
3.3 For Loops |
4.1 If Statements and Conditionals |
4.2 If/Else Statements |
5.1 While Loops |
6.1 How to Indent Your Code |
6.2 Control Structures Example |
6.3 More Karel Examples and Testing |
7.1 Challenge Problems |
10.1 Extra Karel Practice |
10.2 Extra Karel Puzzles |
12.6 Random Numbers |
12.1 Hello World |
12.2 Variables |
12.3 User Input |
12.4 Basic Math |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Super Karel |
2.8 Super Karel |
2.9 For Loops |
2.9 For Loops |
2.10 If Statements |
2.10 If Statements |
2.11 If/Else Statements |
2.11 If/Else Statements |
2.12 While Loops in Karel |
2.12 While Loops in Karel |
2.13 Control Structures Example |
2.13 Control Structures Example |
2.14 More Karel Examples and Testing |
2.14 More Karel Examples and Testing |
2.15 How to Indent Your Code |
2.15 How to Indent Your Code |
5.1 Extra Karel Puzzles |
5.1 Extra Karel Puzzles |
4.1 Extra Karel Practice |
4.1 Extra Karel Practice |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Super Karel |
2.8 Super Karel |
2.9 For Loops |
2.9 For Loops |
2.10 If Statements |
2.10 If Statements |
2.11 If/Else Statements |
2.11 If/Else Statements |
2.12 While Loops in Karel |
2.12 While Loops in Karel |
2.13 Control Structures Example |
2.13 Control Structures Example |
2.14 More Karel Examples and Testing |
2.14 More Karel Examples and Testing |
2.15 How to Indent Your Code |
2.15 How to Indent Your Code |
3.1 Hello World |
3.1 Hello World |
3.2 Variables |
3.2 Variables |
3.3 User Input |
3.3 User Input |
3.4 Basic Math in JavaScript |
3.4 Basic Math in JavaScript |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
4.1 Extra Karel Practice |
4.1 Extra Karel Practice |
5.1 Extra Karel Puzzles |
5.1 Extra Karel Puzzles |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
11.1 Extra Karel Practice |
11.1 Extra Karel Practice |
12.1 Extra Karel Puzzles |
12.1 Extra Karel Puzzles |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
Standard |
7.1 Loops |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
2.1 Challenge Problems |
2.1 Challenge Problems |
3.1 Hello World |
3.1 Hello World |
3.2 Variables |
3.2 Variables |
3.3 User Input |
3.3 User Input |
3.4 Basic Math in JavaScript |
3.4 Basic Math in JavaScript |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
6.1 Booleans |
6.1 Booleans |
6.2 Logical Operators |
6.2 Logical Operators |
6.3 Comparison Operators |
6.3 Comparison Operators |
6.4 If Statements |
6.4 If Statements |
6.5 For Loops in JavaScript |
6.5 For Loops in JavaScript |
6.6 General For Loops |
6.6 General For Loops |
6.7 For Loop Practice |
6.7 For Loop Practice |
6.8 Random Numbers |
6.8 Random Numbers |
6.9 While Loops |
6.9 While Loops |
6.10 Loop and a Half |
6.10 Loop and a Half |
8.1 Functions and Parameters 1 |
8.1 Functions and Parameters 1 |
8.2 Functions and Parameters 2 |
8.2 Functions and Parameters 2 |
8.3 Functions and Parameters 3 |
8.3 Functions and Parameters 3 |
8.4 Functions and Return Values 1 |
8.4 Functions and Return Values 1 |
8.5 Functions and Return Values 2 |
8.5 Functions and Return Values 2 |
8.6 Local Variables and Scope |
8.6 Local Variables and Scope |
9.1 Functions Challenges |
9.1 Functions Challenges |
10.1 Loops |
11.1 Timers |
11.1 Timers |
11.2 Random Circles |
11.2 Random Circles |
11.3 Random Ghosts |
11.3 Random Ghosts |
11.4 Bouncing Ball |
11.4 Bouncing Ball |
11.5 Mouse Events: Mouse Clicked |
11.5 Mouse Events: Mouse Clicked |
11.6 Mouse Events: Mouse Moved |
11.6 Mouse Events: Mouse Moved |
11.7 Drawing Lines |
11.7 Drawing Lines |
11.8 Key Events |
11.8 Key Events |
11.9 Crazy Ball Game |
11.9 Crazy Ball Game |
13.1 Breakout |
13.1 Breakout |
18.1 Extra Karel Practice |
18.1 Extra Karel Practice |
19.1 Extra Karel Puzzles |
19.1 Extra Karel Puzzles |
20.1 Functions and Parameters Practice |
20.1 Functions and Parameters Practice |
21.1 Tic Tac Toe |
21.1 Tic Tac Toe |
22.1 Game Design: Helicopter |
22.1 Game Design: Helicopter |
Standard |
7.5 Functions |
Standard |
7.5 Functions |
Standard |
2.5 Functions |
Standard |
2.1 Loops |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
3.2 Challenge Problems |
5.1 Hello World |
5.1 Hello World |
5.2 Variables |
5.2 Variables |
5.3 User Input |
5.3 User Input |
5.4 Basic Math in JavaScript |
5.4 Basic Math in JavaScript |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
7.1 Booleans |
7.1 Booleans |
7.2 Logical Operators |
7.2 Logical Operators |
7.3 Comparison Operators |
7.3 Comparison Operators |
7.4 If Statements |
7.4 If Statements |
7.5 For Loops in JavaScript |
7.5 For Loops in JavaScript |
7.6 General For Loops |
7.6 General For Loops |
7.7 For Loop Practice |
7.7 For Loop Practice |
7.9 While Loops |
7.9 While Loops |
7.10 Loop and a Half |
7.10 Loop and a Half |
9.1 Functions and Parameters 1 |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.3 Functions and Parameters 3 |
9.4 Functions and Return Values 1 |
9.4 Functions and Return Values 1 |
9.5 Functions and Return Values 2 |
9.5 Functions and Return Values 2 |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
9.11 Intro to Lists/Arrays |
9.11 Intro to Lists/Arrays |
9.12 Adding/Removing From an Array |
9.12 Adding/Removing From an Array |
9.13 Array Length and Looping Through Arrays |
9.13 Array Length and Looping Through Arrays |
9.14 Iterating Over an Array |
9.14 Iterating Over an Array |
15.1 Mouse Events: Mouse Moved |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.2 Drawing Lines |
15.3 Key Events |
15.3 Key Events |
15.4 Crazy Ball Game |
15.4 Crazy Ball Game |
16.1 Indexing Into an Array |
16.1 Indexing Into an Array |
16.2 Finding an Element in a List |
16.2 Finding an Element in a List |
16.3 Removing an Element From an Array |
16.3 Removing an Element From an Array |
17.1 Intro to Objects/Maps |
17.1 Intro to Objects/Maps |
17.2 Basics of Objects |
17.2 Basics of Objects |
17.3 Iterating Over an Object |
17.3 Iterating Over an Object |
17.4 When Do I Use an Object? |
17.4 When Do I Use an Object? |
17.5 Intro to Sets |
17.5 Intro to Sets |
17.6 Intro to Grids |
17.6 Intro to Grids |
17.7 Looping Over a Grid |
17.7 Looping Over a Grid |
17.8 Grid Example: Get a Row |
17.8 Grid Example: Get a Row |
17.9 Data Structures Challenges |
17.9 Data Structures Challenges |
12.1 Extra Karel Practice |
12.1 Extra Karel Practice |
13.1 Extra Karel Puzzles |
13.1 Extra Karel Puzzles |
14.1 Functions and Parameters Practice |
14.1 Functions and Parameters Practice |
Standard |
11.13 Control Structures Example |
11.9 For Loops |
11.10 If Statements |
11.10 If Statements |
11.11 If/Else Statements |
11.11 If/Else Statements |
11.12 While Loops in Karel |
11.12 While Loops in Karel |
11.13 Control Structures Example |
11.9 For Loops |
11.14 More Karel Examples and Testing |
11.14 More Karel Examples and Testing |
11.15 How to Indent Your Code |
11.15 How to Indent Your Code |
12.1 Extra Karel Puzzles |
12.1 Extra Karel Puzzles |
14.5 Functions |
11.1 Introduction to Programming With Karel |
11.8 Super Karel |
11.8 Super Karel |
11.7 Commenting Your Code |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.5 The Start Function |
11.4 Functions in Karel |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.3 Karel Can't Turn Right |
11.2 More Basic Karel |
11.2 More Basic Karel |
11.1 Introduction to Programming With Karel |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Java Programs and the Run Method |
1.3 Java Programs and the Run Method |
1.4 Karel Can't Turn Right |
1.4 Karel Can't Turn Right |
1.5 Methods in Karel |
1.5 Methods in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 While Loops in Karel |
1.10 While Loops in Karel |
1.11 If Statements |
1.11 If Statements |
1.12 If/Else Statements |
1.12 If/Else Statements |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
1.16 Karel Challenges |
1.16 Karel Challenges |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
2.1 Challenge Problems |
2.1 Challenge Problems |
3.1 Hello World |
3.1 Hello World |
3.2 Variables |
3.2 Variables |
3.3 User Input |
3.3 User Input |
3.4 Basic Math in JavaScript |
3.4 Basic Math in JavaScript |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
5.1 Booleans |
5.1 Booleans |
5.2 Logical Operators |
5.2 Logical Operators |
5.3 Comparison Operators |
5.3 Comparison Operators |
5.4 If Statements |
5.4 If Statements |
5.5 For Loops in JavaScript |
5.5 For Loops in JavaScript |
5.6 General For Loops |
5.6 General For Loops |
5.7 For Loop Practice |
5.7 For Loop Practice |
5.8 Random Numbers |
5.8 Random Numbers |
5.9 While Loops |
5.9 While Loops |
5.10 Loop and a Half |
5.10 Loop and a Half |
7.1 Functions and Parameters 1 |
7.1 Functions and Parameters 1 |
7.2 Functions and Parameters 2 |
7.2 Functions and Parameters 2 |
7.3 Functions and Parameters 3 |
7.3 Functions and Parameters 3 |
7.4 Functions and Return Values 1 |
7.4 Functions and Return Values 1 |
7.5 Functions and Return Values 2 |
7.5 Functions and Return Values 2 |
7.6 Local Variables and Scope |
7.6 Local Variables and Scope |
8.1 Functions Challenges |
8.1 Functions Challenges |
9.1 Timers |
9.1 Timers |
9.2 Random Circles |
9.2 Random Circles |
9.3 Random Ghosts |
9.3 Random Ghosts |
9.4 Bouncing Ball |
9.4 Bouncing Ball |
9.5 Mouse Events: Mouse Clicked |
9.5 Mouse Events: Mouse Clicked |
9.6 Mouse Events: Mouse Moved |
9.6 Mouse Events: Mouse Moved |
9.7 Drawing Lines |
9.7 Drawing Lines |
9.8 Key Events |
9.8 Key Events |
9.9 Crazy Ball Game |
9.9 Crazy Ball Game |
11.1 Breakout |
11.1 Breakout |
25.1 Intro to Lists/Arrays |
25.2 Indexing Into an Array |
25.3 Adding/Removing From an Array |
25.4 Array Length and Looping Through Arrays |
25.5 Iterating Over an Array |
25.6 Finding an Element in a List |
25.7 Removing an Element From an Array |
25.8 Intro to Objects/Maps |
25.9 Basics of Objects |
25.10 Iterating Over an Object |
25.11 When Do I Use an Object? |
25.12 Intro to Sets |
25.13 Intro to Grids |
25.14 Looping Over a Grid |
25.15 Grid Example: Get a Row |
25.16 Data Structures Challenges |
27.1 Game Design: Helicopter |
15.1 Extra Karel Practice |
16.1 Extra Karel Puzzles |
26.1 Tic Tac Toe |
24.1 Visualizing Music |
21.1 Evolution Simulation |
20.1 Conway's Game of Life |
20.2 Connect Four |
19.1 Fun Snake |
19.2 Fun Graphics Challenges |
18.1 Prime Numbers |
17.1 Functions and Parameters Practice |
25.1 Intro to Lists/Arrays |
25.2 Indexing Into an Array |
25.3 Adding/Removing From an Array |
25.4 Array Length and Looping Through Arrays |
25.5 Iterating Over an Array |
25.6 Finding an Element in a List |
25.7 Removing an Element From an Array |
25.8 Intro to Objects/Maps |
25.9 Basics of Objects |
25.10 Iterating Over an Object |
25.11 When Do I Use an Object? |
25.12 Intro to Sets |
25.13 Intro to Grids |
25.14 Looping Over a Grid |
25.15 Grid Example: Get a Row |
25.16 Data Structures Challenges |
27.1 Game Design: Helicopter |
15.1 Extra Karel Practice |
16.1 Extra Karel Puzzles |
26.1 Tic Tac Toe |
24.1 Visualizing Music |
21.1 Evolution Simulation |
20.1 Conway's Game of Life |
20.2 Connect Four |
19.1 Fun Snake |
19.2 Fun Graphics Challenges |
18.1 Prime Numbers |
17.1 Functions and Parameters Practice |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
2.1 Challenge Problems |
2.1 Challenge Problems |
3.1 Hello World |
3.1 Hello World |
3.2 Variables |
3.2 Variables |
3.3 User Input |
3.3 User Input |
3.4 Basic Math in JavaScript |
3.4 Basic Math in JavaScript |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
5.1 Booleans |
5.1 Booleans |
5.2 Logical Operators |
5.2 Logical Operators |
5.3 Comparison Operators |
5.3 Comparison Operators |
5.4 If Statements |
5.4 If Statements |
5.5 For Loops in JavaScript |
5.5 For Loops in JavaScript |
5.6 General For Loops |
5.6 General For Loops |
5.7 For Loop Practice |
5.7 For Loop Practice |
5.8 Random Numbers |
5.8 Random Numbers |
5.9 While Loops |
5.9 While Loops |
5.10 Loop and a Half |
5.10 Loop and a Half |
7.1 Functions and Parameters 1 |
7.1 Functions and Parameters 1 |
7.2 Functions and Parameters 2 |
7.2 Functions and Parameters 2 |
7.3 Functions and Parameters 3 |
7.3 Functions and Parameters 3 |
7.4 Functions and Return Values 1 |
7.4 Functions and Return Values 1 |
7.5 Functions and Return Values 2 |
7.5 Functions and Return Values 2 |
7.6 Local Variables and Scope |
7.6 Local Variables and Scope |
8.1 Functions Challenges |
8.1 Functions Challenges |
9.1 Timers |
9.1 Timers |
9.2 Random Circles |
9.2 Random Circles |
9.3 Random Ghosts |
9.3 Random Ghosts |
9.4 Bouncing Ball |
9.4 Bouncing Ball |
9.5 Mouse Events: Mouse Clicked |
9.5 Mouse Events: Mouse Clicked |
9.6 Mouse Events: Mouse Moved |
9.6 Mouse Events: Mouse Moved |
9.7 Drawing Lines |
9.7 Drawing Lines |
9.8 Key Events |
9.8 Key Events |
9.9 Crazy Ball Game |
9.9 Crazy Ball Game |
11.1 Breakout |
11.1 Breakout |
12.1 Intro to Lists/Arrays |
12.1 Intro to Lists/Arrays |
12.2 Indexing Into an Array |
12.2 Indexing Into an Array |
12.3 Adding/Removing From an Array |
12.3 Adding/Removing From an Array |
12.4 Array Length and Looping Through Arrays |
12.4 Array Length and Looping Through Arrays |
12.5 Iterating Over an Array |
12.5 Iterating Over an Array |
12.6 Finding an Element in a List |
12.6 Finding an Element in a List |
12.7 Removing an Element From an Array |
12.7 Removing an Element From an Array |
12.8 Intro to Objects/Maps |
12.8 Intro to Objects/Maps |
12.9 Basics of Objects |
12.9 Basics of Objects |
12.10 Iterating Over an Object |
12.10 Iterating Over an Object |
12.11 When Do I Use an Object? |
12.11 When Do I Use an Object? |
12.12 Intro to Sets |
12.12 Intro to Sets |
12.13 Intro to Grids |
12.13 Intro to Grids |
12.14 Looping Over a Grid |
12.14 Looping Over a Grid |
12.15 Grid Example: Get a Row |
12.15 Grid Example: Get a Row |
12.16 Data Structures Challenges |
12.16 Data Structures Challenges |
13.1 Tic Tac Toe |
13.1 Tic Tac Toe |
14.1 Game Design: Helicopter |
14.1 Game Design: Helicopter |
18.1 Extra Karel Practice |
19.1 Extra Karel Puzzles |
28.1 Visualizing Music |
24.1 Evolution Simulation |
23.1 Conway's Game of Life |
23.2 Connect Four |
22.1 Fun Snake |
22.2 Fun Graphics Challenges |
21.1 Prime Numbers |
20.1 Functions and Parameters Practice |
18.1 Extra Karel Practice |
19.1 Extra Karel Puzzles |
28.1 Visualizing Music |
24.1 Evolution Simulation |
23.1 Conway's Game of Life |
23.2 Connect Four |
22.1 Fun Snake |
22.2 Fun Graphics Challenges |
21.1 Prime Numbers |
20.1 Functions and Parameters Practice |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
2.1 Challenge Problems |
2.1 Challenge Problems |
3.1 Hello World |
3.1 Hello World |
3.2 Variables |
3.2 Variables |
3.3 User Input |
3.3 User Input |
3.4 Basic Math in JavaScript |
3.4 Basic Math in JavaScript |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
5.1 Booleans |
5.1 Booleans |
5.2 Logical Operators |
5.2 Logical Operators |
5.3 Comparison Operators |
5.3 Comparison Operators |
5.4 If Statements |
5.4 If Statements |
5.5 For Loops in JavaScript |
5.5 For Loops in JavaScript |
5.6 General For Loops |
5.6 General For Loops |
5.7 For Loop Practice |
5.7 For Loop Practice |
5.8 Random Numbers |
5.8 Random Numbers |
5.9 While Loops |
5.9 While Loops |
5.10 Loop and a Half |
5.10 Loop and a Half |
7.1 Functions and Parameters 1 |
7.1 Functions and Parameters 1 |
7.2 Functions and Parameters 2 |
7.2 Functions and Parameters 2 |
7.3 Functions and Parameters 3 |
7.3 Functions and Parameters 3 |
7.4 Functions and Return Values 1 |
7.4 Functions and Return Values 1 |
7.5 Functions and Return Values 2 |
7.5 Functions and Return Values 2 |
7.6 Local Variables and Scope |
7.6 Local Variables and Scope |
9.1 Functions Challenges |
9.1 Functions Challenges |
9.1 Functions Challenges |
9.1 Functions Challenges |
21.1 Intro to Lists/Arrays |
21.1 Intro to Lists/Arrays |
21.2 Indexing Into an Array |
21.2 Indexing Into an Array |
21.3 Adding/Removing From an Array |
21.3 Adding/Removing From an Array |
21.4 Array Length and Looping Through Arrays |
21.4 Array Length and Looping Through Arrays |
21.5 Iterating Over an Array |
21.5 Iterating Over an Array |
21.6 Finding an Element in a List |
21.6 Finding an Element in a List |
21.7 Removing an Element From an Array |
21.7 Removing an Element From an Array |
21.8 Intro to Objects/Maps |
21.8 Intro to Objects/Maps |
21.9 Basics of Objects |
21.9 Basics of Objects |
21.10 Iterating Over an Object |
21.10 Iterating Over an Object |
21.11 When Do I Use an Object? |
21.11 When Do I Use an Object? |
21.12 Intro to Sets |
21.12 Intro to Sets |
21.13 Intro to Grids |
21.13 Intro to Grids |
21.14 Looping Over a Grid |
21.14 Looping Over a Grid |
21.15 Grid Example: Get a Row |
21.15 Grid Example: Get a Row |
21.16 Data Structures Challenges |
21.16 Data Structures Challenges |
23.1 Game Design: Helicopter |
23.1 Game Design: Helicopter |
12.1 Functions and Parameters Practice |
12.1 Functions and Parameters Practice |
10.1 Extra Karel Practice |
10.1 Extra Karel Practice |
11.1 Extra Karel Puzzles |
11.1 Extra Karel Puzzles |
13.1 Prime Numbers |
13.1 Prime Numbers |
14.1 Fun Snake |
14.1 Fun Snake |
14.2 Fun Graphics Challenges |
14.2 Fun Graphics Challenges |
15.1 Conway's Game of Life |
15.1 Conway's Game of Life |
15.2 Connect Four |
15.2 Connect Four |
16.1 Evolution Simulation |
16.1 Evolution Simulation |
22.1 Tic Tac Toe |
22.1 Tic Tac Toe |
20.1 Visualizing Music |
20.1 Visualizing Music |
Standard |
10.9 Super Karel |
10.17 Ultra Karel |
Standard |
23.9 Super Karel |
23.17 Ultra Karel |
Standard |
6.1 Hello World |
6.2 Variables |
6.3 User Input |
6.4 Basic Math in JavaScript |
6.5 Booleans |
6.6 Logical Operators |
6.7 Comparison Operators |
6.8 If Statements |
6.9 For Loops in JavaScript |
6.10 Functions and Parameters 1 |
6.11 Functions and Parameters 2 |
6.12 Functions and Return Values 1 |
6.13 Intro to Lists/Arrays |
6.14 Indexing Into an Array |
6.15 Adding/Removing From an Array |
6.16 Array Length and Looping Through Arrays |
Standard |
2.5 User Input |
3.10 Using the Math Class |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
3.2 Challenge Problems |
5.1 Hello World |
5.1 Hello World |
5.2 Variables |
5.2 Variables |
5.3 User Input |
5.3 User Input |
5.4 Basic Math in JavaScript |
5.4 Basic Math in JavaScript |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
7.1 Booleans |
7.1 Booleans |
7.2 Logical Operators |
7.2 Logical Operators |
7.3 Comparison Operators |
7.3 Comparison Operators |
7.4 If Statements |
7.4 If Statements |
7.5 For Loops in JavaScript |
7.5 For Loops in JavaScript |
7.6 General For Loops |
7.6 General For Loops |
7.7 For Loop Practice |
7.7 For Loop Practice |
7.8 Random Numbers |
7.8 Random Numbers |
7.9 While Loops |
7.9 While Loops |
7.10 Loop and a Half |
7.10 Loop and a Half |
9.1 Functions and Parameters 1 |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.3 Functions and Parameters 3 |
9.4 Functions and Return Values 1 |
9.4 Functions and Return Values 1 |
9.5 Functions and Return Values 2 |
9.5 Functions and Return Values 2 |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
9.11 Intro to Lists/Arrays |
9.11 Intro to Lists/Arrays |
9.12 Adding/Removing From an Array |
9.12 Adding/Removing From an Array |
9.13 Array Length and Looping Through Arrays |
9.13 Array Length and Looping Through Arrays |
9.14 Iterating Over an Array |
9.14 Iterating Over an Array |
12.1 Extra Karel Practice |
12.1 Extra Karel Practice |
13.1 Extra Karel Puzzles |
13.1 Extra Karel Puzzles |
14.1 Functions and Parameters Practice |
14.1 Functions and Parameters Practice |
15.1 Mouse Events: Mouse Moved |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.2 Drawing Lines |
15.3 Key Events |
15.3 Key Events |
15.4 Crazy Ball Game |
15.4 Crazy Ball Game |
16.1 Indexing Into an Array |
16.1 Indexing Into an Array |
16.2 Finding an Element in a List |
16.2 Finding an Element in a List |
16.3 Removing an Element From an Array |
16.3 Removing an Element From an Array |
17.1 Intro to Objects/Maps |
17.1 Intro to Objects/Maps |
17.2 Basics of Objects |
17.2 Basics of Objects |
17.3 Iterating Over an Object |
17.3 Iterating Over an Object |
17.4 When Do I Use an Object? |
17.4 When Do I Use an Object? |
17.5 Intro to Sets |
17.5 Intro to Sets |
17.6 Intro to Grids |
17.6 Intro to Grids |
17.7 Looping Over a Grid |
17.7 Looping Over a Grid |
17.8 Grid Example: Get a Row |
17.8 Grid Example: Get a Row |
17.9 Data Structures Challenges |
17.9 Data Structures Challenges |
Standard |
1.10 Simulation |
1.10 Simulation |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
3.2 Challenge Problems |
6.2 Hello World |
6.2 Hello World |
6.3 Variables |
6.3 Variables |
6.4 User Input |
6.4 User Input |
6.5 Basic Math in JavaScript |
6.5 Basic Math in JavaScript |
6.6 Using Graphics in JavaScript |
6.6 Using Graphics in JavaScript |
8.1 Booleans |
8.1 Booleans |
8.2 Logical Operators |
8.2 Logical Operators |
8.3 Comparison Operators |
8.3 Comparison Operators |
8.4 If Statements |
8.4 If Statements |
8.5 For Loops in JavaScript |
8.5 For Loops in JavaScript |
8.6 General For Loops |
8.6 General For Loops |
8.7 For Loop Practice |
8.7 For Loop Practice |
8.8 Random Numbers |
8.8 Random Numbers |
8.9 While Loops |
8.9 While Loops |
8.10 Loop and a Half |
8.10 Loop and a Half |
10.1 Functions and Parameters 1 |
10.1 Functions and Parameters 1 |
10.2 Functions and Parameters 2 |
10.2 Functions and Parameters 2 |
10.3 Functions and Parameters 3 |
10.3 Functions and Parameters 3 |
10.4 Functions and Return Values 1 |
10.4 Functions and Return Values 1 |
10.5 Functions and Return Values 2 |
10.5 Functions and Return Values 2 |
10.6 Local Variables and Scope |
10.6 Local Variables and Scope |
10.7 Timers |
10.7 Timers |
10.8 Random Circles |
10.8 Random Circles |
10.9 Random Ghosts |
10.9 Random Ghosts |
10.10 Bouncing Ball |
10.10 Bouncing Ball |
10.11 Mouse Events: Mouse Clicked |
10.11 Mouse Events: Mouse Clicked |
10.12 Intro to Lists/Arrays |
10.12 Intro to Lists/Arrays |
10.13 Adding/Removing From an Array |
10.13 Adding/Removing From an Array |
10.14 Array Length and Looping Through Arrays |
10.14 Array Length and Looping Through Arrays |
10.15 Iterating Over an Array |
10.15 Iterating Over an Array |
15.1 Extra Karel Practice |
15.1 Extra Karel Practice |
16.1 Extra Karel Puzzles |
16.1 Extra Karel Puzzles |
17.1 Functions and Parameters Practice |
17.1 Functions and Parameters Practice |
18.1 Mouse Events: Mouse Moved |
18.1 Mouse Events: Mouse Moved |
18.2 Drawing Lines |
18.2 Drawing Lines |
18.3 Key Events |
18.3 Key Events |
18.4 Crazy Ball Game |
18.4 Crazy Ball Game |
13.1 Indexing Into an Array |
13.1 Indexing Into an Array |
13.2 Finding an Element in a List |
13.2 Finding an Element in a List |
13.3 Removing an Element From an Array |
13.3 Removing an Element From an Array |
14.1 Intro to Objects/Maps |
14.1 Intro to Objects/Maps |
14.2 Basics of Objects |
14.2 Basics of Objects |
14.3 Iterating Over an Object |
14.3 Iterating Over an Object |
14.4 When Do I Use an Object? |
14.4 When Do I Use an Object? |
14.5 Intro to Sets |
14.5 Intro to Sets |
14.6 Intro to Grids |
14.6 Intro to Grids |
14.7 Looping Over a Grid |
14.7 Looping Over a Grid |
14.8 Grid Example: Get a Row |
14.8 Grid Example: Get a Row |
14.9 Data Structures Challenges |
14.9 Data Structures Challenges |
Standard |
1.10 Simulation |
1.10 Simulation |
Standard |
3.1 Introduction to Programming With Karel |
3.1 Introduction to Programming With Karel |
3.2 More Basic Karel |
3.2 More Basic Karel |
3.3 Karel Can't Turn Right |
3.3 Karel Can't Turn Right |
3.4 Functions in Karel |
3.4 Functions in Karel |
3.5 The Start Function |
3.5 The Start Function |
3.6 Top Down Design and Decomposition in Karel |
3.6 Top Down Design and Decomposition in Karel |
3.7 Commenting Your Code |
3.7 Commenting Your Code |
3.8 Abstraction |
3.8 Abstraction |
3.9 Super Karel |
3.9 Super Karel |
3.10 For Loops |
3.10 For Loops |
3.11 If Statements |
3.11 If Statements |
3.12 If/Else Statements |
3.12 If/Else Statements |
3.13 While Loops in Karel |
3.13 While Loops in Karel |
3.14 Control Structures Example |
3.14 Control Structures Example |
3.15 More Karel Examples and Testing |
3.15 More Karel Examples and Testing |
3.16 How to Indent Your Code |
3.16 How to Indent Your Code |
4.2 Challenge Problems |
4.2 Challenge Problems |
6.1 Hello World |
6.1 Hello World |
6.2 Variables |
6.2 Variables |
6.3 User Input |
6.3 User Input |
6.4 Basic Math in JavaScript |
6.4 Basic Math in JavaScript |
6.5 Using Graphics in JavaScript |
6.5 Using Graphics in JavaScript |
8.1 Booleans |
8.1 Booleans |
8.2 Logical Operators |
8.2 Logical Operators |
8.3 Comparison Operators |
8.3 Comparison Operators |
8.4 If Statements |
8.4 If Statements |
8.5 For Loops in JavaScript |
8.5 For Loops in JavaScript |
8.6 General For Loops |
8.6 General For Loops |
8.7 For Loop Practice |
8.7 For Loop Practice |
8.8 Random Numbers |
8.8 Random Numbers |
8.9 While Loops |
8.9 While Loops |
8.10 Loop and a Half |
8.10 Loop and a Half |
10.1 Functions and Parameters 1 |
10.1 Functions and Parameters 1 |
10.2 Functions and Parameters 2 |
10.2 Functions and Parameters 2 |
10.3 Functions and Parameters 3 |
10.3 Functions and Parameters 3 |
10.4 Functions and Return Values 1 |
10.4 Functions and Return Values 1 |
10.5 Functions and Return Values 2 |
10.5 Functions and Return Values 2 |
10.6 Timers |
10.6 Timers |
10.7 Random Circles |
10.7 Random Circles |
10.8 Random Ghosts |
10.8 Random Ghosts |
10.9 Bouncing Ball |
10.9 Bouncing Ball |
10.10 Mouse Events: Mouse Clicked |
10.10 Mouse Events: Mouse Clicked |
10.11 Intro to Lists/Arrays |
10.11 Intro to Lists/Arrays |
10.12 Adding/Removing From an Array |
10.12 Adding/Removing From an Array |
10.13 Array Length and Looping Through Arrays |
10.13 Array Length and Looping Through Arrays |
10.14 Iterating Over an Array |
10.14 Iterating Over an Array |
13.1 Extra Karel Practice |
13.1 Extra Karel Practice |
14.1 Extra Karel Puzzles |
14.1 Extra Karel Puzzles |
15.1 Functions and Parameters Practice |
15.1 Functions and Parameters Practice |
16.1 Mouse Events: Mouse Moved |
16.1 Mouse Events: Mouse Moved |
16.2 Drawing Lines |
16.2 Drawing Lines |
16.3 Key Events |
16.3 Key Events |
16.4 Crazy Ball Game |
16.4 Crazy Ball Game |
17.1 Indexing Into an Array |
17.1 Indexing Into an Array |
17.2 Finding an Element in a List |
17.2 Finding an Element in a List |
17.3 Removing an Element From an Array |
17.3 Removing an Element From an Array |
18.1 Intro to Objects/Maps |
18.1 Intro to Objects/Maps |
18.2 Basics of Objects |
18.2 Basics of Objects |
18.3 Iterating Over an Object |
18.3 Iterating Over an Object |
18.4 When Do I Use an Object? |
18.4 When Do I Use an Object? |
18.5 Intro to Sets |
18.5 Intro to Sets |
18.6 Intro to Grids |
18.6 Intro to Grids |
18.7 Looping Over a Grid |
18.7 Looping Over a Grid |
18.8 Grid Example: Get a Row |
18.8 Grid Example: Get a Row |
18.9 Data Structures Challenges |
18.9 Data Structures Challenges |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
3.2 Challenge Problems |
5.1 Hello World |
5.1 Hello World |
5.2 Variables |
5.2 Variables |
5.3 User Input |
5.3 User Input |
5.4 Basic Math in JavaScript |
5.4 Basic Math in JavaScript |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
7.1 Booleans |
7.1 Booleans |
7.2 Logical Operators |
7.2 Logical Operators |
7.3 Comparison Operators |
7.3 Comparison Operators |
7.4 If Statements |
7.4 If Statements |
7.5 For Loops in JavaScript |
7.5 For Loops in JavaScript |
7.6 General For Loops |
7.6 General For Loops |
7.7 For Loop Practice |
7.7 For Loop Practice |
7.9 While Loops |
7.9 While Loops |
7.10 Loop and a Half |
7.10 Loop and a Half |
9.1 Functions and Parameters 1 |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.3 Functions and Parameters 3 |
9.4 Functions and Return Values 1 |
9.4 Functions and Return Values 1 |
9.5 Functions and Return Values 2 |
9.5 Functions and Return Values 2 |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
9.11 Intro to Lists/Arrays |
9.11 Intro to Lists/Arrays |
9.12 Adding/Removing From an Array |
9.12 Adding/Removing From an Array |
9.13 Array Length and Looping Through Arrays |
9.13 Array Length and Looping Through Arrays |
9.14 Iterating Over an Array |
9.14 Iterating Over an Array |
15.1 Mouse Events: Mouse Moved |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.2 Drawing Lines |
15.3 Key Events |
15.3 Key Events |
15.4 Crazy Ball Game |
15.4 Crazy Ball Game |
16.1 Indexing Into an Array |
16.1 Indexing Into an Array |
16.2 Finding an Element in a List |
16.2 Finding an Element in a List |
16.3 Removing an Element From an Array |
16.3 Removing an Element From an Array |
17.1 Intro to Objects/Maps |
17.1 Intro to Objects/Maps |
17.2 Basics of Objects |
17.2 Basics of Objects |
17.3 Iterating Over an Object |
17.3 Iterating Over an Object |
17.4 When Do I Use an Object? |
17.4 When Do I Use an Object? |
17.5 Intro to Sets |
17.5 Intro to Sets |
17.6 Intro to Grids |
17.6 Intro to Grids |
17.7 Looping Over a Grid |
17.7 Looping Over a Grid |
17.8 Grid Example: Get a Row |
17.8 Grid Example: Get a Row |
17.9 Data Structures Challenges |
17.9 Data Structures Challenges |
12.1 Extra Karel Practice |
12.1 Extra Karel Practice |
13.1 Extra Karel Puzzles |
13.1 Extra Karel Puzzles |
14.1 Functions and Parameters Practice |
14.1 Functions and Parameters Practice |
Standard |
11.13 Control Structures Example |
11.9 For Loops |
11.10 If Statements |
11.10 If Statements |
11.11 If/Else Statements |
11.11 If/Else Statements |
11.12 While Loops in Karel |
11.12 While Loops in Karel |
11.13 Control Structures Example |
11.9 For Loops |
11.14 More Karel Examples and Testing |
11.14 More Karel Examples and Testing |
11.15 How to Indent Your Code |
11.15 How to Indent Your Code |
12.1 Extra Karel Puzzles |
12.1 Extra Karel Puzzles |
14.5 Functions |
11.1 Introduction to Programming With Karel |
11.8 Super Karel |
11.8 Super Karel |
11.7 Commenting Your Code |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.5 The Start Function |
11.4 Functions in Karel |
11.4 Functions in Karel |
11.3 Karel Can't Turn Right |
11.3 Karel Can't Turn Right |
11.2 More Basic Karel |
11.2 More Basic Karel |
11.1 Introduction to Programming With Karel |
Standard |
1.10 Simulation |
1.10 Simulation |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
3.2 Challenge Problems |
6.1 Hello World |
6.1 Hello World |
6.2 Variables |
6.2 Variables |
6.3 User Input |
6.3 User Input |
6.4 Basic Math in JavaScript |
6.4 Basic Math in JavaScript |
6.5 Using Graphics in JavaScript |
6.5 Using Graphics in JavaScript |
9.1 Booleans |
9.1 Booleans |
9.2 Logical Operators |
9.2 Logical Operators |
9.3 Comparison Operators |
9.3 Comparison Operators |
9.4 If Statements |
9.4 If Statements |
9.5 For Loops in JavaScript |
9.5 For Loops in JavaScript |
9.6 General For Loops |
9.6 General For Loops |
9.7 For Loop Practice |
9.7 For Loop Practice |
9.8 Random Numbers |
9.8 Random Numbers |
9.9 While Loops |
9.9 While Loops |
9.10 Loop and a Half |
9.10 Loop and a Half |
11.1 Functions and Parameters 1 |
11.1 Functions and Parameters 1 |
11.2 Functions and Parameters 2 |
11.2 Functions and Parameters 2 |
11.3 Functions and Parameters 3 |
11.3 Functions and Parameters 3 |
11.4 Functions and Return Values 1 |
11.4 Functions and Return Values 1 |
11.5 Functions and Return Values 2 |
11.5 Functions and Return Values 2 |
11.6 Timers |
11.6 Timers |
11.7 Random Circles |
11.7 Random Circles |
11.8 Random Ghosts |
11.8 Random Ghosts |
11.9 Bouncing Ball |
11.9 Bouncing Ball |
11.10 Mouse Events: Mouse Clicked |
11.10 Mouse Events: Mouse Clicked |
11.11 Intro to Lists/Arrays |
11.11 Intro to Lists/Arrays |
11.12 Adding/Removing From an Array |
11.12 Adding/Removing From an Array |
11.13 Array Length and Looping Through Arrays |
11.13 Array Length and Looping Through Arrays |
11.14 Iterating Over an Array |
11.14 Iterating Over an Array |
14.1 Extra Karel Practice |
14.1 Extra Karel Practice |
15.1 Extra Karel Puzzles |
15.1 Extra Karel Puzzles |
16.1 Functions and Parameters Practice |
16.1 Functions and Parameters Practice |
17.1 Mouse Events: Mouse Moved |
17.1 Mouse Events: Mouse Moved |
17.2 Drawing Lines |
17.2 Drawing Lines |
17.3 Key Events |
17.3 Key Events |
17.4 Crazy Ball Game |
17.4 Crazy Ball Game |
18.1 Indexing Into an Array |
18.1 Indexing Into an Array |
18.2 Finding an Element in a List |
18.2 Finding an Element in a List |
18.3 Removing an Element From an Array |
18.3 Removing an Element From an Array |
19.1 Intro to Objects/Maps |
19.1 Intro to Objects/Maps |
19.2 Basics of Objects |
19.2 Basics of Objects |
19.3 Iterating Over an Object |
19.3 Iterating Over an Object |
19.4 When Do I Use an Object? |
19.4 When Do I Use an Object? |
19.5 Intro to Sets |
19.5 Intro to Sets |
19.6 Intro to Grids |
19.6 Intro to Grids |
19.7 Looping Over a Grid |
19.7 Looping Over a Grid |
19.8 Grid Example: Get a Row |
19.8 Grid Example: Get a Row |
19.9 Data Structures Challenges |
19.9 Data Structures Challenges |
Standard |
4.1 Practice PT: Pair-Programming Paint! |
4.1 Practice PT: Pair-Programming Paint! |
Standard |
2.1 Introduction to Programming With Karel |
2.2 More About Karel |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Main Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements and Conditionals |
2.12 If/Else Statements |
2.13 While Loops |
2.15 How to Indent Your Code |
2.16 Control Structures Example |
2.17 More Karel Examples and Testing |
3.2 Challenge Problems |
10.2 Hello World |
10.3 Variables |
10.4 User Input |
10.5 Basic Math |
10.6 Random Numbers |
14.7 The Break Statement |
14.6 While Loops |
14.9 For Loops |
14.2 If/Else Statements |
14.4 Comparison Operators |
14.3 Logical Operators |
14.1 Booleans |
13.2 Extra Karel Puzzles |
13.1 Extra Karel Practice |
Standard |
1.9 Super Karel |
1.18 Ultra Karel |
2.1 Practice PT: Pair-Programming Paint! |
4.9 Random Numbers |
5.7 JavaScript vs Karel |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
3.2 Challenge Problems |
5.1 Hello World |
5.1 Hello World |
5.2 Variables |
5.2 Variables |
5.3 User Input |
5.3 User Input |
5.4 Basic Math in JavaScript |
5.4 Basic Math in JavaScript |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
14.1 Booleans |
14.1 Booleans |
14.2 Logical Operators |
14.2 Logical Operators |
14.3 Comparison Operators |
14.3 Comparison Operators |
14.4 If Statements |
14.4 If Statements |
14.8 Random Numbers |
14.8 Random Numbers |
14.9 While Loops |
14.9 While Loops |
14.10 Loop and a Half |
14.10 Loop and a Half |
14.5 For Loops in JavaScript |
14.5 For Loops in JavaScript |
14.6 General For Loops |
14.6 General For Loops |
14.7 For Loop Practice |
14.7 For Loop Practice |
17.11 Intro to Lists/Arrays |
17.11 Intro to Lists/Arrays |
17.6 Timers |
17.6 Timers |
17.12 Adding/Removing From an Array |
17.12 Adding/Removing From an Array |
17.8 Random Ghosts |
17.8 Random Ghosts |
17.9 Bouncing Ball |
17.9 Bouncing Ball |
17.13 Array Length and Looping Through Arrays |
17.13 Array Length and Looping Through Arrays |
17.10 Mouse Events: Mouse Clicked |
17.10 Mouse Events: Mouse Clicked |
17.14 Iterating Over an Array |
17.14 Iterating Over an Array |
17.1 Functions and Parameters 1 |
17.1 Functions and Parameters 1 |
17.4 Functions and Return Values 1 |
17.4 Functions and Return Values 1 |
17.7 Random Circles |
17.7 Random Circles |
17.2 Functions and Parameters 2 |
17.2 Functions and Parameters 2 |
17.3 Functions and Parameters 3 |
17.3 Functions and Parameters 3 |
17.5 Functions and Return Values 2 |
17.5 Functions and Return Values 2 |
12.1 Extra Karel Practice |
12.1 Extra Karel Practice |
13.1 Extra Karel Puzzles |
13.1 Extra Karel Puzzles |
18.1 Functions and Parameters Practice |
18.1 Functions and Parameters Practice |
16.1 Mouse Events: Mouse Moved |
16.1 Mouse Events: Mouse Moved |
16.2 Drawing Lines |
16.2 Drawing Lines |
16.3 Key Events |
16.3 Key Events |
16.4 Crazy Ball Game |
16.4 Crazy Ball Game |
19.1 Indexing Into an Array |
19.1 Indexing Into an Array |
19.2 Finding an Element in a List |
19.2 Finding an Element in a List |
19.3 Removing an Element From an Array |
19.3 Removing an Element From an Array |
20.1 Intro to Objects/Maps |
20.1 Intro to Objects/Maps |
20.2 Basics of Objects |
20.2 Basics of Objects |
20.3 Iterating Over an Object |
20.3 Iterating Over an Object |
20.4 When Do I Use an Object? |
20.4 When Do I Use an Object? |
20.5 Intro to Sets |
20.5 Intro to Sets |
20.6 Intro to Grids |
20.6 Intro to Grids |
20.7 Looping Over a Grid |
20.7 Looping Over a Grid |
20.8 Grid Example: Get a Row |
20.8 Grid Example: Get a Row |
20.9 Data Structures Challenges |
20.9 Data Structures Challenges |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
3.2 Challenge Problems |
10.2 Hello World |
10.2 Hello World |
10.3 Variables |
10.3 Variables |
10.4 User Input |
10.4 User Input |
10.5 Basic Math in JavaScript |
10.5 Basic Math in JavaScript |
10.6 Using Graphics in JavaScript |
10.6 Using Graphics in JavaScript |
15.2 Logical Operators |
13.1 Extra Karel Practice |
13.1 Extra Karel Practice |
14.1 Extra Karel Puzzles |
14.1 Extra Karel Puzzles |
15.1 Booleans |
15.1 Booleans |
15.9 While Loops |
15.7 For Loop Practice |
15.7 For Loop Practice |
15.6 General For Loops |
15.5 For Loops in JavaScript |
15.5 For Loops in JavaScript |
15.10 Loop and a Half |
15.10 Loop and a Half |
15.9 While Loops |
15.6 General For Loops |
15.8 Random Numbers |
15.8 Random Numbers |
15.4 If Statements |
15.4 If Statements |
15.3 Comparison Operators |
15.3 Comparison Operators |
15.2 Logical Operators |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.9 Super Karel |
2.9 Super Karel |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
3.2 Challenge Problems |
5.1 Hello World |
5.1 Hello World |
5.2 Variables |
5.2 Variables |
5.3 User Input |
5.3 User Input |
5.4 Basic Math in JavaScript |
5.4 Basic Math in JavaScript |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
7.1 Booleans |
7.1 Booleans |
7.2 Logical Operators |
7.2 Logical Operators |
7.3 Comparison Operators |
7.3 Comparison Operators |
7.4 If Statements |
7.4 If Statements |
7.5 For Loops in JavaScript |
7.5 For Loops in JavaScript |
7.6 General For Loops |
7.6 General For Loops |
7.7 For Loop Practice |
7.7 For Loop Practice |
7.9 While Loops |
7.9 While Loops |
7.10 Loop and a Half |
7.10 Loop and a Half |
9.1 Functions and Parameters 1 |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.3 Functions and Parameters 3 |
9.4 Functions and Return Values 1 |
9.4 Functions and Return Values 1 |
9.5 Functions and Return Values 2 |
9.5 Functions and Return Values 2 |
9.6 Timers |
9.6 Timers |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.10 Mouse Events: Mouse Clicked |
9.11 Intro to Lists/Arrays |
9.11 Intro to Lists/Arrays |
9.12 Adding/Removing From an Array |
9.12 Adding/Removing From an Array |
9.13 Array Length and Looping Through Arrays |
9.13 Array Length and Looping Through Arrays |
9.14 Iterating Over an Array |
9.14 Iterating Over an Array |
15.1 Mouse Events: Mouse Moved |
15.1 Mouse Events: Mouse Moved |
15.2 Drawing Lines |
15.2 Drawing Lines |
15.3 Key Events |
15.3 Key Events |
15.4 Crazy Ball Game |
15.4 Crazy Ball Game |
16.1 Indexing Into an Array |
16.1 Indexing Into an Array |
16.2 Finding an Element in a List |
16.2 Finding an Element in a List |
16.3 Removing an Element From an Array |
16.3 Removing an Element From an Array |
17.1 Intro to Objects/Maps |
17.1 Intro to Objects/Maps |
17.2 Basics of Objects |
17.2 Basics of Objects |
17.3 Iterating Over an Object |
17.3 Iterating Over an Object |
17.4 When Do I Use an Object? |
17.4 When Do I Use an Object? |
17.5 Intro to Sets |
17.5 Intro to Sets |
17.6 Intro to Grids |
17.6 Intro to Grids |
17.7 Looping Over a Grid |
17.7 Looping Over a Grid |
17.8 Grid Example: Get a Row |
17.8 Grid Example: Get a Row |
17.9 Data Structures Challenges |
17.9 Data Structures Challenges |
12.1 Extra Karel Practice |
12.1 Extra Karel Practice |
13.1 Extra Karel Puzzles |
13.1 Extra Karel Puzzles |
14.1 Functions and Parameters Practice |
14.1 Functions and Parameters Practice |
Standard |
6.13 Control Structures Example |
6.9 For Loops |
6.10 If Statements |
6.10 If Statements |
6.11 If/Else Statements |
6.11 If/Else Statements |
6.12 While Loops in Karel |
6.12 While Loops in Karel |
6.13 Control Structures Example |
6.9 For Loops |
6.14 More Karel Examples and Testing |
6.14 More Karel Examples and Testing |
6.15 How to Indent Your Code |
6.15 How to Indent Your Code |
7.1 Extra Karel Puzzles |
7.1 Extra Karel Puzzles |
9.5 Functions |
6.1 Introduction to Programming With Karel |
6.8 Super Karel |
6.8 Super Karel |
6.7 Commenting Your Code |
6.7 Commenting Your Code |
6.6 Top Down Design and Decomposition in Karel |
6.6 Top Down Design and Decomposition in Karel |
6.5 The Start Function |
6.5 The Start Function |
6.4 Functions in Karel |
6.4 Functions in Karel |
6.3 Karel Can't Turn Right |
6.3 Karel Can't Turn Right |
6.2 More Basic Karel |
6.2 More Basic Karel |
6.1 Introduction to Programming With Karel |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
2.1 Hello World |
2.2 Variables |
2.3 User Input |
2.4 Basic Math |
2.6 Random Numbers |
4.1 Booleans |
4.2 If/Else Statements |
4.3 Logical Operators |
4.4 Comparison Operators |
4.6 While Loops |
4.7 The Break Statement |
4.9 For Loops |
6.1 Timers |
6.2 Stopping Timers |
6.3 Collisions |