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Michigan 3B: 3B-AP-14

CodeHS Lessons

Construct solutions to problems using student-created components, such as procedures, modules and/or objects.

Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
2.1 Challenge Problems
9.1 Functions Challenges
10.2 Stopping Timers
10.3 Collisions
10.4 Mouse Click Events
10.5 More Mouse Events
10.6 Key Events
12.1 Breakout
22.2 Intro to Grids
21.4 Iterating Through an Object
21.1 Intro to Objects
20.3 Iterating Through an Array
19.4 Crazy Ball Game
19.3 Animation Practice
27.1 Game Design: Helicopter
26.1 Tic Tac Toe
22.4 Grid Example: Get a Row
22.3 Looping Over a Grid
16.1 Extra Karel Practice
22.1 Intro to Sets
24.1 Visualizing Music
25.2 Connect Four
25.1 Conway's Game of Life
19.2 Fun Graphics Challenges
19.1 Snake Game
18.1 Prime Numbers
17.1 Functions and Parameters Practice
16.2 Extra Karel Puzzles
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
19.1 Project: Who Said It?
19.1 Project: Who Said It?
21.9 Modules
21.9 Modules
21.8 Namespaces
21.8 Namespaces
21.7 Hidden Attributes
21.7 Hidden Attributes
21.6 Inheritance
21.6 Inheritance
21.4 Operator Overloading
21.4 Operator Overloading
21.3 Built-In Methods
21.3 Built-In Methods
21.2 Methods
21.2 Methods
21.1 Classes and Objects
21.1 Classes and Objects
Standard
5.1 Writing Classes
5.4 Accessor Methods
5.5 Mutator Methods
5.6 Writing Methods
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.8 Python vs Karel
5.9 Basic Python and Graphics Challenges
27.6 Inheritance
29.1 Project: Who Said It?
27.9 Modules
27.8 Namespaces
27.7 Hidden Attributes
27.1 Classes and Objects
27.4 Operator Overloading
27.3 Built-In Methods
27.2 Methods
27.1 Classes and Objects
29.1 Project: Who Said It?
27.9 Modules
27.8 Namespaces
27.7 Hidden Attributes
27.6 Inheritance
27.4 Operator Overloading
27.3 Built-In Methods
27.2 Methods
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
9.22 Array Length and Looping Through Arrays
9.22 Array Length and Looping Through Arrays
9.14 Functions and Parameters 1
9.14 Functions and Parameters 1
9.16 Functions and Return Values 1
9.16 Functions and Return Values 1
9.15 Functions and Parameters 2
9.15 Functions and Parameters 2
9.17 Functions and Return Values 2
9.17 Functions and Return Values 2
Standard
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
6.1 Project: Classic Cipher Newscast
6.1 Project: Classic Cipher Newscast
21.1 Challenge Problems
21.1 Challenge Problems
Standard
1.5 Hash Function Development
1.5 Hash Function Development
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
1.16 Challenge Problems
8.1 Functions Challenges
9.2 Stopping Timers
9.3 Collisions
9.4 Mouse Click Events
9.5 More Mouse Events
9.6 Key Events
11.1 Breakout
12.1 Snake Game
13.3 Iterating Through an Array
14.1 Intro to Objects
14.4 Iterating Through an Object
15.1 Tic Tac Toe
16.1 Game Design: Helicopter
22.2 Intro to Grids
26.3 Crazy Ball Game
26.2 Animation Practice
22.4 Grid Example: Get a Row
22.3 Looping Over a Grid
23.1 Extra Karel Practice
22.1 Intro to Sets
29.1 Visualizing Music
20.1 Connect Four
27.1 Conway's Game of Life
26.1 Fun Graphics Challenges
25.1 Prime Numbers
24.1 Functions and Parameters Practice
23.2 Extra Karel Puzzles
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
2.1 Challenge Problems
9.1 Functions Challenges
10.2 Stopping Timers
10.3 Collisions
10.4 Mouse Click Events
10.5 More Mouse Events
10.6 Key Events
12.1 Breakout
13.3 Iterating Through an Array
14.1 Intro to Objects
14.4 Iterating Through an Object
15.1 Tic Tac Toe
16.1 Game Design: Helicopter
20.2 Intro to Grids
24.4 Crazy Ball Game
24.3 Animation Practice
20.4 Grid Example: Get a Row
20.3 Looping Over a Grid
21.1 Extra Karel Practice
20.1 Intro to Sets
26.1 Visualizing Music
27.2 Connect Four
27.1 Conway's Game of Life
24.2 Fun Graphics Challenges
24.1 Snake Game
23.1 Prime Numbers
22.1 Functions and Parameters Practice
21.2 Extra Karel Puzzles
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
2.1 Challenge Problems
9.1 Functions Challenges
22.4 Grid Example: Get a Row
22.3 Looping Over a Grid
22.2 Intro to Grids
22.1 Intro to Sets
21.4 Iterating Through an Object
21.1 Intro to Objects
20.3 Iterating Through an Array
25.1 Game Design: Helicopter
24.1 Tic Tac Toe
23.2 Connect Four
23.1 Conway's Game of Life
18.1 Visualizing Music
17.4 Crazy Ball Game
17.3 Animation Practice
17.2 Fun Graphics Challenges
17.1 Snake Game
16.1 Prime Numbers
15.1 Functions and Parameters Practice
14.2 Extra Karel Puzzles
14.1 Extra Karel Practice
13.1 Breakout
11.6 Key Events
11.5 More Mouse Events
11.4 Mouse Click Events
11.3 Collisions
11.2 Stopping Timers
Standard
6.4 Using Methods to Update String States
6.4 Using Methods to Update String States
Standard
6.4 Using Methods to Update String States
6.4 Using Methods to Update String States
Standard
3.6 Top Down Design
Standard
3.6 Top Down Design
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
1.16 Karel Challenges
1.16 Karel Challenges
6.7 Image Manipulation
6.7 Image Manipulation
11.1 Extra Karel Practice
11.1 Extra Karel Practice
12.1 Extra Karel Puzzles
12.1 Extra Karel Puzzles
13.10 Top Down Design
13.10 Top Down Design
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Super Karel
2.8 Super Karel
2.9 For Loops
2.9 For Loops
2.10 If Statements
2.10 If Statements
2.11 If/Else Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.12 While Loops in Karel
2.13 Control Structures Example
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
2.15 How to Indent Your Code
2.16 Karel Challenges
2.16 Karel Challenges
3.10 Top Down Design
3.10 Top Down Design
11.7 Image Manipulation
11.7 Image Manipulation
5.1 Extra Karel Puzzles
5.1 Extra Karel Puzzles
4.1 Extra Karel Practice
4.1 Extra Karel Practice
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Super Karel
2.8 Super Karel
2.9 For Loops
2.9 For Loops
2.10 If Statements
2.10 If Statements
2.11 If/Else Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.12 While Loops in Karel
2.13 Control Structures Example
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
2.15 How to Indent Your Code
2.16 Karel Challenges
2.16 Karel Challenges
4.1 Extra Karel Practice
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
5.1 Extra Karel Puzzles
6.10 Top Down Design
6.10 Top Down Design
11.7 Image Manipulation
11.7 Image Manipulation
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
1.16 Karel Challenges
1.16 Karel Challenges
Standard
7.1 Writing BlackJack
7.1 Writing BlackJack
8.1 Mad Libs
8.1 Mad Libs
Standard
1.10 Top Down Design
1.10 Top Down Design
7.4 Functions
12.1 Arduino Challenges
12.4 Final Project
14.9 Modules
14.9 Modules
14.8 Namespaces
14.8 Namespaces
14.7 Hidden Attributes
14.7 Hidden Attributes
14.6 Inheritance
14.6 Inheritance
14.4 Operator Overloading
14.4 Operator Overloading
14.3 Built-In Methods
14.3 Built-In Methods
14.2 Methods
14.2 Methods
14.1 Classes and Objects
14.1 Classes and Objects
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
2.1 Challenge Problems
2.1 Challenge Problems
8.1 Functions and Parameters 1
8.1 Functions and Parameters 1
8.2 Functions and Parameters 2
8.2 Functions and Parameters 2
8.3 Functions and Parameters 3
8.3 Functions and Parameters 3
8.4 Functions and Return Values 1
8.4 Functions and Return Values 1
8.5 Functions and Return Values 2
8.5 Functions and Return Values 2
9.1 Functions Challenges
9.1 Functions Challenges
10.4 Functions
11.2 Random Circles
11.2 Random Circles
11.3 Random Ghosts
11.3 Random Ghosts
11.4 Bouncing Ball
11.4 Bouncing Ball
11.5 Mouse Events: Mouse Clicked
11.5 Mouse Events: Mouse Clicked
11.6 Mouse Events: Mouse Moved
11.6 Mouse Events: Mouse Moved
11.7 Drawing Lines
11.7 Drawing Lines
11.8 Key Events
11.8 Key Events
11.9 Crazy Ball Game
11.9 Crazy Ball Game
13.1 Breakout
13.1 Breakout
14.1 Arduino Challenges
14.4 Final Project
18.1 Extra Karel Practice
18.1 Extra Karel Practice
19.1 Extra Karel Puzzles
19.1 Extra Karel Puzzles
20.1 Functions and Parameters Practice
20.1 Functions and Parameters Practice
21.1 Tic Tac Toe
21.1 Tic Tac Toe
22.1 Game Design: Helicopter
22.1 Game Design: Helicopter
Standard
3.5 Top Down Design
3.5 Top Down Design
7.5 Functions
9.1 micro:bit Challenges
9.4 Final Project
Standard
7.5 Functions
10.1 micro:bit Challenges
10.4 Final Project
Standard
2.5 Functions
3.1 micro:bit Challenges
3.4 Final Project
Standard
2.4 Functions
3.1 Arduino Challenges
3.4 Final Project
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.4 When Do I Use an Object?
14.1 Functions and Parameters Practice
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.5 Intro to Sets
17.6 Intro to Grids
17.6 Intro to Grids
17.7 Looping Over a Grid
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
17.9 Data Structures Challenges
12.1 Extra Karel Practice
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
16.2 Finding an Element in a List
15.1 Mouse Events: Mouse Moved
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.2 Drawing Lines
15.3 Key Events
15.3 Key Events
15.4 Crazy Ball Game
15.4 Crazy Ball Game
17.3 Iterating Over an Object
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.2 Basics of Objects
17.3 Iterating Over an Object
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
12.1 Extra Karel Puzzles
11.13 Control Structures Example
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.15 How to Indent Your Code
11.16 Karel Challenges
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.12 While Loops in Karel
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.8 Super Karel
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.4 Functions in Karel
11.5 The Start Function
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.7 Commenting Your Code
11.3 Karel Can't Turn Right
11.8 Super Karel
11.9 For Loops
11.9 For Loops
11.10 If Statements
11.10 If Statements
11.11 If/Else Statements
11.11 If/Else Statements
11.12 While Loops in Karel
Standard
7.1 Pokemon Simulation
7.1 Pokemon Simulation
9.1 Java Outside of CodeHS
9.1 Java Outside of CodeHS
8.1 Mad Libs
8.1 Mad Libs
Standard
1.4 Karel Can't Turn Right
1.4 Karel Can't Turn Right
1.5 Methods in Karel
1.5 Methods in Karel
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 While Loops in Karel
1.10 While Loops in Karel
1.11 If Statements
1.11 If Statements
1.12 If/Else Statements
1.12 If/Else Statements
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
1.16 Karel Challenges
1.16 Karel Challenges
2.1 Printing in Java
2.1 Printing in Java
2.2 Variables and Types
2.2 Variables and Types
2.3 User Input
2.3 User Input
2.4 Arithmetic Expressions
2.4 Arithmetic Expressions
2.5 Casting
2.5 Casting
2.6 Booleans
2.6 Booleans
2.7 Logical Operators
2.7 Logical Operators
2.8 Comparison Operators
2.8 Comparison Operators
2.9 For Loops
2.9 For Loops
2.10 While Loops
2.10 While Loops
2.11 If Statements
2.11 If Statements
2.12 Loop-and-a-Half
2.12 Loop-and-a-Half
2.13 Short-Circuit Evaluation
2.13 Short-Circuit Evaluation
2.14 De Morgan's Laws
2.14 De Morgan's Laws
2.15 Strings
2.15 Strings
3.1 Java Methods
3.1 Java Methods
3.2 Methods and Parameters
3.2 Methods and Parameters
3.3 Methods and Return Values
3.3 Methods and Return Values
3.4 Javadocs and More Methods
3.4 Javadocs and More Methods
3.5 Strings Methods
3.5 Strings Methods
3.6 Strings and Characters
3.6 Strings and Characters
3.7 Exceptions
3.7 Exceptions
3.8 String Processing
3.8 String Processing
4.1 Introduction to Classes and Objects
4.1 Introduction to Classes and Objects
4.2 Classes vs. Objects
4.2 Classes vs. Objects
4.3 Using a Class as a Client
4.3 Using a Class as a Client
4.4 Writing Classes
4.4 Writing Classes
4.5 Writing Classes and Instance Methods
4.5 Writing Classes and Instance Methods
4.6 Getter and Setter Methods
4.6 Getter and Setter Methods
4.7 Class Methods and Class Variables
4.7 Class Methods and Class Variables
4.9 Method Overloading
4.9 Method Overloading
4.10 Local Variables and Scope
4.10 Local Variables and Scope
4.11 Key Terms for Classes
4.11 Key Terms for Classes
4.12 Objects vs Primitives
4.12 Objects vs Primitives
4.13 Inheritance
4.13 Inheritance
4.14 Class Design and Abstract Classes
4.14 Class Design and Abstract Classes
4.15 Polymorphism
4.15 Polymorphism
4.17 Interfaces
4.17 Interfaces
5.1 What are Data Structures?
5.1 What are Data Structures?
5.2 Introduction to Arrays
5.2 Introduction to Arrays
5.3 Using Arrays
5.3 Using Arrays
5.5 ArrayList Methods
5.5 ArrayList Methods
5.6 Arrays vs ArrayLists
5.6 Arrays vs ArrayLists
5.8 The List Interface
5.8 The List Interface
5.9 2D Arrays (Matrices or Grids)
5.9 2D Arrays (Matrices or Grids)
5.11 HashMaps
5.11 HashMaps
5.12 Binary
5.12 Binary
6.1 Writing BlackJack
6.1 Writing BlackJack
8.1 What is an Algorithm?
8.1 What is an Algorithm?
8.2 Linear Search
8.2 Linear Search
8.3 Binary Search
8.3 Binary Search
8.4 Selection Sort
8.4 Selection Sort
8.5 Insertion Sort
8.5 Insertion Sort
8.6 Advanced: Recursion
8.6 Advanced: Recursion
8.7 Mergesort
8.7 Mergesort
10.1 Final Project
10.1 Final Project
11.1 Pokemon Simulation
11.1 Pokemon Simulation
13.1 Java Outside of CodeHS
13.1 Java Outside of CodeHS
12.1 Mad Libs
12.1 Mad Libs
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
2.1 Challenge Problems
2.1 Challenge Problems
7.1 Functions and Parameters 1
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.5 Functions and Return Values 2
8.1 Functions Challenges
8.1 Functions Challenges
9.2 Random Circles
9.2 Random Circles
9.3 Random Ghosts
9.3 Random Ghosts
9.4 Bouncing Ball
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.7 Drawing Lines
9.8 Key Events
9.8 Key Events
9.9 Crazy Ball Game
9.9 Crazy Ball Game
11.1 Breakout
11.1 Breakout
25.4 Array Length and Looping Through Arrays
25.5 Iterating Over an Array
25.6 Finding an Element in a List
25.7 Removing an Element From an Array
25.8 Intro to Objects/Maps
25.9 Basics of Objects
25.10 Iterating Over an Object
25.11 When Do I Use an Object?
25.12 Intro to Sets
25.13 Intro to Grids
25.14 Looping Over a Grid
25.15 Grid Example: Get a Row
25.16 Data Structures Challenges
27.1 Game Design: Helicopter
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
26.1 Tic Tac Toe
24.1 Visualizing Music
21.1 Evolution Simulation
20.1 Conway's Game of Life
20.2 Connect Four
19.1 Fun Snake
19.2 Fun Graphics Challenges
18.1 Prime Numbers
17.1 Functions and Parameters Practice
25.4 Array Length and Looping Through Arrays
25.5 Iterating Over an Array
25.6 Finding an Element in a List
25.7 Removing an Element From an Array
25.8 Intro to Objects/Maps
25.9 Basics of Objects
25.10 Iterating Over an Object
25.11 When Do I Use an Object?
25.12 Intro to Sets
25.13 Intro to Grids
25.14 Looping Over a Grid
25.15 Grid Example: Get a Row
25.16 Data Structures Challenges
27.1 Game Design: Helicopter
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
26.1 Tic Tac Toe
24.1 Visualizing Music
21.1 Evolution Simulation
20.1 Conway's Game of Life
20.2 Connect Four
19.1 Fun Snake
19.2 Fun Graphics Challenges
18.1 Prime Numbers
17.1 Functions and Parameters Practice
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
2.1 Challenge Problems
2.1 Challenge Problems
7.1 Functions and Parameters 1
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.5 Functions and Return Values 2
8.1 Functions Challenges
8.1 Functions Challenges
9.2 Random Circles
9.2 Random Circles
9.3 Random Ghosts
9.3 Random Ghosts
9.4 Bouncing Ball
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.7 Drawing Lines
9.8 Key Events
9.8 Key Events
9.9 Crazy Ball Game
9.9 Crazy Ball Game
11.1 Breakout
11.1 Breakout
12.4 Array Length and Looping Through Arrays
12.4 Array Length and Looping Through Arrays
12.5 Iterating Over an Array
12.5 Iterating Over an Array
12.6 Finding an Element in a List
12.6 Finding an Element in a List
12.7 Removing an Element From an Array
12.7 Removing an Element From an Array
12.8 Intro to Objects/Maps
12.8 Intro to Objects/Maps
12.9 Basics of Objects
12.9 Basics of Objects
12.10 Iterating Over an Object
12.10 Iterating Over an Object
12.11 When Do I Use an Object?
12.11 When Do I Use an Object?
12.12 Intro to Sets
12.12 Intro to Sets
12.13 Intro to Grids
12.13 Intro to Grids
12.14 Looping Over a Grid
12.14 Looping Over a Grid
12.15 Grid Example: Get a Row
12.15 Grid Example: Get a Row
12.16 Data Structures Challenges
12.16 Data Structures Challenges
13.1 Tic Tac Toe
13.1 Tic Tac Toe
14.1 Game Design: Helicopter
14.1 Game Design: Helicopter
18.1 Extra Karel Practice
19.1 Extra Karel Puzzles
28.1 Visualizing Music
24.1 Evolution Simulation
23.1 Conway's Game of Life
23.2 Connect Four
22.1 Fun Snake
22.2 Fun Graphics Challenges
21.1 Prime Numbers
20.1 Functions and Parameters Practice
18.1 Extra Karel Practice
19.1 Extra Karel Puzzles
28.1 Visualizing Music
24.1 Evolution Simulation
23.1 Conway's Game of Life
23.2 Connect Four
22.1 Fun Snake
22.2 Fun Graphics Challenges
21.1 Prime Numbers
20.1 Functions and Parameters Practice
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
2.1 Challenge Problems
2.1 Challenge Problems
7.1 Functions and Parameters 1
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.5 Functions and Return Values 2
9.1 Functions Challenges
9.1 Functions Challenges
9.1 Functions Challenges
9.1 Functions Challenges
21.9 Basics of Objects
15.2 Connect Four
15.2 Connect Four
16.1 Evolution Simulation
16.1 Evolution Simulation
22.1 Tic Tac Toe
22.1 Tic Tac Toe
20.1 Visualizing Music
20.1 Visualizing Music
21.11 When Do I Use an Object?
21.11 When Do I Use an Object?
21.10 Iterating Over an Object
21.10 Iterating Over an Object
15.1 Conway's Game of Life
21.9 Basics of Objects
21.8 Intro to Objects/Maps
21.8 Intro to Objects/Maps
21.7 Removing an Element From an Array
21.7 Removing an Element From an Array
21.6 Finding an Element in a List
21.6 Finding an Element in a List
21.5 Iterating Over an Array
21.5 Iterating Over an Array
21.4 Array Length and Looping Through Arrays
21.4 Array Length and Looping Through Arrays
12.1 Functions and Parameters Practice
21.12 Intro to Sets
21.13 Intro to Grids
21.13 Intro to Grids
21.14 Looping Over a Grid
21.14 Looping Over a Grid
21.15 Grid Example: Get a Row
21.15 Grid Example: Get a Row
21.16 Data Structures Challenges
21.16 Data Structures Challenges
23.1 Game Design: Helicopter
23.1 Game Design: Helicopter
12.1 Functions and Parameters Practice
21.12 Intro to Sets
10.1 Extra Karel Practice
10.1 Extra Karel Practice
11.1 Extra Karel Puzzles
11.1 Extra Karel Puzzles
13.1 Prime Numbers
13.1 Prime Numbers
14.1 Fun Snake
14.1 Fun Snake
14.2 Fun Graphics Challenges
14.2 Fun Graphics Challenges
15.1 Conway's Game of Life
Standard
3.5 Top Down Design
3.5 Top Down Design
10.4 Karel Can't Turn Right
10.5 Functions in Karel
Standard
2.10 Top Down Design
2.10 Top Down Design
12.7 Hidden Attributes
23.5 Functions in Karel
23.4 Karel Can't Turn Right
16.1 Project: Who Said It?
16.1 Project: Who Said It?
12.9 Modules
12.9 Modules
12.8 Namespaces
12.8 Namespaces
12.1 Classes and Objects
12.7 Hidden Attributes
12.6 Inheritance
12.6 Inheritance
12.4 Operator Overloading
12.4 Operator Overloading
12.3 Built-In Methods
12.3 Built-In Methods
12.2 Methods
12.2 Methods
12.1 Classes and Objects
Standard
14.10 Functions and Parameters 1
14.11 Functions and Parameters 2
14.16 Array Length and Looping Through Arrays
14.12 Functions and Return Values 1
Standard
8.1 Writing Classes
8.4 Accessor Methods
8.5 Mutator Methods
8.6 Writing Methods
9.1 What are Data Structures?
9.2 Introduction to Arrays
9.3 Using Arrays
9.5 ArrayList Methods
9.6 Arrays vs ArrayLists
9.8 The List Interface
9.9 2D Arrays
9.11 HashMaps
9.12 Binary
10.1 What is an Algorithm?
10.2 Linear Search
10.3 Binary Search
10.4 Selection Sort
10.5 Insertion Sort
10.7 Mergesort
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.1 Intro to Objects/Maps
17.9 Data Structures Challenges
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.2 Basics of Objects
17.3 Iterating Over an Object
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.5 Intro to Sets
17.6 Intro to Grids
17.6 Intro to Grids
17.7 Looping Over a Grid
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
15.2 Drawing Lines
12.1 Extra Karel Practice
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.1 Mouse Events: Mouse Moved
16.3 Removing an Element From an Array
15.2 Drawing Lines
15.3 Key Events
15.3 Key Events
15.4 Crazy Ball Game
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
6.1 What is Code
6.1 What is Code
10.1 Functions and Parameters 1
10.1 Functions and Parameters 1
10.2 Functions and Parameters 2
10.2 Functions and Parameters 2
10.3 Functions and Parameters 3
10.3 Functions and Parameters 3
10.4 Functions and Return Values 1
10.4 Functions and Return Values 1
10.5 Functions and Return Values 2
10.5 Functions and Return Values 2
10.6 Local Variables and Scope
10.6 Local Variables and Scope
10.8 Random Circles
10.8 Random Circles
10.9 Random Ghosts
10.9 Random Ghosts
10.10 Bouncing Ball
10.10 Bouncing Ball
10.11 Mouse Events: Mouse Clicked
10.11 Mouse Events: Mouse Clicked
10.14 Array Length and Looping Through Arrays
10.14 Array Length and Looping Through Arrays
10.15 Iterating Over an Array
10.15 Iterating Over an Array
14.1 Intro to Objects/Maps
14.9 Data Structures Challenges
14.1 Intro to Objects/Maps
14.2 Basics of Objects
14.2 Basics of Objects
14.3 Iterating Over an Object
14.3 Iterating Over an Object
14.4 When Do I Use an Object?
14.4 When Do I Use an Object?
14.5 Intro to Sets
14.5 Intro to Sets
14.6 Intro to Grids
14.6 Intro to Grids
14.7 Looping Over a Grid
14.7 Looping Over a Grid
14.8 Grid Example: Get a Row
14.8 Grid Example: Get a Row
14.9 Data Structures Challenges
18.2 Drawing Lines
15.1 Extra Karel Practice
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
16.1 Extra Karel Puzzles
17.1 Functions and Parameters Practice
17.1 Functions and Parameters Practice
18.1 Mouse Events: Mouse Moved
18.1 Mouse Events: Mouse Moved
13.3 Removing an Element From an Array
18.2 Drawing Lines
18.3 Key Events
18.3 Key Events
18.4 Crazy Ball Game
18.4 Crazy Ball Game
13.2 Finding an Element in a List
13.2 Finding an Element in a List
13.3 Removing an Element From an Array
Standard
2.10 Top Down Design
2.10 Top Down Design
18.1 Project: Who Said It?
18.1 Project: Who Said It?
Standard
2.3 Basic Crypto Systems: Caesar Cipher
2.3 Basic Crypto Systems: Caesar Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
3.3 Karel Can't Turn Right
3.3 Karel Can't Turn Right
3.4 Functions in Karel
3.4 Functions in Karel
3.5 The Start Function
3.5 The Start Function
3.6 Top Down Design and Decomposition in Karel
3.6 Top Down Design and Decomposition in Karel
3.7 Commenting Your Code
3.7 Commenting Your Code
3.8 Abstraction
3.8 Abstraction
3.9 Super Karel
3.9 Super Karel
3.10 For Loops
3.10 For Loops
3.11 If Statements
3.11 If Statements
3.12 If/Else Statements
3.12 If/Else Statements
3.13 While Loops in Karel
3.13 While Loops in Karel
3.14 Control Structures Example
3.14 Control Structures Example
3.15 More Karel Examples and Testing
3.15 More Karel Examples and Testing
3.16 How to Indent Your Code
3.16 How to Indent Your Code
4.2 Challenge Problems
4.2 Challenge Problems
10.1 Functions and Parameters 1
10.1 Functions and Parameters 1
10.2 Functions and Parameters 2
10.2 Functions and Parameters 2
10.3 Functions and Parameters 3
10.3 Functions and Parameters 3
10.4 Functions and Return Values 1
10.4 Functions and Return Values 1
10.5 Functions and Return Values 2
10.5 Functions and Return Values 2
10.7 Random Circles
10.7 Random Circles
10.8 Random Ghosts
10.8 Random Ghosts
10.9 Bouncing Ball
10.9 Bouncing Ball
10.10 Mouse Events: Mouse Clicked
10.10 Mouse Events: Mouse Clicked
10.13 Array Length and Looping Through Arrays
10.13 Array Length and Looping Through Arrays
10.14 Iterating Over an Array
10.14 Iterating Over an Array
18.1 Intro to Objects/Maps
18.9 Data Structures Challenges
18.1 Intro to Objects/Maps
18.2 Basics of Objects
18.2 Basics of Objects
18.3 Iterating Over an Object
18.3 Iterating Over an Object
18.4 When Do I Use an Object?
18.4 When Do I Use an Object?
18.5 Intro to Sets
18.5 Intro to Sets
18.6 Intro to Grids
18.6 Intro to Grids
18.7 Looping Over a Grid
18.7 Looping Over a Grid
18.8 Grid Example: Get a Row
18.8 Grid Example: Get a Row
18.9 Data Structures Challenges
16.2 Drawing Lines
13.1 Extra Karel Practice
13.1 Extra Karel Practice
14.1 Extra Karel Puzzles
14.1 Extra Karel Puzzles
15.1 Functions and Parameters Practice
15.1 Functions and Parameters Practice
16.1 Mouse Events: Mouse Moved
16.1 Mouse Events: Mouse Moved
17.3 Removing an Element From an Array
16.2 Drawing Lines
16.3 Key Events
16.3 Key Events
16.4 Crazy Ball Game
16.4 Crazy Ball Game
17.2 Finding an Element in a List
17.2 Finding an Element in a List
17.3 Removing an Element From an Array
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.4 When Do I Use an Object?
14.1 Functions and Parameters Practice
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.5 Intro to Sets
17.6 Intro to Grids
17.6 Intro to Grids
17.7 Looping Over a Grid
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
17.9 Data Structures Challenges
12.1 Extra Karel Practice
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
16.2 Finding an Element in a List
15.1 Mouse Events: Mouse Moved
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.2 Drawing Lines
15.3 Key Events
15.3 Key Events
15.4 Crazy Ball Game
15.4 Crazy Ball Game
17.3 Iterating Over an Object
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.2 Basics of Objects
17.3 Iterating Over an Object
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
12.1 Extra Karel Puzzles
11.13 Control Structures Example
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.15 How to Indent Your Code
11.16 Karel Challenges
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.12 While Loops in Karel
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.8 Super Karel
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.4 Functions in Karel
11.5 The Start Function
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.7 Commenting Your Code
11.3 Karel Can't Turn Right
11.8 Super Karel
11.9 For Loops
11.9 For Loops
11.10 If Statements
11.10 If Statements
11.11 If/Else Statements
11.11 If/Else Statements
11.12 While Loops in Karel
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.4 When Do I Use an Object?
14.1 Functions and Parameters Practice
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.5 Intro to Sets
17.6 Intro to Grids
17.6 Intro to Grids
17.7 Looping Over a Grid
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
17.9 Data Structures Challenges
12.1 Extra Karel Practice
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
16.2 Finding an Element in a List
15.1 Mouse Events: Mouse Moved
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.2 Drawing Lines
15.3 Key Events
15.3 Key Events
15.4 Crazy Ball Game
15.4 Crazy Ball Game
17.3 Iterating Over an Object
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.2 Basics of Objects
17.3 Iterating Over an Object
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
12.1 Extra Karel Puzzles
11.13 Control Structures Example
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.15 How to Indent Your Code
11.16 Karel Challenges
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.12 While Loops in Karel
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
11.8 Super Karel
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.4 Functions in Karel
11.5 The Start Function
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.7 Commenting Your Code
11.3 Karel Can't Turn Right
11.8 Super Karel
11.9 For Loops
11.9 For Loops
11.10 If Statements
11.10 If Statements
11.11 If/Else Statements
11.11 If/Else Statements
11.12 While Loops in Karel
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
11.1 Functions and Parameters 1
11.1 Functions and Parameters 1
11.2 Functions and Parameters 2
11.2 Functions and Parameters 2
11.3 Functions and Parameters 3
11.3 Functions and Parameters 3
11.4 Functions and Return Values 1
11.4 Functions and Return Values 1
11.5 Functions and Return Values 2
11.5 Functions and Return Values 2
11.7 Random Circles
11.7 Random Circles
11.8 Random Ghosts
11.8 Random Ghosts
11.9 Bouncing Ball
11.9 Bouncing Ball
11.10 Mouse Events: Mouse Clicked
11.10 Mouse Events: Mouse Clicked
11.13 Array Length and Looping Through Arrays
11.13 Array Length and Looping Through Arrays
11.14 Iterating Over an Array
11.14 Iterating Over an Array
19.1 Intro to Objects/Maps
19.9 Data Structures Challenges
19.1 Intro to Objects/Maps
19.2 Basics of Objects
19.2 Basics of Objects
19.3 Iterating Over an Object
19.3 Iterating Over an Object
19.4 When Do I Use an Object?
19.4 When Do I Use an Object?
19.5 Intro to Sets
19.5 Intro to Sets
19.6 Intro to Grids
19.6 Intro to Grids
19.7 Looping Over a Grid
19.7 Looping Over a Grid
19.8 Grid Example: Get a Row
19.8 Grid Example: Get a Row
19.9 Data Structures Challenges
17.2 Drawing Lines
14.1 Extra Karel Practice
14.1 Extra Karel Practice
15.1 Extra Karel Puzzles
15.1 Extra Karel Puzzles
16.1 Functions and Parameters Practice
16.1 Functions and Parameters Practice
17.1 Mouse Events: Mouse Moved
17.1 Mouse Events: Mouse Moved
18.3 Removing an Element From an Array
17.2 Drawing Lines
17.3 Key Events
17.3 Key Events
17.4 Crazy Ball Game
17.4 Crazy Ball Game
18.2 Finding an Element in a List
18.2 Finding an Element in a List
18.3 Removing an Element From an Array
Standard
3.10 Top Down Design
3.10 Top Down Design
4.1 Practice PT: Pair-Programming Paint!
4.1 Practice PT: Pair-Programming Paint!
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
13.1 Extra Karel Practice
14.1 Extra Karel Puzzles
13.1 Extra Karel Practice
14.1 Extra Karel Puzzles
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
20.5 Intro to Sets
20.4 When Do I Use an Object?
20.4 When Do I Use an Object?
20.3 Iterating Over an Object
20.3 Iterating Over an Object
20.2 Basics of Objects
20.2 Basics of Objects
20.1 Intro to Objects/Maps
20.1 Intro to Objects/Maps
19.3 Removing an Element From an Array
19.3 Removing an Element From an Array
19.2 Finding an Element in a List
19.2 Finding an Element in a List
16.4 Crazy Ball Game
16.4 Crazy Ball Game
21.10 Project: Classic Cipher Newscast
16.3 Key Events
20.5 Intro to Sets
20.6 Intro to Grids
20.6 Intro to Grids
20.7 Looping Over a Grid
20.7 Looping Over a Grid
20.8 Grid Example: Get a Row
20.8 Grid Example: Get a Row
20.9 Data Structures Challenges
20.9 Data Structures Challenges
21.6 Basic Crypto Systems: Vigenere Cipher
21.6 Basic Crypto Systems: Vigenere Cipher
21.4 Basic Crypto Systems: Caesar Cipher
21.4 Basic Crypto Systems: Caesar Cipher
21.9 Hash Function Development
21.9 Hash Function Development
21.10 Project: Classic Cipher Newscast
17.10 Mouse Events: Mouse Clicked
17.7 Random Circles
17.7 Random Circles
17.4 Functions and Return Values 1
17.4 Functions and Return Values 1
17.1 Functions and Parameters 1
17.1 Functions and Parameters 1
17.14 Iterating Over an Array
17.14 Iterating Over an Array
17.2 Functions and Parameters 2
17.10 Mouse Events: Mouse Clicked
17.13 Array Length and Looping Through Arrays
17.13 Array Length and Looping Through Arrays
17.9 Bouncing Ball
17.9 Bouncing Ball
17.8 Random Ghosts
17.8 Random Ghosts
16.3 Key Events
17.2 Functions and Parameters 2
17.3 Functions and Parameters 3
17.3 Functions and Parameters 3
17.5 Functions and Return Values 2
17.5 Functions and Return Values 2
12.1 Extra Karel Practice
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
13.1 Extra Karel Puzzles
18.1 Functions and Parameters Practice
18.1 Functions and Parameters Practice
16.1 Mouse Events: Mouse Moved
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.2 Drawing Lines
Standard
15.6 Inheritance
17.1 Project: Who Said It?
17.1 Project: Who Said It?
15.9 Modules
15.9 Modules
15.8 Namespaces
15.8 Namespaces
15.7 Hidden Attributes
15.7 Hidden Attributes
15.6 Inheritance
18.10 Top Down Design
15.4 Operator Overloading
15.4 Operator Overloading
15.3 Built-In Methods
15.3 Built-In Methods
15.2 Methods
15.2 Methods
15.1 Classes and Objects
15.1 Classes and Objects
18.10 Top Down Design
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
17.4 When Do I Use an Object?
14.1 Functions and Parameters Practice
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.5 Intro to Sets
17.6 Intro to Grids
17.6 Intro to Grids
17.7 Looping Over a Grid
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
17.9 Data Structures Challenges
12.1 Extra Karel Practice
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
16.2 Finding an Element in a List
15.1 Mouse Events: Mouse Moved
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.2 Drawing Lines
15.3 Key Events
15.3 Key Events
15.4 Crazy Ball Game
15.4 Crazy Ball Game
17.3 Iterating Over an Object
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.2 Basics of Objects
17.3 Iterating Over an Object
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
7.1 Extra Karel Puzzles
6.13 Control Structures Example
6.13 Control Structures Example
6.14 More Karel Examples and Testing
6.14 More Karel Examples and Testing
6.15 How to Indent Your Code
6.15 How to Indent Your Code
6.16 Karel Challenges
6.16 Karel Challenges
7.1 Extra Karel Puzzles
6.12 While Loops in Karel
9.5 Functions
10.1 micro:bit Challenges
10.4 Final Project
6.8 Super Karel
6.3 Karel Can't Turn Right
6.4 Functions in Karel
6.4 Functions in Karel
6.5 The Start Function
6.5 The Start Function
6.6 Top Down Design and Decomposition in Karel
6.6 Top Down Design and Decomposition in Karel
6.7 Commenting Your Code
6.7 Commenting Your Code
6.3 Karel Can't Turn Right
6.8 Super Karel
6.9 For Loops
6.9 For Loops
6.10 If Statements
6.10 If Statements
6.11 If/Else Statements
6.11 If/Else Statements
6.12 While Loops in Karel
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
6.2 Stopping Timers
6.3 Collisions
6.4 Mouse Click Events
6.5 More Mouse Events
6.6 Key Events
29.15 Grid Example: Get a Row
29.7 Removing an Element From an Array
29.8 Intro to Objects/Maps
29.9 Basics of Objects
29.10 Iterating Over an Object
29.11 When Do I Use an Object?
29.12 Intro to Sets
29.13 Intro to Grids
29.14 Looping Over a Grid
21.3 Animation Practice
29.16 Data Structures Quiz
31.1 Tic Tac Toe
32.1 Game Design: Helicopter
21.4 Crazy Ball Game
29.6 Finding an Element in a List
29.5 Iterating Over an Array
29.4 Array Length and Looping Through Arrays
28.1 Visualizing Music
30.2 Connect Four
30.1 Conway's Game of Life
21.2 Fun Graphics Challenges
21.1 Snake Game
20.1 Prime Numbers
24.1 Functions and Parameters Practice
19.2 Extra Karel Puzzles
19.1 Extra Karel Practice
27.1 Breakout
25.1 Functions Challenges
18.1 Challenge Problems
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
2.1 Challenge Problems
2.1 Challenge Problems
12.1 Functions and Parameters 1
12.1 Functions and Parameters 1
12.2 Functions and Parameters 2
12.2 Functions and Parameters 2
12.3 Functions and Parameters 3
12.3 Functions and Parameters 3
12.4 Functions and Return Values 1
12.4 Functions and Return Values 1
12.5 Functions and Return Values 2
12.5 Functions and Return Values 2
13.1 Functions Challenges
13.1 Functions Challenges
21.2 Random Circles
21.3 Random Ghosts
21.4 Bouncing Ball
21.5 Mouse Events: Mouse Clicked
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Key Events
21.9 Crazy Ball Game
23.1 Breakout
33.4 Array Length and Looping Through Arrays
33.5 Iterating Over an Array
33.6 Finding an Element in a List
33.7 Removing an Element From an Array
33.8 Intro to Objects/Maps
33.9 Basics of Objects
33.10 Iterating Over an Object
33.11 When Do I Use an Object?
33.12 Intro to Sets
33.13 Intro to Grids
33.14 Looping Over a Grid
33.15 Grid Example: Get a Row
33.16 Data Structures Challenges
35.1 Game Design: Helicopter
20.1 Extra Karel Practice
24.1 Extra Karel Puzzles
34.1 Tic Tac Toe
32.1 Visualizing Music
29.1 Evolution Simulation
28.1 Conway's Game of Life
28.2 Connect Four
27.1 Fun Snake
27.2 Fun Graphics Challenges
26.1 Prime Numbers
25.1 Functions and Parameters Practice
21.2 Random Circles
21.3 Random Ghosts
21.4 Bouncing Ball
21.5 Mouse Events: Mouse Clicked
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Key Events
21.9 Crazy Ball Game
23.1 Breakout
33.4 Array Length and Looping Through Arrays
33.5 Iterating Over an Array
33.6 Finding an Element in a List
33.7 Removing an Element From an Array
33.8 Intro to Objects/Maps
33.9 Basics of Objects
33.10 Iterating Over an Object
33.11 When Do I Use an Object?
33.12 Intro to Sets
33.13 Intro to Grids
33.14 Looping Over a Grid
33.15 Grid Example: Get a Row
33.16 Data Structures Challenges
35.1 Game Design: Helicopter
20.1 Extra Karel Practice
24.1 Extra Karel Puzzles
34.1 Tic Tac Toe
32.1 Visualizing Music
29.1 Evolution Simulation
28.1 Conway's Game of Life
28.2 Connect Four
27.1 Fun Snake
27.2 Fun Graphics Challenges
26.1 Prime Numbers
25.1 Functions and Parameters Practice
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements