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Michigan 3A: 3A-AP-18

CodeHS Lessons

Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.

Standard
1.1 Introduction to Programming With Karel
1.2 More About Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
10.1 Timers
10.2 Stopping Timers
10.3 Collisions
10.4 Mouse Click Events
10.5 More Mouse Events
10.6 Key Events
12.1 Breakout
19.1 Snake Game
19.2 Fun Graphics Challenges
19.3 Animation Practice
19.4 Crazy Ball Game
25.1 Visualizing Music
26.1 Conway's Game of Life
26.2 Connect Four
27.1 Tic Tac Toe
28.1 Game Design: Helicopter
Standard
20.1 Project: Who Said It?
25.21 Putting Together Control Structures
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8.4 Pixel Images
8.6 Pixel Colors!
8.7 Image Manipulation
9.1 Practice PT: Steganography
10.1 Practice PT: Create an Image Filter!
14.1 Present a Data-Driven Insight
Standard
8.4 Pixel Images
8.6 Pixel Colors!
8.7 Image Manipulation
13.1 Present a Data-Driven Insight
22.1 Practice PT: Steganography
23.1 Practice PT: Create an Image Filter!
32.1 Project: Who Said It?
Standard
8.4 Pixel Images
8.6 Pixel Colors!
8.7 Image Manipulation
11.1 Practice PT: Create an Image Filter!
16.1 Present a Data-Driven Insight
31.1 Practice PT: Steganography
Standard
7.4 Pixel Images
7.5 Pixel Colors!
13.1 Present a Data-Driven Insight
Standard
3.3 Interactive Resume Development
4.6 Challenge: Create a Survey
4.9 Challenge: Collecting User Clicks
4.11 Using APIs
Standard
7.3 Interactive Resume Development
8.6 Challenge: Create a Survey
8.9 Challenge: Collecting User Clicks
8.11 Using APIs
Standard
1.3 Hash Function Development
Standard
1.1 Introduction to Programming With Karel
1.2 More About Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
9.1 Timers
9.2 Stopping Timers
9.3 Collisions
9.4 Mouse Click Events
9.5 More Mouse Events
9.6 Key Events
11.1 Breakout
12.1 Snake Game
15.1 Tic Tac Toe
16.1 Game Design: Helicopter
20.1 Connect Four
27.1 Fun Graphics Challenges
27.2 Animation Practice
27.3 Crazy Ball Game
28.1 Conway's Game of Life
30.1 Visualizing Music
Standard
1.1 Introduction to Programming With Karel
1.2 More About Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
10.1 Timers
10.2 Stopping Timers
10.3 Collisions
10.4 Mouse Click Events
10.5 More Mouse Events
10.6 Key Events
12.1 Breakout
15.1 Tic Tac Toe
16.1 Game Design: Helicopter
25.1 Snake Game
25.2 Fun Graphics Challenges
25.3 Animation Practice
25.4 Crazy Ball Game
27.1 Visualizing Music
28.1 Conway's Game of Life
28.2 Connect Four
Standard
1.1 Introduction to Programming With Karel
1.2 More About Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
11.1 Timers
11.2 Stopping Timers
11.3 Collisions
11.4 Mouse Click Events
11.5 More Mouse Events
11.6 Key Events
13.1 Breakout
17.1 Snake Game
17.2 Fun Graphics Challenges
17.3 Animation Practice
17.4 Crazy Ball Game
18.1 Visualizing Music
23.1 Conway's Game of Life
23.2 Connect Four
24.1 Tic Tac Toe
25.1 Game Design: Helicopter
Standard
6.6 Using Methods to Update String States
Standard
6.4 Using Methods to Update String States
Standard
3.6 Top Down Design
8.1 Putting Together Control Structures
Standard
3.6 Top Down Design
8.1 Putting Together Control Structures
Standard
1.1 Introduction to Programming With Karel
1.2 More About Karel
1.3 Karel Can't Turn Right
2.1 Functions in Karel
2.3 The Main Function
2.4 Top Down Design and Decomposition in Karel
3.1 Commenting Your Code
3.2 Super Karel
3.3 For Loops
4.1 If Statements and Conditionals
4.2 If/Else Statements
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements
2.11 If/Else Statements
3.10 Top Down Design
3.19 Putting Together Control Structures
6.5 Project
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements
2.11 If/Else Statements
3.5 Using Graphics in JavaScript
6.10 Top Down Design
6.19 Putting Together Control Structures
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
13.10 Top Down Design
13.19 Putting Together Control Structures
Standard
1.10 Top Down Design
1.19 Putting Together Control Structures
7.4 Functions
12.1 Arduino Challenges
12.4 Final Project
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
3.5 Using Graphics in JavaScript
10.4 Functions
11.1 Timers
11.2 Random Circles
11.3 Random Ghosts
11.4 Bouncing Ball
11.5 Mouse Events: Mouse Clicked
11.6 Mouse Events: Mouse Moved
11.7 Drawing Lines
11.8 Key Events
11.9 Crazy Ball Game
13.1 Breakout
14.1 Arduino Challenges
14.4 Final Project
21.1 Tic Tac Toe
22.1 Game Design: Helicopter
Standard
3.5 Top Down Design
7.5 Functions
8.1 Putting Together Control Structures
9.1 micro:bit Challenges
9.4 Final Project
Standard
7.5 Functions
10.1 micro:bit Challenges
10.4 Final Project
Standard
2.5 Functions
3.1 micro:bit Challenges
3.4 Final Project
Standard
2.4 Functions
3.1 Arduino Challenges
3.4 Final Project
Standard
2.5 Functions
3.1 micro:bit Challenges
3.4 Final Project
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.1 Introduction to Programming With Karel
11.2 More Basic Karel
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.4 Calling a Void Method
2.6 Calling a Non-void Method
5.4 Accessor Methods
5.5 Mutator Methods
5.6 Writing Methods
Standard
2.10 Top Down Design
2.19 Putting Together Control Structures
16.1 Project: Who Said It?
Standard
9.3 Interactive Resume Development
10.6 Challenge: Create a Survey
10.9 Challenge: Collecting User Clicks
10.11 Using APIs
Standard
3.4 Calling a Void Method
3.6 Calling a Non-void Method
7.4 Accessor Methods
7.5 Mutator Methods
7.6 Writing Methods
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
Standard
16.10 Top Down Design
16.19 Putting Together Control Structures
Standard
1.10 Simulation
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
6.6 Using Graphics in JavaScript
10.6 Local Variables and Scope
10.7 Timers
10.8 Random Circles
10.9 Random Ghosts
10.10 Bouncing Ball
10.11 Mouse Events: Mouse Clicked
14.9 Data Structures Challenges
18.1 Mouse Events: Mouse Moved
18.2 Drawing Lines
18.3 Key Events
18.4 Crazy Ball Game
Standard
1.10 Simulation
2.10 Top Down Design
2.22 Putting Together Control Structures
18.1 Project: Who Said It?
Standard
8.16 Challenge: Create a Survey
Standard
2.3 Basic Crypto Systems: Caesar Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
3.1 Introduction to Programming With Karel
3.2 More Basic Karel
3.3 Karel Can't Turn Right
3.4 Functions in Karel
3.5 The Start Function
3.6 Top Down Design and Decomposition in Karel
3.7 Commenting Your Code
3.8 Abstraction
3.9 Super Karel
3.10 For Loops
3.11 If Statements
3.12 If/Else Statements
6.5 Using Graphics in JavaScript
10.6 Timers
10.7 Random Circles
10.8 Random Ghosts
10.9 Bouncing Ball
10.10 Mouse Events: Mouse Clicked
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
18.9 Data Structures Challenges
Standard
1.12 Functions
1.13 micro:bit Challenges
8.4 Challenge: Collecting User Clicks
8.5 Using APIs
10.4 Interactive Resume Development
13.1 Timers
13.2 Stopping Timers
13.3 Collisions
13.4 Mouse Click Events
13.5 More Mouse Events
13.6 Key Events
Standard
3.6 Top Down Design
8.1 Putting Together Control Structures
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.1 Introduction to Programming With Karel
11.2 More Basic Karel
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.1 Introduction to Programming With Karel
11.2 More Basic Karel
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
9.3 Interactive Resume Development
10.6 Challenge: Create a Survey
10.9 Challenge: Collecting User Clicks
10.11 Using APIs
Standard
11.5 Functions
12.1 micro:bit Challenges
12.4 Final Project
Standard
3.10 Top Down Design
3.19 Putting Together Control Structures
4.1 Practice PT: Pair-Programming Paint!
Standard
2.1 Introduction to Programming With Karel
2.2 More About Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Main Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements and Conditionals
2.12 If/Else Statements
Standard
6.6 Using Methods to Update String States
Standard
8.4 Pixel Images
8.6 Pixel Colors!
8.7 Image Manipulation
9.1 Practice PT: Steganography
10.1 Practice PT: Create an Image Filter!
14.1 Present a Data-Driven Insight
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.6 Timers
17.7 Random Circles
17.8 Random Ghosts
17.9 Bouncing Ball
17.10 Mouse Events: Mouse Clicked
20.9 Data Structures Challenges
21.4 Basic Crypto Systems: Caesar Cipher
21.6 Basic Crypto Systems: Vigenere Cipher
21.9 Hash Function Development
21.10 Project: Classic Cipher Newscast
Standard
17.1 Project: Who Said It?
18.10 Top Down Design
18.19 Putting Together Control Structures
Standard
7.3 Interactive Resume Development
8.6 Challenge: Create a Survey
8.9 Challenge: Collecting User Clicks
8.11 Using APIs
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
6.1 Introduction to Programming With Karel
6.2 More Basic Karel
6.3 Karel Can't Turn Right
6.4 Functions in Karel
6.5 The Start Function
6.6 Top Down Design and Decomposition in Karel
6.7 Commenting Your Code
6.8 Super Karel
6.9 For Loops
6.10 If Statements
6.11 If/Else Statements
9.5 Functions
10.1 micro:bit Challenges
10.4 Final Project
Standard
10.11 Top Down Design
10.20 Putting Together Control Structures
Standard
1.1 Introduction to Programming With Karel
1.2 More About Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
6.1 Timers
6.2 Stopping Timers
6.3 Collisions
6.4 Mouse Click Events
6.5 More Mouse Events
6.6 Key Events
21.1 Snake Game
21.2 Fun Graphics Challenges
21.3 Animation Practice
21.4 Crazy Ball Game
27.1 Breakout
28.1 Visualizing Music
29.16 Data Structures Quiz
30.1 Conway's Game of Life
30.2 Connect Four
31.1 Tic Tac Toe
32.1 Game Design: Helicopter
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
8.6 Using Graphics in JavaScript
16.3 Present a Data-Driven Insight
21.1 Timers
21.2 Random Circles
21.3 Random Ghosts
21.4 Bouncing Ball
21.5 Mouse Events: Mouse Clicked
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Key Events
21.9 Crazy Ball Game
23.1 Breakout
27.1 Fun Snake
27.2 Fun Graphics Challenges
28.1 Conway's Game of Life
28.2 Connect Four
29.1 Evolution Simulation
32.1 Visualizing Music
33.16 Data Structures Challenges
34.1 Tic Tac Toe
35.1 Game Design: Helicopter
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
8.6 Using Graphics in JavaScript
16.3 Present a Data-Driven Insight
21.1 Timers
21.2 Random Circles
21.3 Random Ghosts
21.4 Bouncing Ball
21.5 Mouse Events: Mouse Clicked
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Key Events
21.9 Crazy Ball Game
23.1 Breakout
27.1 Fun Snake
27.2 Fun Graphics Challenges
28.1 Conway's Game of Life
28.2 Connect Four
29.1 Evolution Simulation
32.1 Visualizing Music
33.16 Data Structures Challenges
34.1 Tic Tac Toe
35.1 Game Design: Helicopter
Standard
1.5 Timers
1.6 Stopping Timers
1.7 Collisions
1.8 Mouse Click Events
1.9 More Mouse Events
1.10 Key Events
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
4.5 Using Graphics in JavaScript
10.1 Timers
10.2 Random Circles
10.3 Random Ghosts
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.8 Key Events
10.9 Crazy Ball Game
12.1 Breakout
20.1 Fun Snake
20.2 Fun Graphics Challenges
21.1 Conway's Game of Life
21.2 Connect Four
22.1 Evolution Simulation
25.1 Visualizing Music
26.16 Data Structures Challenges
27.1 Tic Tac Toe
28.1 Game Design: Helicopter
Standard
2.3 Basic Crypto Systems: Caesar Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
3.1 Project: Classic Cipher Newscast
4.5 Hash Function Development
Standard
1.10 Top Down Design
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.1 Introduction to Programming With Karel
11.2 More Basic Karel
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.1 Introduction to Programming With Karel
11.2 More Basic Karel
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.1 Introduction to Programming With Karel
11.2 More Basic Karel
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.1 Introduction to Programming With Karel
11.2 More Basic Karel
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.5 Using Graphics in JavaScript
7.4 Pixel Images
7.6 Pixel Colors!
11.1 Present a Data-Driven Insight
Standard
2.5 Using Graphics in JavaScript
7.4 Pixel Images
7.6 Pixel Colors!
11.1 Present a Data-Driven Insight
Standard
1.10 Top Down Design
1.19 Putting Together Control Structures
6.5 Functions
7.1 micro:bit Challenges
7.4 Final Project
10.3 Basic Crypto Systems: Caesar Cipher
10.5 Basic Crypto Systems: Vigenere Cipher
14.1 Introduction to Programming With Karel
14.2 More Basic Karel
14.3 Karel Can't Turn Right
14.4 Functions in Karel
14.5 The Start Function
14.6 Top Down Design and Decomposition in Karel
14.7 Commenting Your Code
14.8 Super Karel
14.9 For Loops
14.10 If Statements
14.11 If/Else Statements
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.1 Introduction to Programming With Karel
11.2 More Basic Karel
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
3.10 Top Down Design
3.19 Putting Together Control Structures
8.1 Introduction to Programming With Karel
8.2 More Basic Karel
8.3 Karel Can't Turn Right
8.4 Functions in Karel
8.5 The Start Function
8.6 Top Down Design and Decomposition in Karel
8.7 Commenting Your Code
8.8 Super Karel
8.9 For Loops
8.10 If Statements
8.11 If/Else Statements
11.4 Basic Crypto Systems: Caesar Cipher
11.6 Basic Crypto Systems: Vigenere Cipher
11.9 Hash Function Development
12.1 Project: Classic Cipher Newscast
Standard
3.10 Top Down Design
3.20 Putting Together Control Structures
Standard
2.1 Introduction to Programming With Karel
2.2 More About Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Main Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements and Conditionals
2.12 If/Else Statements
10.9 Data Structures Quiz
13.1 Timers
13.2 Stopping Timers
13.3 Collisions
13.4 Mouse Click Events
13.5 More Mouse Events
13.6 Key Events
15.1 Breakout
18.1 Snake Game
18.2 Fun Graphics Challenges
18.3 Animation Practice
18.4 Crazy Ball Game
Standard
5.1 Introduction to Programming With Karel
5.2 More About Karel
5.3 Karel Can't Turn Right
5.4 Functions in Karel
5.5 The Main Function
5.6 Top Down Design and Decomposition in Karel
5.7 Commenting Your Code
5.8 Super Karel
5.9 For Loops
5.10 If Statements and Conditionals
5.11 If/Else Statements
Standard
2.1 Introduction to Programming With Karel
2.2 More About Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Main Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements and Conditionals
2.11 If/Else Statements
8.1 Timers
8.2 Stopping Timers
8.3 Collisions
8.4 Mouse Click Events
8.5 More Mouse Events
8.6 Key Events
17.1 Snake Game
17.2 Fun Graphics Challenges
17.3 Animation Practice
17.4 Crazy Ball Game
23.1 Breakout
Standard
1.11 Top Down Design
1.20 Putting Together Control Structures
Standard
1.11 Top Down Design
1.20 Putting Together Control Structures
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Abstraction
1.9 Super Karel
1.10 For Loops
1.11 If Statements
1.12 If/Else Statements
3.5 Using Graphics in JavaScript
8.1 Timers
8.2 Random Circles
8.3 Random Ghosts
8.4 Bouncing Ball
8.5 Mouse Events: Mouse Clicked
11.3 Present a Data-Driven Insight
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.9 Data Structures Challenges
Standard
6.4 Pixel Images
6.6 Pixel Colors!
6.7 Image Manipulation
Standard
1.10 Top Down Design
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.1 Introduction to Programming With Karel
11.2 More Basic Karel
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
12.1 Introduction to Programming With Karel
12.2 More Basic Karel
12.3 Karel Can't Turn Right
12.4 Functions in Karel
12.5 The Start Function
12.6 Top Down Design and Decomposition in Karel
12.7 Commenting Your Code
12.8 Super Karel
12.9 For Loops
12.10 If Statements
12.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
16.21 Putting Together Control Structures
Standard
13.1 Project: Who Said It?
Standard
16.21 Putting Together Control Structures
Standard
13.1 Project: Who Said It?
Standard
5.1 Introduction to Programming With Karel
5.2 More About Karel
5.3 Karel Can't Turn Right
5.4 Functions in Karel
5.5 The Main Function
5.6 Top Down Design and Decomposition in Karel
5.7 Commenting Your Code
5.8 Super Karel
5.9 For Loops
5.10 If Statements and Conditionals
5.11 If/Else Statements
22.1 Timers
22.2 Stopping Timers
22.3 Collisions
22.4 Mouse Click Events
22.5 More Mouse Events
22.6 Key Events
Standard
1.3 Hash Function Development
Standard
9.3 Interactive Resume Development
10.6 Challenge: Create a Survey
10.9 Challenge: Collecting User Clicks
10.11 Using APIs
Standard
9.3 Interactive Resume Development
10.6 Challenge: Create a Survey
10.9 Challenge: Collecting User Clicks
10.11 Using APIs
Standard
3.1 Introduction to Programming With Karel
3.2 More Basic Karel
3.3 Karel Can't Turn Right
3.4 Functions in Karel
3.5 The Start Function
3.6 Top Down Design and Decomposition in Karel
3.7 Commenting Your Code
3.8 Abstraction
3.9 Super Karel
3.10 For Loops
3.11 If Statements
3.12 If/Else Statements
6.5 Using Graphics in JavaScript
15.6 Timers
15.7 Random Circles
15.8 Random Ghosts
15.9 Bouncing Ball
15.10 Mouse Events: Mouse Clicked
19.1 Mouse Events: Mouse Moved
19.2 Drawing Lines
19.3 Key Events
19.4 Crazy Ball Game
21.9 Data Structures Challenges
Standard
4.3 Basic Crypto Systems: Caesar Cipher
4.5 Basic Crypto Systems: Vigenere Cipher
5.5 Hash Function Development
Standard
5.4 Pixel Images
5.6 Pixel Colors!
Standard
16.1 Timers
16.2 Stopping Timers
16.3 Collisions
16.4 Mouse Click Events
16.5 More Mouse Events
16.6 Key Events
17.1 Introduction to Programming With Karel
17.2 More About Karel
17.3 Karel Can't Turn Right
17.4 Functions in Karel
17.5 The Main Function
17.6 Top Down Design and Decomposition in Karel
17.7 Commenting Your Code
17.8 Super Karel
17.9 For Loops
17.10 If Statements and Conditionals
17.11 If/Else Statements
Standard
4.1 Introduction to Programming With Karel
4.2 More Basic Karel
4.3 Karel Can't Turn Right
4.4 Functions in Karel
4.5 The Start Function
4.6 Top Down Design and Decomposition in Karel
4.7 Commenting Your Code
4.8 Abstraction
4.9 Super Karel
4.10 For Loops
4.11 If Statements
4.12 If/Else Statements
5.5 Using Graphics in JavaScript
7.6 Timers
7.7 Random Circles
7.8 Random Ghosts
7.9 Bouncing Ball
7.10 Mouse Events: Mouse Clicked
Standard
4.6 Top Down Design
Standard
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.13 Control Structures Example
2.14 Karel Algorithms
2.15 How to Indent Your Code
2.16 Ultra Karel
2.17 Karel Challenges
Standard
2.1 Introduction to Programming With Karel
2.2 More About Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Main Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements and Conditionals
2.11 If/Else Statements
11.1 Timers
11.2 Stopping Timers
11.3 Collisions
11.4 Mouse Click Events
11.5 More Mouse Events
11.6 Key Events
12.1 Breakout
Standard
4.3 Basic Crypto Systems: Caesar Cipher
4.5 Basic Crypto Systems: Vigenere Cipher
4.7 Hash Function Development
5.1 Project: Classic Cipher Newscast
Standard
3.5 Top Down Design
6.1 Putting Together Control Structures
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements
2.11 If/Else Statements
5.5 Using Graphics in JavaScript
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
Standard
8.3 Basic Crypto Systems: Caesar Cipher
8.5 Basic Crypto Systems: Vigenere Cipher
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
5.5 Using Graphics in JavaScript
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
1.19 Putting Together Control Structures
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.1 Introduction to Programming With Karel
11.2 More Basic Karel
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
8.4 Pixel Images
8.6 Pixel Colors!
8.7 Image Manipulation
9.1 Practice PT: Steganography
10.1 Practice PT: Create an Image Filter!
14.1 Present a Data-Driven Insight
29.1 Project: Who Said It?
Standard
4.5 Pixel Images
4.6 Pixel Colors!
8.4 Calling a Void Method
8.6 Calling a Non-void Method
11.4 Accessor Methods
11.5 Mutator Methods
11.6 Writing Methods
Standard
4.5 Pixel Images
4.6 Pixel Colors!
8.4 Calling a Void Method
8.6 Calling a Non-void Method
11.4 Accessor Methods
11.5 Mutator Methods
11.6 Writing Methods
Standard
7.3 Functions
8.1 micro:bit Challenges
8.3 Final Project
Standard
3.6 Top Down Design
8.1 Putting Together Control Structures
Standard
3.6 Top Down Design
8.1 Putting Together Control Structures
Standard
11.21 Putting Together Control Structures
Standard
13.1 Project: Who Said It?
Standard
4.6 Challenge: Create a Survey
4.9 Challenge: Collecting User Clicks
4.11 Using APIs
10.3 Interactive Resume Development
Standard
9.6 Challenge: Create a Survey
9.9 Challenge: Collecting User Clicks
9.11 Using APIs
14.3 Interactive Resume Development
Standard
3.6 Top Down Design
6.1 Putting Together Control Structures
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
3.5 Using Graphics in JavaScript
9.1 Timers
9.2 Random Circles
9.3 Random Ghosts
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.8 Key Events
9.9 Crazy Ball Game
11.1 Breakout
19.1 Fun Snake
19.2 Fun Graphics Challenges
20.1 Conway's Game of Life
20.2 Connect Four
21.1 Evolution Simulation
24.1 Visualizing Music
25.16 Data Structures Challenges
26.1 Tic Tac Toe
27.1 Game Design: Helicopter
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements