KY 9-12: H-AP-19
CodeHS Lessons
Select and employ an appropriate component or library to facilitate programming solutions.*
| Standard |
| 1.10 Super Karel |
| 5.7 JavaScript vs Karel |
| Standard |
| 1.10 Super Karel |
| 5.7 JavaScript vs Karel |
| Standard |
| 2.8 Super Karel |
| Standard |
| 2.8 Super Karel |
| Standard |
| 1.8 Super Karel |
| Standard |
| 7.1 Loops |
| 12.1 Arduino Challenges |
| Standard |
| 10.1 Loops |
| 14.1 Arduino Challenges |
| Standard |
| 7.5 Functions |
| Standard |
| 7.5 Functions |
| Standard |
| 2.5 Functions |
| Standard |
| 2.1 Loops |
| 3.1 Arduino Challenges |
| Standard |
| 2.5 Functions |
| Standard |
| 11.8 Super Karel |
| 14.5 Functions |
| Standard |
| 2.10 Using the Math Class |
| Standard |
| 3.5 Strings Methods |
| 4.3 Using a Class as a Client |
| 4.17 Interfaces |
| Standard |
| 3.10 Using the Math Class |
| Standard |
| 1.12 Functions |
| Standard |
| 11.8 Super Karel |
| 14.5 Functions |
| Standard |
| 11.8 Super Karel |
| 14.5 Functions |
| Standard |
| 12.1 Loops |
| Standard |
| 11.5 Functions |
| Standard |
| 1.9 Super Karel |
| 5.7 JavaScript vs Karel |
| Standard |
| 6.8 Super Karel |
| 9.5 Functions |
| Standard |
| 11.8 Super Karel |
| 14.5 Functions |
| Standard |
| 11.8 Super Karel |
| 14.5 Functions |
| Standard |
| 11.8 Super Karel |
| 14.5 Functions |
| Standard |
| 11.8 Super Karel |
| 14.5 Functions |
| Standard |
| 1.9 Super Karel |
| 4.7 JavaScript vs Karel |
| Standard |
| 1.9 Super Karel |
| 4.7 JavaScript vs Karel |
| Standard |
| 6.5 Functions |
| 14.8 Super Karel |
| Standard |
| 11.8 Super Karel |
| 14.5 Functions |
| Standard |
| 8.8 Super Karel |
| Standard |
| 5.5 Strings Methods |
| 6.3 Using a Class as a Client |
| 6.17 Interfaces |
| Standard |
| 9.5 JavaScript vs Karel |
| Standard |
| 11.8 Super Karel |
| 14.5 Functions |
| Standard |
| 12.8 Super Karel |
| 14.5 Functions |
| Standard |
| 5.5 Strings Methods |
| 6.3 Using a Class as a Client |
| 6.17 Interfaces |
| Standard |
| 11.8 Super Karel |
| 14.5 Functions |
| Standard |
| 21.10 Using the Math Class |
| 28.3 Using a Class as a Client |
| 28.17 Interfaces |
| Standard |
| 8.10 Using the Math Class |
| 12.3 Using a Class as a Client |
| 12.17 Interfaces |
| Standard |
| 8.10 Using the Math Class |
| 18.3 Using a Class as a Client |
| 18.17 Interfaces |
| Standard |
| 7.3 Functions |
| 10.1 Loops |
| 11.1 Arduino Challenges |
| Standard |
| 7.3 Functions |
| Standard |
| 1.9 Super Karel |
| Standard |
| 1.8 Super Karel |