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CSTA 3B: 3B-AP-14
CodeHS Lessons
Construct solutions to problems using student-created components, such as procedures, modules and/or objects.
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
2.1 Challenge Problems |
9.1 Functions Challenges |
10.2 Stopping Timers |
10.3 Collisions |
10.4 Mouse Click Events |
10.5 More Mouse Events |
10.6 Key Events |
12.1 Breakout |
22.2 Intro to Grids |
21.4 Iterating Through an Object |
21.1 Intro to Objects |
20.3 Iterating Through an Array |
19.4 Crazy Ball Game |
19.3 Animation Practice |
27.1 Game Design: Helicopter |
26.1 Tic Tac Toe |
22.4 Grid Example: Get a Row |
22.3 Looping Over a Grid |
16.3 Extra Karel Practice |
22.1 Intro to Sets |
24.1 Visualizing Music |
25.2 Connect Four |
25.1 Conway's Game of Life |
19.2 Fun Graphics Challenges |
19.1 Snake Game |
18.1 Prime Numbers |
17.1 Functions and Parameters Practice |
16.4 Extra Karel Puzzles |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
22.1 Classes and Objects |
22.2 Methods |
22.3 Built-In Methods |
22.4 Operator Overloading |
22.6 Inheritance |
22.7 Hidden Attributes |
22.8 Namespaces |
22.9 Modules |
20.1 Project: Who Said It? |
Standard |
5.1 Writing Classes |
5.4 Accessor Methods |
5.5 Mutator Methods |
5.6 Writing Methods |
Standard |
1.4 Karel Can't Turn Right |
1.5 Functions in Karel |
5.1 Functions and Parameters 1 |
5.2 Functions and Parameters 2 |
5.3 Functions and Parameters 3 |
5.4 Functions and Return Values 1 |
5.5 Functions and Return Values 2 |
5.7 JavaScript vs Karel |
5.8 Basic JavaScript and Graphics Challenges |
Standard |
1.4 Karel Can't Turn Right |
1.5 Functions in Karel |
5.1 Functions and Parameters 1 |
5.2 Functions and Parameters 2 |
5.3 Functions and Parameters 3 |
5.4 Functions and Return Values 1 |
5.5 Functions and Return Values 2 |
5.8 Python vs Karel |
5.9 Basic Python and Graphics Challenges |
29.1 Project: Who Said It? |
27.9 Modules |
27.8 Namespaces |
27.7 Hidden Attributes |
27.6 Inheritance |
27.4 Operator Overloading |
27.3 Built-In Methods |
27.2 Methods |
27.1 Classes and Objects |
Standard |
9.22 Array Length and Looping Through Arrays |
9.14 Functions and Parameters 1 |
9.16 Functions and Return Values 1 |
9.15 Functions and Parameters 2 |
9.17 Functions and Return Values 2 |
Standard |
5.1 The Script Tag |
6.4 Callback Functions and Synchronization |
8.4 JavaScript Objects |
Standard |
1.5 Hash Function Development |
Standard |
1.4 Karel Can't Turn Right |
1.5 Functions in Karel |
5.1 Functions and Parameters 1 |
5.2 Functions and Parameters 2 |
5.3 Functions and Parameters 3 |
5.4 Functions and Return Values 1 |
5.5 Functions and Return Values 2 |
5.7 JavaScript vs Karel |
5.8 Basic JavaScript and Graphics Challenges |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
1.16 Challenge Problems |
8.1 Functions Challenges |
9.2 Stopping Timers |
9.3 Collisions |
9.4 Mouse Click Events |
9.5 More Mouse Events |
9.6 Key Events |
11.1 Breakout |
12.1 Snake Game |
13.3 Iterating Through an Array |
14.1 Intro to Objects |
14.4 Iterating Through an Object |
15.1 Tic Tac Toe |
16.1 Game Design: Helicopter |
22.2 Intro to Grids |
26.3 Crazy Ball Game |
26.2 Animation Practice |
22.4 Grid Example: Get a Row |
22.3 Looping Over a Grid |
23.3 Extra Karel Practice |
22.1 Intro to Sets |
29.1 Visualizing Music |
20.1 Connect Four |
27.1 Conway's Game of Life |
26.1 Fun Graphics Challenges |
25.1 Prime Numbers |
24.1 Functions and Parameters Practice |
23.4 Extra Karel Puzzles |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
2.1 Challenge Problems |
9.1 Functions Challenges |
10.2 Stopping Timers |
10.3 Collisions |
10.4 Mouse Click Events |
10.5 More Mouse Events |
10.6 Key Events |
12.1 Breakout |
13.3 Iterating Through an Array |
14.1 Intro to Objects |
14.4 Iterating Through an Object |
15.1 Tic Tac Toe |
16.1 Game Design: Helicopter |
20.2 Intro to Grids |
24.4 Crazy Ball Game |
24.3 Animation Practice |
20.4 Grid Example: Get a Row |
20.3 Looping Over a Grid |
21.3 Extra Karel Practice |
20.1 Intro to Sets |
26.1 Visualizing Music |
27.2 Connect Four |
27.1 Conway's Game of Life |
24.2 Fun Graphics Challenges |
24.1 Snake Game |
23.1 Prime Numbers |
22.1 Functions and Parameters Practice |
21.4 Extra Karel Puzzles |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
2.1 Challenge Problems |
9.1 Functions Challenges |
21.4 Iterating Through an Object |
21.1 Intro to Objects |
20.3 Iterating Through an Array |
17.4 Crazy Ball Game |
17.3 Animation Practice |
25.1 Game Design: Helicopter |
24.1 Tic Tac Toe |
22.4 Grid Example: Get a Row |
22.3 Looping Over a Grid |
22.2 Intro to Grids |
22.1 Intro to Sets |
18.1 Visualizing Music |
23.2 Connect Four |
23.1 Conway's Game of Life |
17.2 Fun Graphics Challenges |
17.1 Snake Game |
16.1 Prime Numbers |
15.1 Functions and Parameters Practice |
14.4 Extra Karel Puzzles |
14.3 Extra Karel Practice |
13.1 Breakout |
11.6 Key Events |
11.5 More Mouse Events |
11.4 Mouse Click Events |
11.3 Collisions |
11.2 Stopping Timers |
Standard |
6.4 Using Methods to Update String States |
Standard |
6.4 Using Methods to Update String States |
Standard |
3.6 Top Down Design |
Standard |
3.6 Top Down Design |
Standard |
1.3 Karel Can't Turn Right |
2.1 Functions in Karel |
2.3 The Main Function |
2.4 Top Down Design and Decomposition in Karel |
3.1 Commenting Your Code |
3.2 Super Karel |
3.3 For Loops |
4.1 If Statements and Conditionals |
4.2 If/Else Statements |
5.1 While Loops |
6.1 How to Indent Your Code |
6.2 Control Structures Example |
6.3 More Karel Examples and Testing |
7.1 Challenge Problems |
10.1 Extra Karel Practice |
10.2 Extra Karel Puzzles |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Super Karel |
2.9 For Loops |
2.10 If Statements |
2.11 If/Else Statements |
2.12 While Loops in Karel |
2.13 Control Structures Example |
2.14 More Karel Examples and Testing |
2.15 How to Indent Your Code |
2.16 Karel Challenges |
3.10 Top Down Design |
11.7 Image Manipulation |
5.1 Extra Karel Puzzles |
4.1 Extra Karel Practice |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Super Karel |
2.9 For Loops |
2.10 If Statements |
2.11 If/Else Statements |
2.12 While Loops in Karel |
2.13 Control Structures Example |
2.14 More Karel Examples and Testing |
2.15 How to Indent Your Code |
2.16 Karel Challenges |
4.1 Extra Karel Practice |
5.1 Extra Karel Puzzles |
6.10 Top Down Design |
11.7 Image Manipulation |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.16 Karel Challenges |
6.7 Image Manipulation |
11.1 Extra Karel Practice |
12.1 Extra Karel Puzzles |
13.10 Top Down Design |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.16 Karel Challenges |
Standard |
7.1 Writing BlackJack |
8.1 Mad Libs |
Standard |
1.10 Top Down Design |
7.4 Functions |
12.1 Arduino Challenges |
12.4 Final Project |
14.1 Classes and Objects |
14.2 Methods |
14.3 Built-In Methods |
14.4 Operator Overloading |
14.6 Inheritance |
14.7 Hidden Attributes |
14.8 Namespaces |
14.9 Modules |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
2.1 Challenge Problems |
8.1 Functions and Parameters 1 |
8.2 Functions and Parameters 2 |
8.3 Functions and Parameters 3 |
8.4 Functions and Return Values 1 |
8.5 Functions and Return Values 2 |
9.1 Functions Challenges |
10.4 Functions |
11.2 Random Circles |
11.3 Random Ghosts |
11.4 Bouncing Ball |
11.5 Mouse Events: Mouse Clicked |
11.6 Mouse Events: Mouse Moved |
11.7 Drawing Lines |
11.8 Key Events |
11.9 Crazy Ball Game |
13.1 Breakout |
14.1 Arduino Challenges |
14.4 Final Project |
18.1 Extra Karel Practice |
19.1 Extra Karel Puzzles |
20.1 Functions and Parameters Practice |
21.1 Tic Tac Toe |
22.1 Game Design: Helicopter |
Standard |
3.5 Top Down Design |
7.5 Functions |
9.1 micro:bit Challenges |
9.4 Final Project |
Standard |
7.5 Functions |
10.1 micro:bit Challenges |
10.4 Final Project |
Standard |
2.5 Functions |
3.1 micro:bit Challenges |
3.4 Final Project |
Standard |
2.4 Functions |
3.1 Arduino Challenges |
3.4 Final Project |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.4 Functions and Return Values 1 |
9.5 Functions and Return Values 2 |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.13 Array Length and Looping Through Arrays |
9.14 Iterating Over an Array |
14.1 Functions and Parameters Practice |
13.1 Extra Karel Puzzles |
12.1 Extra Karel Practice |
17.9 Data Structures Challenges |
17.8 Grid Example: Get a Row |
17.7 Looping Over a Grid |
17.6 Intro to Grids |
17.5 Intro to Sets |
17.4 When Do I Use an Object? |
17.3 Iterating Over an Object |
17.2 Basics of Objects |
17.1 Intro to Objects/Maps |
16.3 Removing an Element From an Array |
16.2 Finding an Element in a List |
15.4 Crazy Ball Game |
15.3 Key Events |
15.2 Drawing Lines |
15.1 Mouse Events: Mouse Moved |
Standard |
1.10 Top Down Design |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.13 Control Structures Example |
15.4 Final Project |
15.1 micro:bit Challenges |
14.5 Functions |
12.1 Extra Karel Puzzles |
11.16 Karel Challenges |
11.15 How to Indent Your Code |
11.14 More Karel Examples and Testing |
11.3 Karel Can't Turn Right |
11.12 While Loops in Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
Standard |
7.1 Pokemon Simulation |
9.1 Java Outside of CodeHS |
8.1 Mad Libs |
Standard |
1.4 Karel Can't Turn Right |
1.5 Methods in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 While Loops in Karel |
1.11 If Statements |
1.12 If/Else Statements |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.16 Karel Challenges |
2.1 Printing in Java |
2.2 Variables and Types |
2.3 User Input |
2.4 Arithmetic Expressions |
2.5 Casting |
2.6 Booleans |
2.7 Logical Operators |
2.8 Comparison Operators |
2.9 For Loops |
2.10 While Loops |
2.11 If Statements |
2.12 Loop-and-a-Half |
2.13 Short-Circuit Evaluation |
2.14 De Morgan's Laws |
2.15 Strings |
3.1 Java Methods |
3.2 Methods and Parameters |
3.3 Methods and Return Values |
3.4 Javadocs and More Methods |
3.5 Strings Methods |
3.6 Strings and Characters |
3.7 Exceptions |
3.8 String Processing |
4.1 Introduction to Classes and Objects |
4.2 Classes vs. Objects |
4.3 Using a Class as a Client |
4.4 Writing Classes |
4.5 Writing Classes and Instance Methods |
4.6 Getter and Setter Methods |
4.7 Class Methods and Class Variables |
4.9 Method Overloading |
4.10 Local Variables and Scope |
4.11 Key Terms for Classes |
4.12 Objects vs Primitives |
4.13 Inheritance |
4.14 Class Design and Abstract Classes |
4.15 Polymorphism |
4.17 Interfaces |
5.1 What are Data Structures? |
5.2 Introduction to Arrays |
5.3 Using Arrays |
5.5 ArrayList Methods |
5.6 Arrays vs ArrayLists |
5.8 The List Interface |
5.9 2D Arrays (Matrices or Grids) |
5.11 HashMaps |
5.12 Binary |
6.1 Writing BlackJack |
8.1 What is an Algorithm? |
8.2 Linear Search |
8.3 Binary Search |
8.4 Selection Sort |
8.5 Insertion Sort |
8.6 Advanced: Recursion |
8.7 Mergesort |
10.1 Final Project |
11.1 Pokemon Simulation |
13.1 Java Outside of CodeHS |
12.1 Mad Libs |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
2.1 Challenge Problems |
7.1 Functions and Parameters 1 |
7.2 Functions and Parameters 2 |
7.3 Functions and Parameters 3 |
7.4 Functions and Return Values 1 |
7.5 Functions and Return Values 2 |
8.1 Functions Challenges |
9.2 Random Circles |
9.3 Random Ghosts |
9.4 Bouncing Ball |
9.5 Mouse Events: Mouse Clicked |
9.6 Mouse Events: Mouse Moved |
9.7 Drawing Lines |
9.8 Key Events |
9.9 Crazy Ball Game |
11.1 Breakout |
27.1 Game Design: Helicopter |
17.1 Functions and Parameters Practice |
18.1 Prime Numbers |
19.2 Fun Graphics Challenges |
19.1 Fun Snake |
20.2 Connect Four |
20.1 Conway's Game of Life |
21.1 Evolution Simulation |
24.1 Visualizing Music |
26.1 Tic Tac Toe |
16.1 Extra Karel Puzzles |
15.1 Extra Karel Practice |
25.4 Array Length and Looping Through Arrays |
25.16 Data Structures Challenges |
25.15 Grid Example: Get a Row |
25.14 Looping Over a Grid |
25.13 Intro to Grids |
25.12 Intro to Sets |
25.11 When Do I Use an Object? |
25.10 Iterating Over an Object |
25.9 Basics of Objects |
25.8 Intro to Objects/Maps |
25.7 Removing an Element From an Array |
25.6 Finding an Element in a List |
25.5 Iterating Over an Array |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
2.1 Challenge Problems |
7.1 Functions and Parameters 1 |
7.2 Functions and Parameters 2 |
7.3 Functions and Parameters 3 |
7.4 Functions and Return Values 1 |
7.5 Functions and Return Values 2 |
8.1 Functions Challenges |
9.2 Random Circles |
9.3 Random Ghosts |
9.4 Bouncing Ball |
9.5 Mouse Events: Mouse Clicked |
9.6 Mouse Events: Mouse Moved |
9.7 Drawing Lines |
9.8 Key Events |
9.9 Crazy Ball Game |
11.1 Breakout |
12.4 Array Length and Looping Through Arrays |
12.5 Iterating Over an Array |
12.6 Finding an Element in a List |
12.7 Removing an Element From an Array |
12.8 Intro to Objects/Maps |
12.9 Basics of Objects |
12.10 Iterating Over an Object |
12.11 When Do I Use an Object? |
12.12 Intro to Sets |
12.13 Intro to Grids |
12.14 Looping Over a Grid |
12.15 Grid Example: Get a Row |
12.16 Data Structures Challenges |
13.1 Tic Tac Toe |
14.1 Game Design: Helicopter |
22.2 Fun Graphics Challenges |
22.1 Fun Snake |
18.1 Extra Karel Practice |
20.1 Functions and Parameters Practice |
19.1 Extra Karel Puzzles |
21.1 Prime Numbers |
28.1 Visualizing Music |
24.1 Evolution Simulation |
23.1 Conway's Game of Life |
23.2 Connect Four |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
2.1 Challenge Problems |
7.1 Functions and Parameters 1 |
7.2 Functions and Parameters 2 |
7.3 Functions and Parameters 3 |
7.4 Functions and Return Values 1 |
7.5 Functions and Return Values 2 |
9.1 Functions Challenges |
9.1 Functions Challenges |
21.16 Data Structures Challenges |
12.1 Functions and Parameters Practice |
13.1 Prime Numbers |
14.2 Fun Graphics Challenges |
14.1 Fun Snake |
15.2 Connect Four |
15.1 Conway's Game of Life |
16.1 Evolution Simulation |
20.1 Visualizing Music |
22.1 Tic Tac Toe |
11.1 Extra Karel Puzzles |
10.1 Extra Karel Practice |
23.1 Game Design: Helicopter |
21.15 Grid Example: Get a Row |
21.14 Looping Over a Grid |
21.13 Intro to Grids |
21.12 Intro to Sets |
21.11 When Do I Use an Object? |
21.10 Iterating Over an Object |
21.9 Basics of Objects |
21.8 Intro to Objects/Maps |
21.7 Removing an Element From an Array |
21.6 Finding an Element in a List |
21.5 Iterating Over an Array |
21.4 Array Length and Looping Through Arrays |
Standard |
3.5 Top Down Design |
10.4 Karel Can't Turn Right |
10.5 Functions in Karel |
Standard |
2.10 Top Down Design |
12.1 Classes and Objects |
12.2 Methods |
12.3 Built-In Methods |
12.4 Operator Overloading |
12.6 Inheritance |
12.7 Hidden Attributes |
12.8 Namespaces |
12.9 Modules |
16.1 Project: Who Said It? |
23.4 Karel Can't Turn Right |
23.5 Functions in Karel |
Standard |
6.10 Functions and Parameters 1 |
6.11 Functions and Parameters 2 |
6.12 Functions and Return Values 1 |
6.16 Array Length and Looping Through Arrays |
Standard |
7.1 Writing Classes |
7.4 Accessor Methods |
7.5 Mutator Methods |
7.6 Writing Methods |
8.1 What are Data Structures? |
8.2 Introduction to Arrays |
8.3 Using Arrays |
8.5 ArrayList Methods |
8.6 Arrays vs ArrayLists |
8.8 The List Interface |
8.9 2D Arrays |
8.11 HashMaps |
8.12 Binary |
9.1 What is an Algorithm? |
9.2 Linear Search |
9.3 Binary Search |
9.4 Selection Sort |
9.5 Insertion Sort |
9.7 Mergesort |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.4 Functions and Return Values 1 |
9.5 Functions and Return Values 2 |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.13 Array Length and Looping Through Arrays |
9.14 Iterating Over an Array |
17.9 Data Structures Challenges |
17.8 Grid Example: Get a Row |
17.7 Looping Over a Grid |
17.6 Intro to Grids |
17.5 Intro to Sets |
17.4 When Do I Use an Object? |
17.3 Iterating Over an Object |
17.2 Basics of Objects |
17.1 Intro to Objects/Maps |
16.3 Removing an Element From an Array |
16.2 Finding an Element in a List |
15.4 Crazy Ball Game |
15.3 Key Events |
15.2 Drawing Lines |
15.1 Mouse Events: Mouse Moved |
14.1 Functions and Parameters Practice |
13.1 Extra Karel Puzzles |
12.1 Extra Karel Practice |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
6.1 What is Code |
10.1 Functions and Parameters 1 |
10.2 Functions and Parameters 2 |
10.3 Functions and Parameters 3 |
10.4 Functions and Return Values 1 |
10.5 Functions and Return Values 2 |
10.6 Local Variables and Scope |
10.8 Random Circles |
10.9 Random Ghosts |
10.10 Bouncing Ball |
10.11 Mouse Events: Mouse Clicked |
10.14 Array Length and Looping Through Arrays |
10.15 Iterating Over an Array |
14.9 Data Structures Challenges |
14.8 Grid Example: Get a Row |
14.7 Looping Over a Grid |
14.6 Intro to Grids |
14.5 Intro to Sets |
14.4 When Do I Use an Object? |
14.3 Iterating Over an Object |
14.2 Basics of Objects |
14.1 Intro to Objects/Maps |
13.3 Removing an Element From an Array |
13.2 Finding an Element in a List |
18.4 Crazy Ball Game |
18.3 Key Events |
18.2 Drawing Lines |
18.1 Mouse Events: Mouse Moved |
17.1 Functions and Parameters Practice |
16.1 Extra Karel Puzzles |
15.1 Extra Karel Practice |
Standard |
2.10 Top Down Design |
18.1 Project: Who Said It? |
Standard |
2.3 Basic Crypto Systems: Caesar Cipher |
2.5 Basic Crypto Systems: Vigenere Cipher |
3.3 Karel Can't Turn Right |
3.4 Functions in Karel |
3.5 The Start Function |
3.6 Top Down Design and Decomposition in Karel |
3.7 Commenting Your Code |
3.8 Abstraction |
3.9 Super Karel |
3.10 For Loops |
3.11 If Statements |
3.12 If/Else Statements |
3.13 While Loops in Karel |
3.14 Control Structures Example |
3.15 More Karel Examples and Testing |
3.16 How to Indent Your Code |
4.2 Challenge Problems |
10.1 Functions and Parameters 1 |
10.2 Functions and Parameters 2 |
10.3 Functions and Parameters 3 |
10.4 Functions and Return Values 1 |
10.5 Functions and Return Values 2 |
10.7 Random Circles |
10.8 Random Ghosts |
10.9 Bouncing Ball |
10.10 Mouse Events: Mouse Clicked |
10.13 Array Length and Looping Through Arrays |
10.14 Iterating Over an Array |
18.9 Data Structures Challenges |
18.8 Grid Example: Get a Row |
18.7 Looping Over a Grid |
18.6 Intro to Grids |
18.5 Intro to Sets |
18.4 When Do I Use an Object? |
18.3 Iterating Over an Object |
18.2 Basics of Objects |
18.1 Intro to Objects/Maps |
17.3 Removing an Element From an Array |
17.2 Finding an Element in a List |
16.4 Crazy Ball Game |
16.3 Key Events |
16.2 Drawing Lines |
16.1 Mouse Events: Mouse Moved |
15.1 Functions and Parameters Practice |
14.1 Extra Karel Puzzles |
13.1 Extra Karel Practice |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.4 Functions and Return Values 1 |
9.5 Functions and Return Values 2 |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.13 Array Length and Looping Through Arrays |
9.14 Iterating Over an Array |
14.1 Functions and Parameters Practice |
13.1 Extra Karel Puzzles |
12.1 Extra Karel Practice |
17.9 Data Structures Challenges |
17.8 Grid Example: Get a Row |
17.7 Looping Over a Grid |
17.6 Intro to Grids |
17.5 Intro to Sets |
17.4 When Do I Use an Object? |
17.3 Iterating Over an Object |
17.2 Basics of Objects |
17.1 Intro to Objects/Maps |
16.3 Removing an Element From an Array |
16.2 Finding an Element in a List |
15.4 Crazy Ball Game |
15.3 Key Events |
15.2 Drawing Lines |
15.1 Mouse Events: Mouse Moved |
Standard |
1.10 Top Down Design |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.13 Control Structures Example |
15.4 Final Project |
15.1 micro:bit Challenges |
14.5 Functions |
12.1 Extra Karel Puzzles |
11.16 Karel Challenges |
11.15 How to Indent Your Code |
11.14 More Karel Examples and Testing |
11.3 Karel Can't Turn Right |
11.12 While Loops in Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
11.1 Functions and Parameters 1 |
11.2 Functions and Parameters 2 |
11.3 Functions and Parameters 3 |
11.4 Functions and Return Values 1 |
11.5 Functions and Return Values 2 |
11.7 Random Circles |
11.8 Random Ghosts |
11.9 Bouncing Ball |
11.10 Mouse Events: Mouse Clicked |
11.13 Array Length and Looping Through Arrays |
11.14 Iterating Over an Array |
19.9 Data Structures Challenges |
19.8 Grid Example: Get a Row |
19.7 Looping Over a Grid |
19.6 Intro to Grids |
19.5 Intro to Sets |
19.4 When Do I Use an Object? |
19.3 Iterating Over an Object |
19.2 Basics of Objects |
19.1 Intro to Objects/Maps |
18.3 Removing an Element From an Array |
18.2 Finding an Element in a List |
17.4 Crazy Ball Game |
17.3 Key Events |
17.2 Drawing Lines |
17.1 Mouse Events: Mouse Moved |
16.1 Functions and Parameters Practice |
15.1 Extra Karel Puzzles |
14.1 Extra Karel Practice |
Standard |
3.10 Top Down Design |
4.1 Practice PT: Pair-Programming Paint! |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Main Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements and Conditionals |
2.12 If/Else Statements |
2.13 While Loops |
2.15 How to Indent Your Code |
2.16 Control Structures Example |
2.17 More Karel Examples and Testing |
3.2 Challenge Problems |
11.1 The Script Tag |
13.1 Extra Karel Practice |
13.2 Extra Karel Puzzles |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
5.1 Functions and Parameters 1 |
5.2 Functions and Parameters 2 |
5.3 Functions and Parameters 3 |
5.4 Functions and Return Values 1 |
5.5 Functions and Return Values 2 |
5.7 JavaScript vs Karel |
5.8 Basic JavaScript and Graphics Challenges |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
20.2 Basics of Objects |
20.1 Intro to Objects/Maps |
20.3 Iterating Over an Object |
20.4 When Do I Use an Object? |
20.5 Intro to Sets |
20.6 Intro to Grids |
20.7 Looping Over a Grid |
20.8 Grid Example: Get a Row |
20.9 Data Structures Challenges |
12.1 Extra Karel Practice |
13.1 Extra Karel Puzzles |
18.1 Functions and Parameters Practice |
21.4 Basic Crypto Systems: Caesar Cipher |
21.6 Basic Crypto Systems: Vigenere Cipher |
21.9 Hash Function Development |
21.10 Project: Classic Cipher Newscast |
16.1 Mouse Events: Mouse Moved |
17.2 Functions and Parameters 2 |
17.3 Functions and Parameters 3 |
17.4 Functions and Return Values 1 |
17.5 Functions and Return Values 2 |
17.7 Random Circles |
17.8 Random Ghosts |
17.9 Bouncing Ball |
17.10 Mouse Events: Mouse Clicked |
17.1 Functions and Parameters 1 |
16.2 Drawing Lines |
16.3 Key Events |
16.4 Crazy Ball Game |
17.13 Array Length and Looping Through Arrays |
17.14 Iterating Over an Array |
19.2 Finding an Element in a List |
19.3 Removing an Element From an Array |
Standard |
18.10 Top Down Design |
15.1 Classes and Objects |
15.2 Methods |
15.3 Built-In Methods |
15.4 Operator Overloading |
15.6 Inheritance |
15.7 Hidden Attributes |
15.8 Namespaces |
15.9 Modules |
17.1 Project: Who Said It? |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
14.1 Extra Karel Puzzles |
13.1 Extra Karel Practice |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.4 Functions and Return Values 1 |
9.5 Functions and Return Values 2 |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.13 Array Length and Looping Through Arrays |
9.14 Iterating Over an Array |
14.1 Functions and Parameters Practice |
13.1 Extra Karel Puzzles |
12.1 Extra Karel Practice |
17.9 Data Structures Challenges |
17.8 Grid Example: Get a Row |
17.7 Looping Over a Grid |
17.6 Intro to Grids |
17.5 Intro to Sets |
17.4 When Do I Use an Object? |
17.3 Iterating Over an Object |
17.2 Basics of Objects |
17.1 Intro to Objects/Maps |
16.3 Removing an Element From an Array |
16.2 Finding an Element in a List |
15.4 Crazy Ball Game |
15.3 Key Events |
15.2 Drawing Lines |
15.1 Mouse Events: Mouse Moved |
Standard |
1.10 Top Down Design |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
6.13 Control Structures Example |
10.4 Final Project |
10.1 micro:bit Challenges |
9.5 Functions |
7.1 Extra Karel Puzzles |
6.16 Karel Challenges |
6.15 How to Indent Your Code |
6.14 More Karel Examples and Testing |
6.3 Karel Can't Turn Right |
6.12 While Loops in Karel |
6.11 If/Else Statements |
6.10 If Statements |
6.9 For Loops |
6.8 Super Karel |
6.7 Commenting Your Code |
6.6 Top Down Design and Decomposition in Karel |
6.5 The Start Function |
6.4 Functions in Karel |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
6.2 Stopping Timers |
6.3 Collisions |
6.4 Mouse Click Events |
6.5 More Mouse Events |
6.6 Key Events |
29.15 Grid Example: Get a Row |
29.7 Removing an Element From an Array |
29.8 Intro to Objects/Maps |
29.9 Basics of Objects |
29.10 Iterating Over an Object |
29.11 When Do I Use an Object? |
29.12 Intro to Sets |
29.13 Intro to Grids |
29.14 Looping Over a Grid |
21.3 Animation Practice |
29.16 Data Structures Quiz |
31.1 Tic Tac Toe |
32.1 Game Design: Helicopter |
21.4 Crazy Ball Game |
29.6 Finding an Element in a List |
29.5 Iterating Over an Array |
29.4 Array Length and Looping Through Arrays |
28.1 Visualizing Music |
30.2 Connect Four |
30.1 Conway's Game of Life |
21.2 Fun Graphics Challenges |
21.1 Snake Game |
20.1 Prime Numbers |
24.1 Functions and Parameters Practice |
19.2 Extra Karel Puzzles |
19.1 Extra Karel Practice |
27.1 Breakout |
25.1 Functions Challenges |
18.1 Challenge Problems |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
2.1 Challenge Problems |
12.1 Functions and Parameters 1 |
12.2 Functions and Parameters 2 |
12.3 Functions and Parameters 3 |
12.4 Functions and Return Values 1 |
12.5 Functions and Return Values 2 |
13.1 Functions Challenges |
33.13 Intro to Grids |
33.12 Intro to Sets |
33.14 Looping Over a Grid |
33.15 Grid Example: Get a Row |
33.16 Data Structures Challenges |
35.1 Game Design: Helicopter |
20.1 Extra Karel Practice |
24.1 Extra Karel Puzzles |
34.1 Tic Tac Toe |
32.1 Visualizing Music |
29.1 Evolution Simulation |
28.1 Conway's Game of Life |
28.2 Connect Four |
27.1 Fun Snake |
27.2 Fun Graphics Challenges |
26.1 Prime Numbers |
25.1 Functions and Parameters Practice |
33.4 Array Length and Looping Through Arrays |
21.3 Random Ghosts |
21.4 Bouncing Ball |
21.5 Mouse Events: Mouse Clicked |
21.6 Mouse Events: Mouse Moved |
21.7 Drawing Lines |
21.8 Key Events |
21.9 Crazy Ball Game |
23.1 Breakout |
21.2 Random Circles |
33.5 Iterating Over an Array |
33.6 Finding an Element in a List |
33.7 Removing an Element From an Array |
33.8 Intro to Objects/Maps |
33.9 Basics of Objects |
33.10 Iterating Over an Object |
33.11 When Do I Use an Object? |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
2.1 Challenge Problems |
12.1 Functions and Parameters 1 |
12.2 Functions and Parameters 2 |
12.3 Functions and Parameters 3 |
12.4 Functions and Return Values 1 |
12.5 Functions and Return Values 2 |
13.1 Functions Challenges |
33.13 Intro to Grids |
33.12 Intro to Sets |
33.14 Looping Over a Grid |
33.15 Grid Example: Get a Row |
33.16 Data Structures Challenges |
35.1 Game Design: Helicopter |
20.1 Extra Karel Practice |
24.1 Extra Karel Puzzles |
34.1 Tic Tac Toe |
32.1 Visualizing Music |
29.1 Evolution Simulation |
28.1 Conway's Game of Life |
28.2 Connect Four |
27.1 Fun Snake |
27.2 Fun Graphics Challenges |
26.1 Prime Numbers |
25.1 Functions and Parameters Practice |
33.4 Array Length and Looping Through Arrays |
21.3 Random Ghosts |
21.4 Bouncing Ball |
21.5 Mouse Events: Mouse Clicked |
21.6 Mouse Events: Mouse Moved |
21.7 Drawing Lines |
21.8 Key Events |
21.9 Crazy Ball Game |
23.1 Breakout |
21.2 Random Circles |
33.5 Iterating Over an Array |
33.6 Finding an Element in a List |
33.7 Removing an Element From an Array |
33.8 Intro to Objects/Maps |
33.9 Basics of Objects |
33.10 Iterating Over an Object |
33.11 When Do I Use an Object? |
Standard |
1.6 Stopping Timers |
1.7 Collisions |
1.8 Mouse Click Events |
1.9 More Mouse Events |
1.10 Key Events |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
2.1 Challenge Problems |
8.1 Functions and Parameters 1 |
8.2 Functions and Parameters 2 |
8.3 Functions and Parameters 3 |
8.4 Functions and Return Values 1 |
8.5 Functions and Return Values 2 |
9.1 Functions Challenges |
10.2 Random Circles |
10.3 Random Ghosts |
10.4 Bouncing Ball |
10.5 Mouse Events: Mouse Clicked |
10.6 Mouse Events: Mouse Moved |
10.7 Drawing Lines |
10.8 Key Events |
10.9 Crazy Ball Game |
12.1 Breakout |
28.1 Game Design: Helicopter |
18.1 Functions and Parameters Practice |
19.1 Prime Numbers |
20.2 Fun Graphics Challenges |
20.1 Fun Snake |
21.2 Connect Four |
21.1 Conway's Game of Life |
22.1 Evolution Simulation |
25.1 Visualizing Music |
27.1 Tic Tac Toe |
17.1 Extra Karel Puzzles |
16.1 Extra Karel Practice |
26.4 Array Length and Looping Through Arrays |
26.16 Data Structures Challenges |
26.15 Grid Example: Get a Row |
26.14 Looping Over a Grid |
26.13 Intro to Grids |
26.12 Intro to Sets |
26.11 When Do I Use an Object? |
26.10 Iterating Over an Object |
26.9 Basics of Objects |
26.8 Intro to Objects/Maps |
26.7 Removing an Element From an Array |
26.6 Finding an Element in a List |
26.5 Iterating Over an Array |
Standard |
2.3 Basic Crypto Systems: Caesar Cipher |
2.5 Basic Crypto Systems: Vigenere Cipher |
3.1 Project: Classic Cipher Newscast |
4.5 Hash Function Development |
Standard |
1.10 Top Down Design |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.13 Control Structures Example |
15.4 Final Project |
15.1 micro:bit Challenges |
14.5 Functions |
12.1 Extra Karel Puzzles |
11.16 Karel Challenges |
11.15 How to Indent Your Code |
11.14 More Karel Examples and Testing |
11.3 Karel Can't Turn Right |
11.12 While Loops in Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.4 Functions and Return Values 1 |
9.5 Functions and Return Values 2 |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.13 Array Length and Looping Through Arrays |
9.14 Iterating Over an Array |
14.1 Functions and Parameters Practice |
13.1 Extra Karel Puzzles |
12.1 Extra Karel Practice |
17.9 Data Structures Challenges |
17.8 Grid Example: Get a Row |
17.7 Looping Over a Grid |
17.6 Intro to Grids |
17.5 Intro to Sets |
17.4 When Do I Use an Object? |
17.3 Iterating Over an Object |
17.2 Basics of Objects |
17.1 Intro to Objects/Maps |
16.3 Removing an Element From an Array |
16.2 Finding an Element in a List |
15.4 Crazy Ball Game |
15.3 Key Events |
15.2 Drawing Lines |
15.1 Mouse Events: Mouse Moved |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.4 Functions and Return Values 1 |
9.5 Functions and Return Values 2 |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.13 Array Length and Looping Through Arrays |
9.14 Iterating Over an Array |
17.9 Data Structures Challenges |
17.8 Grid Example: Get a Row |
17.7 Looping Over a Grid |
17.6 Intro to Grids |
17.5 Intro to Sets |
17.4 When Do I Use an Object? |
17.3 Iterating Over an Object |
17.2 Basics of Objects |
17.1 Intro to Objects/Maps |
16.3 Removing an Element From an Array |
16.2 Finding an Element in a List |
15.4 Crazy Ball Game |
15.3 Key Events |
15.2 Drawing Lines |
15.1 Mouse Events: Mouse Moved |
14.1 Functions and Parameters Practice |
13.1 Extra Karel Puzzles |
12.1 Extra Karel Practice |
Standard |
1.10 Top Down Design |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.13 Control Structures Example |
15.4 Final Project |
15.1 micro:bit Challenges |
14.5 Functions |
12.1 Extra Karel Puzzles |
11.16 Karel Challenges |
11.15 How to Indent Your Code |
11.14 More Karel Examples and Testing |
11.3 Karel Can't Turn Right |
11.12 While Loops in Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.4 Functions and Return Values 1 |
9.5 Functions and Return Values 2 |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.13 Array Length and Looping Through Arrays |
9.14 Iterating Over an Array |
14.1 Functions and Parameters Practice |
13.1 Extra Karel Puzzles |
12.1 Extra Karel Practice |
17.9 Data Structures Challenges |
17.8 Grid Example: Get a Row |
17.7 Looping Over a Grid |
17.6 Intro to Grids |
17.5 Intro to Sets |
17.4 When Do I Use an Object? |
17.3 Iterating Over an Object |
17.2 Basics of Objects |
17.1 Intro to Objects/Maps |
16.3 Removing an Element From an Array |
16.2 Finding an Element in a List |
15.4 Crazy Ball Game |
15.3 Key Events |
15.2 Drawing Lines |
15.1 Mouse Events: Mouse Moved |
Standard |
1.10 Top Down Design |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.13 Control Structures Example |
15.4 Final Project |
15.1 micro:bit Challenges |
14.5 Functions |
12.1 Extra Karel Puzzles |
11.16 Karel Challenges |
11.15 How to Indent Your Code |
11.14 More Karel Examples and Testing |
11.3 Karel Can't Turn Right |
11.12 While Loops in Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
Standard |
6.8 Top Down Design |
Standard |
8.8 Top Down Design |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.4 Functions and Return Values 1 |
9.5 Functions and Return Values 2 |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.13 Array Length and Looping Through Arrays |
9.14 Iterating Over an Array |
14.1 Functions and Parameters Practice |
13.1 Extra Karel Puzzles |
12.1 Extra Karel Practice |
17.9 Data Structures Challenges |
17.8 Grid Example: Get a Row |
17.7 Looping Over a Grid |
17.6 Intro to Grids |
17.5 Intro to Sets |
17.4 When Do I Use an Object? |
17.3 Iterating Over an Object |
17.2 Basics of Objects |
17.1 Intro to Objects/Maps |
16.3 Removing an Element From an Array |
16.2 Finding an Element in a List |
15.4 Crazy Ball Game |
15.3 Key Events |
15.2 Drawing Lines |
15.1 Mouse Events: Mouse Moved |
Standard |
1.10 Top Down Design |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.13 Control Structures Example |
15.4 Final Project |
15.1 micro:bit Challenges |
14.5 Functions |
12.1 Extra Karel Puzzles |
11.16 Karel Challenges |
11.15 How to Indent Your Code |
11.14 More Karel Examples and Testing |
11.3 Karel Can't Turn Right |
11.12 While Loops in Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
4.1 Functions and Parameters 1 |
4.2 Functions and Parameters 2 |
4.3 Functions and Parameters 3 |
4.4 Functions and Return Values 1 |
4.5 Functions and Return Values 2 |
4.7 JavaScript vs Karel |
4.8 Basic JavaScript and Graphics Challenges |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
4.1 Functions and Parameters 1 |
4.2 Functions and Parameters 2 |
4.3 Functions and Parameters 3 |
4.4 Functions and Return Values 1 |
4.5 Functions and Return Values 2 |
4.7 JavaScript vs Karel |
4.8 Basic JavaScript and Graphics Challenges |
Standard |
1.10 Top Down Design |
14.10 If Statements |
7.4 Final Project |
7.1 micro:bit Challenges |
6.5 Functions |
15.1 Extra Karel Puzzles |
14.16 Karel Challenges |
14.15 How to Indent Your Code |
14.14 More Karel Examples and Testing |
14.13 Control Structures Example |
14.12 While Loops in Karel |
14.11 If/Else Statements |
14.9 For Loops |
14.8 Super Karel |
14.7 Commenting Your Code |
14.6 Top Down Design and Decomposition in Karel |
14.5 The Start Function |
14.4 Functions in Karel |
14.3 Karel Can't Turn Right |
10.3 Basic Crypto Systems: Caesar Cipher |
10.5 Basic Crypto Systems: Vigenere Cipher |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.4 Functions and Return Values 1 |
9.5 Functions and Return Values 2 |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.13 Array Length and Looping Through Arrays |
9.14 Iterating Over an Array |
14.1 Functions and Parameters Practice |
13.1 Extra Karel Puzzles |
12.1 Extra Karel Practice |
17.9 Data Structures Challenges |
17.8 Grid Example: Get a Row |
17.7 Looping Over a Grid |
17.6 Intro to Grids |
17.5 Intro to Sets |
17.4 When Do I Use an Object? |
17.3 Iterating Over an Object |
17.2 Basics of Objects |
17.1 Intro to Objects/Maps |
16.3 Removing an Element From an Array |
16.2 Finding an Element in a List |
15.4 Crazy Ball Game |
15.3 Key Events |
15.2 Drawing Lines |
15.1 Mouse Events: Mouse Moved |
Standard |
1.10 Top Down Design |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.13 Control Structures Example |
15.4 Final Project |
15.1 micro:bit Challenges |
14.5 Functions |
12.1 Extra Karel Puzzles |
11.16 Karel Challenges |
11.15 How to Indent Your Code |
11.14 More Karel Examples and Testing |
11.3 Karel Can't Turn Right |
11.12 While Loops in Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
Standard |
3.10 Top Down Design |
8.3 Karel Can't Turn Right |
8.4 Functions in Karel |
8.5 The Start Function |
8.6 Top Down Design and Decomposition in Karel |
8.7 Commenting Your Code |
8.8 Super Karel |
8.9 For Loops |
8.10 If Statements |
8.11 If/Else Statements |
8.12 While Loops in Karel |
8.13 Control Structures Example |
8.14 More Karel Examples and Testing |
8.15 How to Indent Your Code |
8.16 Karel Challenges |
9.7 Image Manipulation |
11.4 Basic Crypto Systems: Caesar Cipher |
11.6 Basic Crypto Systems: Vigenere Cipher |
11.9 Hash Function Development |
12.1 Project: Classic Cipher Newscast |
Standard |
3.10 Top Down Design |
Standard |
3.4 Karel Can't Turn Right |
3.5 Methods in Karel |
3.6 Top Down Design and Decomposition in Karel |
3.7 Commenting Your Code |
3.8 Super Karel |
3.9 For Loops |
3.10 While Loops in Karel |
3.11 If Statements |
3.12 If/Else Statements |
3.13 Control Structures Example |
3.14 More Karel Examples and Testing |
3.15 How to Indent Your Code |
3.16 Karel Challenges |
4.2 Printing in Java |
4.3 Variables and Types |
4.4 User Input |
4.5 Arithmetic Expressions |
4.6 Casting |
4.7 Booleans |
4.8 Logical Operators |
4.9 Comparison Operators |
4.10 For Loops |
4.11 While Loops |
4.12 If Statements |
4.13 Loop-and-a-Half |
4.14 Short-Circuit Evaluation |
4.15 De Morgan's Laws |
4.16 Strings |
5.1 Java Methods |
5.2 Methods and Parameters |
5.3 Methods and Return Values |
5.4 Javadocs and More Methods |
5.5 Strings Methods |
5.6 Strings and Characters |
5.7 Exceptions |
5.8 String Processing |
6.1 Introduction to Classes and Objects |
6.2 Classes vs. Objects |
6.3 Using a Class as a Client |
6.4 Writing Classes |
6.5 Writing Classes and Instance Methods |
6.6 Getter and Setter Methods |
6.7 Class Methods and Class Variables |
6.9 Method Overloading |
6.10 Local Variables and Scope |
6.11 Key Terms for Classes |
6.12 Objects vs Primitives |
6.13 Inheritance |
6.14 Class Design and Abstract Classes |
6.15 Polymorphism |
6.17 Interfaces |
7.1 What are Data Structures? |
7.2 Introduction to Arrays |
7.3 Using Arrays |
7.5 ArrayList Methods |
7.6 Arrays vs ArrayLists |
7.8 The List Interface |
7.9 2D Arrays |
7.11 HashMaps |
7.12 Binary |
9.1 What is an Algorithm? |
9.2 Linear Search |
9.3 Binary Search |
9.4 Selection Sort |
9.5 Insertion Sort |
9.6 Advanced: Recursion |
9.7 Mergesort |
12.1 Pokemon Simulation |
13.1 Mad Libs |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Main Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements and Conditionals |
2.12 If/Else Statements |
2.13 While Loops |
2.14 How to Indent Your Code |
2.15 Control Structures Example |
2.16 More Karel Examples and Testing |
9.5 JavaScript vs Karel |
10.4 Array Length and Looping Through Arrays |
10.5 Iterating Over an Array |
10.6 Finding an Element in a List |
10.7 Removing an Element From an Array |
10.9 Data Structures Quiz |
11.1 What is an Algorithm? |
11.2 Intro to Sets |
11.3 Intro to Grids |
11.4 Looping Over a Grid |
11.5 Grid Example: Get a Row |
15.1 Breakout |
16.1 Intro to Objects |
16.4 Iterating Through an Object |
17.1 Prime Numbers |
13.6 Key Events |
13.5 More Mouse Events |
13.4 Mouse Click Events |
13.3 Collisions |
13.2 Stopping Timers |
18.4 Crazy Ball Game |
18.3 Animation Practice |
18.2 Fun Graphics Challenges |
18.1 Snake Game |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Main Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Super Karel |
2.9 For Loops |
2.10 If Statements and Conditionals |
2.11 If/Else Statements |
2.12 While Loops |
2.13 How to Indent Your Code |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
8.2 Stopping Timers |
8.3 Collisions |
8.4 Mouse Click Events |
8.5 More Mouse Events |
8.6 Key Events |
17.4 Crazy Ball Game |
17.3 Animation Practice |
17.2 Fun Graphics Challenges |
17.1 Snake Game |
16.1 Prime Numbers |
20.1 Functions and Parameters Practice |
15.2 Extra Karel Puzzles |
15.1 Extra Karel Practice |
23.1 Breakout |
21.1 Functions Challenges |
14.1 Challenge Problems |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
Standard |
1.11 Top Down Design |
Standard |
1.11 Top Down Design |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Abstraction |
1.9 Super Karel |
1.10 For Loops |
1.11 If Statements |
1.12 If/Else Statements |
1.13 While Loops in Karel |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
1.16 How to Indent Your Code |
2.2 Challenge Problems |
7.1 Functions and Parameters 1 |
7.2 Functions and Parameters 2 |
7.3 Functions and Parameters 3 |
7.4 Functions and Return Values 1 |
7.5 Functions and Return Values 2 |
8.2 Random Circles |
8.3 Random Ghosts |
8.4 Bouncing Ball |
8.5 Mouse Events: Mouse Clicked |
9.3 Array Length and Looping Through Arrays |
9.4 Iterating Over an Array |
9.5 Finding an Element in a List |
9.6 Removing an Element From an Array |
17.2 Basics of Objects |
17.3 Iterating Over an Object |
17.4 When Do I Use an Object? |
17.5 Intro to Sets |
17.6 Intro to Grids |
17.7 Looping Over a Grid |
17.8 Grid Example: Get a Row |
17.9 Data Structures Challenges |
17.1 Intro to Objects/Maps |
16.4 Crazy Ball Game |
16.3 Key Events |
16.2 Drawing Lines |
16.1 Mouse Events: Mouse Moved |
15.1 Functions and Parameters Practice |
14.1 Extra Karel Puzzles |
13.1 Extra Karel Practice |
Standard |
3.1 Functions and Parameters 1 |
3.2 Functions and Parameters 2 |
3.3 Functions and Parameters 3 |
3.4 Functions and Return Values 1 |
3.5 Functions and Return Values 2 |
13.1 Classes and Objects |
13.2 Methods |
13.3 Built-In Methods |
13.4 Operator Overloading |
13.6 Inheritance |
13.7 Hidden Attributes |
13.8 Namespaces |
13.9 Modules |
Standard |
1.10 Top Down Design |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
11.13 Control Structures Example |
15.4 Final Project |
15.1 micro:bit Challenges |
14.5 Functions |
12.1 Extra Karel Puzzles |
11.16 Karel Challenges |
11.15 How to Indent Your Code |
11.14 More Karel Examples and Testing |
11.3 Karel Can't Turn Right |
11.12 While Loops in Karel |
11.11 If/Else Statements |
11.10 If Statements |
11.9 For Loops |
11.8 Super Karel |
11.7 Commenting Your Code |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
Standard |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.9 Super Karel |
2.10 For Loops |
2.11 If Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
3.2 Challenge Problems |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.4 Functions and Return Values 1 |
9.5 Functions and Return Values 2 |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.10 Mouse Events: Mouse Clicked |
9.13 Array Length and Looping Through Arrays |
9.14 Iterating Over an Array |
14.1 Functions and Parameters Practice |
13.1 Extra Karel Puzzles |
12.1 Extra Karel Practice |
17.9 Data Structures Challenges |
17.8 Grid Example: Get a Row |
17.7 Looping Over a Grid |
17.6 Intro to Grids |
17.5 Intro to Sets |
17.4 When Do I Use an Object? |
17.3 Iterating Over an Object |
17.2 Basics of Objects |
17.1 Intro to Objects/Maps |
16.3 Removing an Element From an Array |
16.2 Finding an Element in a List |
15.4 Crazy Ball Game |
15.3 Key Events |
15.2 Drawing Lines |
15.1 Mouse Events: Mouse Moved |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
4.1 Functions and Parameters 1 |
4.2 Functions and Parameters 2 |
4.3 Functions and Parameters 3 |
4.4 Functions and Return Values 1 |
4.5 Functions and Return Values 2 |
4.8 Python vs Karel |
4.9 Basic Python and Graphics Challenges |
Standard |
1.10 Top Down Design |
5.3 Basic Crypto Systems: Caesar Cipher |
5.5 Basic Crypto Systems: Vigenere Cipher |
15.4 Final Project |
15.1 micro:bit Challenges |
14.5 Functions |
13.1 Extra Karel Puzzles |
12.16 Karel Challenges |
12.15 How to Indent Your Code |
12.14 More Karel Examples and Testing |
12.13 Control Structures Example |
12.12 While Loops in Karel |
12.11 If/Else Statements |
12.10 If Statements |
12.9 For Loops |
12.8 Super Karel |
12.7 Commenting Your Code |
12.6 Top Down Design and Decomposition in Karel |
12.5 The Start Function |
12.4 Functions in Karel |
12.3 Karel Can't Turn Right |
Standard |
3.3 Karel Can't Turn Right |
3.4 Functions in Karel |
Standard |
3.1 Functions and Parameters 1 |
3.2 Functions and Parameters 2 |
3.3 Functions and Parameters 3 |
3.4 Functions and Return Values 1 |
3.5 Functions and Return Values 2 |
6.1 Classes and Objects |
6.2 Methods |
6.3 Built-In Methods |
6.4 Operator Overloading |
6.6 Inheritance |
6.7 Hidden Attributes |
6.8 Namespaces |
6.9 Modules |
13.1 Project: Who Said It? |
Standard |
3.3 Karel Can't Turn Right |
3.4 Functions in Karel |
Standard |
3.1 Functions and Parameters 1 |
3.2 Functions and Parameters 2 |
3.3 Functions and Parameters 3 |
3.4 Functions and Return Values 1 |
3.5 Functions and Return Values 2 |
6.1 Classes and Objects |
6.2 Methods |
6.3 Built-In Methods |
6.4 Operator Overloading |
6.6 Inheritance |
6.7 Hidden Attributes |
6.8 Namespaces |
6.9 Modules |
13.1 Project: Who Said It? |
Standard |
3.3 Karel Can't Turn Right |
3.4 Functions in Karel |
3.5 The Start Function |
3.6 Top Down Design and Decomposition in Karel |
3.7 Commenting Your Code |
3.8 Abstraction |
3.9 Super Karel |
3.10 For Loops |
3.11 If Statements |
3.12 If/Else Statements |
3.13 While Loops in Karel |
3.14 Control Structures Example |
3.15 More Karel Examples and Testing |
3.16 How to Indent Your Code |
4.2 Challenge Problems |
15.13 Array Length and Looping Through Arrays |
19.4 Crazy Ball Game |
15.14 Iterating Over an Array |
20.2 Finding an Element in a List |
20.3 Removing an Element From an Array |
21.1 Intro to Objects/Maps |
21.2 Basics of Objects |
21.3 Iterating Over an Object |
21.4 When Do I Use an Object? |
21.5 Intro to Sets |
21.6 Intro to Grids |
21.7 Looping Over a Grid |
21.8 Grid Example: Get a Row |
21.9 Data Structures Challenges |
16.1 Extra Karel Practice |
17.1 Extra Karel Puzzles |
18.1 Functions and Parameters Practice |
26.5 Functions and Return Values 2 |
26.1 Functions and Parameters 1 |
26.2 Functions and Parameters 2 |
26.2 Functions and Parameters 2 |
26.3 Functions and Parameters 3 |
26.3 Functions and Parameters 3 |
26.4 Functions and Return Values 1 |
26.4 Functions and Return Values 1 |
26.5 Functions and Return Values 2 |
26.1 Functions and Parameters 1 |
15.7 Random Circles |
15.8 Random Ghosts |
15.9 Bouncing Ball |
15.10 Mouse Events: Mouse Clicked |
19.1 Mouse Events: Mouse Moved |
19.2 Drawing Lines |
19.3 Key Events |
Standard |
4.3 Basic Crypto Systems: Caesar Cipher |
4.5 Basic Crypto Systems: Vigenere Cipher |
5.5 Hash Function Development |
Standard |
13.22 Array Length and Looping Through Arrays |
13.14 Functions and Parameters 1 |
13.16 Functions and Return Values 1 |
13.15 Functions and Parameters 2 |
13.17 Functions and Return Values 2 |
Standard |
14.22 Array Length and Looping Through Arrays |
14.14 Functions and Parameters 1 |
14.16 Functions and Return Values 1 |
14.15 Functions and Parameters 2 |
14.17 Functions and Return Values 2 |
Standard |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.8 Super Karel |
1.9 For Loops |
1.10 If Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
Standard |
4.3 Karel Can't Turn Right |
4.4 Functions in Karel |
4.5 The Start Function |
4.6 Top Down Design and Decomposition in Karel |
4.7 Commenting Your Code |
4.8 Abstraction |
4.9 Super Karel |
4.10 For Loops |
4.11 If Statements |
4.12 If/Else Statements |
4.13 While Loops in Karel |
4.14 Control Structures Example |
4.15 More Karel Examples and Testing |
4.16 How to Indent Your Code |
7.1 Functions and Parameters 1 |
7.2 Functions and Parameters 2 |
7.3 Functions and Parameters 3 |
7.4 Functions and Return Values 1 |
7.5 Functions and Return Values 2 |