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CIW Site Development Associate Exam: 2.19

CodeHS Lessons

Identify common strategies for managing an end user's experience and improving site creativity.

Standard
9.2 Empathy
9.3 Define
9.4 Ideate
9.5 Prototype
9.6 Test
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5.4 Collecting User Data
5.5 Analyzing User Data
5.6 Making Decisions
6.5 Optimizing Web Information
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7.3 Define
7.5 Prototype
7.6 Test
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11.2 Empathy
Standard
7.3 Define
7.5 Prototype
7.6 Test
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7.3 Define
7.5 Prototype
7.6 Test
Standard
7.4 Define
7.5 Ideate
7.7 Test
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9.5 Optimizing Web Information
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
7.3 Define
7.5 Prototype
7.6 Test
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7.3 Define
7.5 Prototype
7.6 Test
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7.3 Define
7.5 Prototype
7.6 Test
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12.2 Empathy
Standard
13.2 Empathy
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
7.3 Define
7.5 Prototype
7.6 Test
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6.13 Optimizing Web Information
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5.18 Optimizing Web Information
9.3 Empathy
9.4 Define
9.5 Ideate
9.6 Prototype
9.7 Test
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
6.2 Empathy
6.3 Define
6.4 Ideate
6.5 Prototype
6.6 Test
Standard
6.2 Empathy
6.3 Define
6.4 Ideate
6.5 Prototype
6.6 Test
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2.2 Empathy
2.3 Define
2.4 Ideate
2.5 Prototype
2.6 Test
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2.2 Empathy
2.3 Define
2.4 Ideate
2.5 Prototype
2.6 Test
Standard
13.3 Define
13.4 Ideate
13.6 Test