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CA 9-12: 9-12.DA.8

CodeHS Lessons

Translate between different representations of data abstractions of real-world phenomena, such as characters, numbers, and images.

Standard
3.2 Variables
3.3 User Input
27.1 Game Design: Helicopter
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8.3 Encoding Text with Binary
8.4 Pixel Images
8.7 Image Manipulation
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8.3 Encoding Text with Binary
8.4 Pixel Images
8.7 Image Manipulation
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8.3 Encoding Text with Binary
8.4 Pixel Images
8.7 Image Manipulation
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9.2 Variables
9.3 User Input
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9.2 Notational Systems
9.3 Data Representation
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2.2 Variables
2.3 User Input
16.1 Game Design: Helicopter
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3.2 Variables
3.3 User Input
16.1 Game Design: Helicopter
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3.2 Variables
3.3 User Input
25.1 Game Design: Helicopter
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6.3 Encoding Text with Binary
6.5 Hexadecimal
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11.3 Encoding Text with Binary
11.5 Hexadecimal
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3.2 Variables
3.3 User Input
11.3 Encoding Text with Binary
11.5 Hexadecimal
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2.3 Encoding Text with Binary
2.5 Hexadecimal
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7.1 Writing BlackJack
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3.2 Variables
3.3 User Input
22.1 Game Design: Helicopter
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5.2 Variables
5.3 User Input
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8.3 Encoding Text with Binary
8.5 Hexadecimal
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2.2 Variables and Types
2.5 Casting
6.1 Writing BlackJack
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3.2 Variables
3.3 User Input
27.1 Game Design: Helicopter
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3.2 Variables
3.3 User Input
14.1 Game Design: Helicopter
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3.2 Variables
3.3 User Input
23.1 Game Design: Helicopter
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14.2 Variables
14.3 User Input
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5.2 Variables
5.3 User Input
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4.11 Encoding Text with Binary
6.3 Variables
6.4 User Input
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3.11 Encoding Text with Binary
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6.2 Variables
6.3 User Input
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5.2 Variables
5.3 User Input
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8.3 Encoding Text with Binary
8.5 Hexadecimal
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5.2 Variables
5.3 User Input
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8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
6.2 Variables
6.3 User Input
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10.3 Variables
10.4 User Input
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8.3 Encoding Text with Binary
8.4 Pixel Images
8.7 Image Manipulation
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5.2 Variables
5.3 User Input
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5.2 Variables
5.3 User Input
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2.2 Variables
2.3 User Input
15.2 Notational Systems
15.3 Data Representation
32.1 Game Design: Helicopter
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5.3 Encoding Text with Binary
5.5 Hexadecimal
8.3 Variables
8.4 User Input
35.1 Game Design: Helicopter
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5.3 Encoding Text with Binary
5.5 Hexadecimal
8.3 Variables
8.4 User Input
35.1 Game Design: Helicopter
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4.2 Variables
4.3 User Input
28.1 Game Design: Helicopter
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24.2 Notational Systems
24.3 Data Representation
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8.3 Encoding Text with Binary
8.5 Hexadecimal
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5.2 Variables
5.3 User Input
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5.2 Variables
5.3 User Input
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8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
5.2 Variables
5.3 User Input
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8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
5.2 Variables
5.3 User Input
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8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
2.2 Variables
2.3 User Input
7.3 Encoding Text with Binary
7.4 Pixel Images
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2.2 Variables
2.3 User Input
7.3 Encoding Text with Binary
7.4 Pixel Images
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2.3 Encoding Text with Binary
2.5 Hexadecimal
Standard
5.2 Variables
5.3 User Input
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8.3 Encoding Text with Binary
8.5 Hexadecimal
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9.3 Encoding Text with Binary
9.5 Hexadecimal
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2.2 Notational Systems
2.3 Data Representation
4.3 Variables and Types
4.6 Casting
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7.2 Notational Systems
7.3 Data Representation
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3.2 Variables
3.3 User Input
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4.2 Variables
4.3 User Input
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5.3 Encoding Text with Binary
5.4 Pixel Images
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8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
5.2 Variables
5.3 User Input
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8.3 Encoding Text with Binary
8.5 Hexadecimal
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6.2 Variables
6.3 User Input
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10.2 Notational Systems
10.3 Data Representation
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6.3 Encoding Text with Binary
6.4 Pixel Images
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5.2 Variables
5.3 User Input
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5.3 Encoding Text with Binary
5.5 Hexadecimal
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1.3 Encoding Text with Binary
5.2 Variables
5.3 User Input
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8.2 Notational Systems
8.3 Data Representation
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5.2 Variables
5.3 User Input
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9.2 Notational Systems
9.3 Data Representation
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5.2 Variables
5.3 User Input
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8.3 Encoding Text with Binary
8.5 Hexadecimal
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4.3 Encoding Text with Binary
4.5 Pixel Images
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4.3 Encoding Text with Binary
4.5 Pixel Images
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7.3 Encoding Text with Binary
7.5 Hexadecimal
Standard
8.2 Variables
8.3 User Input
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12.2 Variables
12.3 User Input
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2.2 Notational Systems
2.3 Data Representation
4.3 Variables and Types
4.6 Casting
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7.3 Encoding Text with Binary
7.4 Pixel Images
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5.2 Variables
5.3 User Input