APCSP20: CRD-1.A.2
CodeHS Lessons
A computing innovation can be physical (i.e., self-driving car), non-physical computing software (i.e., picture editing software), or non-physical computing concepts (i.e., eCommerce).
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| 3.2 Uses of Programs |
| 15.1 The Impacts of Computing |
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| 3.2 Uses of Programs |
| 16.1 The Impacts of Computing |
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| 3.2 Uses of Programs |
| 17.1 The Impacts of Computing |
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| 14.1 The Impacts of Computing |
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| 3.2 Uses of Programs |
| 15.1 The Impacts of Computing |
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| 1.1 Uses of Programs |
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| 2.2 Uses of Programs |
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| 1.2 Uses of Programs |
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| 1.2 Uses of Programs |
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| 3.2 Uses of Programs |
| 15.1 The Impacts of Computing |
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| 1.18 Uses of Programs |
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| 1.18 Uses of Programs |
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| 2.2 Uses of Programs |