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Maryland Computer Science: 2nd Grade

Message Events

Students use message events to control program flow and model cycles, combine messages with pages to move characters between scenes, and introduce variables to keep score in a game.

Lessons

4.1 Message Events: Scout Plays in the Forest

  • Message Events: Scout Plays in the Forest

4.2 Programming a Cycle

  • Programming a Cycle

4.3 Pages: Scout's Travels

  • Pages: Scout's Travels

4.4 Variables: Keeping Score

  • Variables: Keeping Score - Starter Code

Courses that include this module