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AP Computer Science A (Mocha)

Lesson 4.3 Using a Class as a Client

Description


Objective


Activities

These are all the activities included in the lesson

4.3.1 How to Use a Class
4.3.2 Quiz: Client of a Class
4.3.3 Using the Rectangle Class as a Client
4.3.4 Using the Randomizer Class as a Client
4.3.5 Coin Flips
4.3.6 Longest Streak
4.3.7 Testing the GeoLocation Class
4.3.8 How Far Away is ...?
4.3.9 Client Badge