La Hora del Código: Programando con Karel el Perro
- Level Middle School, High School
- Contact Hours 1
- Timeframe Hour of Code
Dar órdenes a un ordenador, que es de lo que trata la programación, es como dar órdenes a un perro. Aprende a programar con Karel el Perro: una introducción divertida, accesible y visual a la programación basada en texto o bloques que enseña a los principiantes conceptos fundamentales como comandos y funciones.
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MODULES - 1
Dar órdenes a un ordenador, que es de lo que trata la programación, es como dar órdenes a un perro. Aprende a programar con Karel el Perro: una introducción divertida, accesible y visual a la programación basada en texto o bloques que enseña a los principiantes conceptos fundamentales como comandos y funciones.
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One hour. It is an Hour of Code activity, designed to be run in a single session with no setup or follow-up.
Giving commands to a computer is like giving commands to a dog. Students learn to code with Karel the Dog, a visual introduction to text or block-based programming that teaches commands and functions.
No experience is needed; it is written for complete beginners. It covers commands and functions with Karel the Dog. The activity can be shared with students to complete by just sharing the activity link, no account set up needed. To save student work, have students make a CodeHS account, login, and then the teacher assigns the activity to an existing CodeHS section.
Nothing in the course restricts it to a particular week. It is a one-hour activity that works whenever you want an introduction.
Yes. Intro to Programming with Karel the Dog (Ace) is a 30-hour quarter course that includes programming with Karel material.