Arkansas Computer Science: Kindergarten
- Level Elementary School
- Number of Lessons 34
- Grade K
This course is designed to provide computer science instruction for Arkansas Kindergarten students. Students learn programming and principles of computer science including: computing systems, research, algorithms and programming, and computer safety.
See the full syllabus for all topics and activities, or explore the course to try it out.
UNITS - 10 (34 lessons)
Students get comfortable using the mouse, keyboard, and CodeHopJr Playground, and are introduced to computational thinking.
Students learn to put instructions in order and use events to make characters respond in their programs.
Students learn to build programs with multiple pages and switch between scenes.
Students experiment with new coding blocks to change how characters move, look, and sound, and practice finding and fixing bugs.
Students learn how loops repeat actions to make programs shorter and simpler.
Students combine events, sequences, and loops to create their own creative programs.
Students learn what a computer is, identify hardware and software, and explore how devices connect to share information.
Students learn to be kind online, keep personal information private, and use technology safely.
Students collect and sort information to answer questions and learn that computers store data as files.
Students discover what AI is and how computers use rules to sort information and make decisions.
Explore a sample lesson from this course!
The course introduces kindergarten students to computer science through block-based programming in the CodeHopJr Playground. Students learn to use the mouse and keyboard, build step-by-step sequences, use events and loops, and create programs with multiple pages. The course also covers computing systems, online safety, research and data, and an introduction to artificial intelligence.
The course is aligned to the Arkansas K-4 Computer Science Standards. Lessons that are required to fully meet the state standards list their standard codes beside the lesson title in the course syllabus.
No. There are no prerequisites, and the course is designed to support all learners. It opens with lessons on logging in, using a mouse, and using a keyboard, so students build basic computer skills before they begin programming.
The course includes 36 lessons, each about 30 minutes long, designed to be taught across one school year. Concepts spiral across grade levels, so students can revisit and build on them the following year even if every lesson is not completed.
Most units end with a short two-question quiz that checks understanding of the unit's key ideas. Quizzes can be assigned digitally, played as a QuizBuzz activity, or printed for paper-based completion.