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Alabama Digital Literacy and Computer Science: 1st Grade

Sequences and Events

Students use events, hide, grow and shrink, and wait blocks to build games and animations, and present data patterns in a program.

Lessons

3.2 Hide and Seek Game

  • Hide and Seek Game

3.3 Grow and Shrink Blocks in Motion

  • Grow and Shrink Blocks in Motion

3.4 Data Patterns and Predictions

  • Data Patterns and Predictions

3.5 Introduction to the Wait Block

  • Introduction to the Wait Block

3.6 Introduction to Debugging

  • Introduction to Debugging

3.7 Two-Step Dance & Feedback

  • Two-Step Dance & Feedback