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Game Design in Unity - Semester Two

Lesson 4.1 Prototyping and Testing

Description


Objective


Activities

These are all the activities included in the lesson

4.1.1 Prototyping and Testing Introduction
4.1.2 Case Study: Siege Engines
4.1.3 Reflection: Siege Engines
4.1.4 What is a Blockout?
4.1.5 What is Play Testing?
4.1.6 Reflection: What is Play Testing?
4.1.7 Case Study: Link's Awakening
4.1.8 Reflection: Link's Awakening