Standards in this Framework
Standards Mapped
Mapped to Course
| Standard | Lessons | 
|---|---|
| 39 Define a game. | 
 | 
| 40 Differentiate between entertainment, serious games, and simulation. | 
 | 
| 41 Define terms associated with the game industry. | 
 | 
| 42 Examine the cultural connections and/or sensitivities of games. | 
 | 
| 43 Analyze the influence of the game industry and serious games on society. | 
 | 
| 44 Summarize the history of game development. | 
 | 
| 45 Interpret the significant role of controversy in the development of games. | 
 | 
| 46 Differentiate between public domain and intellectual property. | 
 | 
| 47 Adhere to intellectual property laws. | 
 | 
| 48 Describe ethical issues related to the game industry. | 
 | 
| 49 Analyze the implications of ethical and unethical behavior. | 
 | 
| 50 Identify game genres. | 
 | 
| 51 Differentiate among the classifications of games. | 
 | 
| 52 Describe trends in the gaming industry. | 
 | 
| 53 Describe gaming hardware. | 
 | 
| 54 Identify organizational components associated with game design. | 
 | 
| 55 Explain the foundations of a successful game. | 
 | 
| 56 Describe the components of game design. | 
 | 
| 57 Design a game prototype. | 
 | 
| 58 Create a physical model/mock-up of a game. | 
 | 
| 59 Develop a production plan for the game design. | 
 | 
| 60 Perform quality assurance (QA). | 
 | 
| 61 Examine a game for accessibility. | 
 | 
| 62 Create user documentation. | 
 | 
| 63 Define narrative design. | 
 | 
| 64 Identify the components of storytelling. | 
 | 
| 65 Explain perspective. | 
 | 
| 66 Plan the setting. | 
 | 
| 67 Evaluate game assets. | 
 | 
| 68 Design game assets. | 
 | 
| 69 Analyze a storyboard. | 
 | 
| 70 Animate game assets. | 
 | 
| 71 Create art for a game. | 
 | 
| 72 Create a sprite. | 
 | 
| 73 Edit an image using image editing software. | 
 | 
| 74 Apply the elements of design. | 
 | 
| 75 Apply the principles of design. | 
 | 
| 76 Describe the components of 3D images. | 
 | 
| 77 Create visual effects (VFX) for games. | 
 | 
| 78 Manipulate sounds. | 
 | 
| 79 Incorporate sounds appropriate to a particular game scenario. | 
 | 
| 80 Evaluate the role of sound and music. | 
 | 
| 81 Identify types of game engines. | 
 | 
| 82 Identify game engines. | 
 | 
| 83 Identify game development techniques. | 
 | 
| 84 Describe different platforms for game development. | 
 | 
| 85 Apply a script. | 
 | 
| 86 Complete a game design document. | 
 | 
| 87 Develop storyboards. | 
 | 
| 88 Create games. | 
 | 
| 89 Explain how market segmentation is used to identify a target market. | 
 | 
| 90 Examine marketing strategies and their importance. | 
 | 
| 91 Compile a multimedia portfolio. | 
 | 
| 92 Explore careers associated with game design. | 
 |