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Standards Framework

for Virginia Game Design

54

Standards in this Framework

Standard Description
39 Define a game.
40 Differentiate between entertainment, serious games, and simulation.
41 Define terms associated with the game industry.
42 Examine the cultural connections and/or sensitivities of games.
43 Analyze the influence of the game industry and serious games on society.
44 Summarize the history of game development.
45 Interpret the significant role of controversy in the development of games.
46 Differentiate between public domain and intellectual property.
47 Adhere to intellectual property laws.
48 Describe ethical issues related to the game industry.
49 Analyze the implications of ethical and unethical behavior.
50 Identify game genres.
51 Differentiate among the classifications of games.
52 Describe trends in the gaming industry.
53 Describe gaming hardware.
54 Identify organizational components associated with game design.
55 Explain the foundations of a successful game.
56 Describe the components of game design.
57 Design a game prototype.
58 Create a physical model/mock-up of a game.
59 Develop a production plan for the game design.
60 Perform quality assurance (QA).
61 Examine a game for accessibility.
62 Create user documentation.
63 Define narrative design.
64 Identify the components of storytelling.
65 Explain perspective.
66 Plan the setting.
67 Evaluate game assets.
68 Design game assets.
69 Analyze a storyboard.
70 Animate game assets.
71 Create art for a game.
72 Create a sprite.
73 Edit an image using image editing software.
74 Apply the elements of design.
75 Apply the principles of design.
76 Describe the components of 3D images.
77 Create visual effects (VFX) for games.
78 Manipulate sounds.
79 Incorporate sounds appropriate to a particular game scenario.
80 Evaluate the role of sound and music.
81 Identify types of game engines.
82 Identify game engines.
83 Identify game development techniques.
84 Describe different platforms for game development.
85 Apply a script.
86 Complete a game design document.
87 Develop storyboards.
88 Create games.
89 Explain how market segmentation is used to identify a target market.
90 Examine marketing strategies and their importance.
91 Compile a multimedia portfolio.
92 Explore careers associated with game design.