Standards in this Framework
| Standard | Description |
|---|---|
| 39 | Define a game. |
| 40 | Differentiate between entertainment, serious games, and simulation. |
| 41 | Define terms associated with the game industry. |
| 42 | Examine the cultural connections and/or sensitivities of games. |
| 43 | Analyze the influence of the game industry and serious games on society. |
| 44 | Summarize the history of game development. |
| 45 | Interpret the significant role of controversy in the development of games. |
| 46 | Differentiate between public domain and intellectual property. |
| 47 | Adhere to intellectual property laws. |
| 48 | Describe ethical issues related to the game industry. |
| 49 | Analyze the implications of ethical and unethical behavior. |
| 50 | Identify game genres. |
| 51 | Differentiate among the classifications of games. |
| 52 | Describe trends in the gaming industry. |
| 53 | Describe gaming hardware. |
| 54 | Identify organizational components associated with game design. |
| 55 | Explain the foundations of a successful game. |
| 56 | Describe the components of game design. |
| 57 | Design a game prototype. |
| 58 | Create a physical model/mock-up of a game. |
| 59 | Develop a production plan for the game design. |
| 60 | Perform quality assurance (QA). |
| 61 | Examine a game for accessibility. |
| 62 | Create user documentation. |
| 63 | Define narrative design. |
| 64 | Identify the components of storytelling. |
| 65 | Explain perspective. |
| 66 | Plan the setting. |
| 67 | Evaluate game assets. |
| 68 | Design game assets. |
| 69 | Analyze a storyboard. |
| 70 | Animate game assets. |
| 71 | Create art for a game. |
| 72 | Create a sprite. |
| 73 | Edit an image using image editing software. |
| 74 | Apply the elements of design. |
| 75 | Apply the principles of design. |
| 76 | Describe the components of 3D images. |
| 77 | Create visual effects (VFX) for games. |
| 78 | Manipulate sounds. |
| 79 | Incorporate sounds appropriate to a particular game scenario. |
| 80 | Evaluate the role of sound and music. |
| 81 | Identify types of game engines. |
| 82 | Identify game engines. |
| 83 | Identify game development techniques. |
| 84 | Describe different platforms for game development. |
| 85 | Apply a script. |
| 86 | Complete a game design document. |
| 87 | Develop storyboards. |
| 88 | Create games. |
| 89 | Explain how market segmentation is used to identify a target market. |
| 90 | Examine marketing strategies and their importance. |
| 91 | Compile a multimedia portfolio. |
| 92 | Explore careers associated with game design. |