Standards in this Framework
Standard | Description |
---|---|
39 | Define a game. |
40 | Differentiate between entertainment, serious games, and simulation. |
41 | Define terms associated with the game industry. |
42 | Examine the cultural connections and/or sensitivities of games. |
43 | Analyze the influence of the game industry and serious games on society. |
44 | Summarize the history of game development. |
45 | Interpret the significant role of controversy in the development of games. |
46 | Differentiate between public domain and intellectual property. |
47 | Adhere to intellectual property laws. |
48 | Describe ethical issues related to the game industry. |
49 | Analyze the implications of ethical and unethical behavior. |
50 | Identify game genres. |
51 | Differentiate among the classifications of games. |
52 | Describe trends in the gaming industry. |
53 | Describe gaming hardware. |
54 | Identify organizational components associated with game design. |
55 | Explain the foundations of a successful game. |
56 | Describe the components of game design. |
57 | Design a game prototype. |
58 | Create a physical model/mock-up of a game. |
59 | Develop a production plan for the game design. |
60 | Perform quality assurance (QA). |
61 | Examine a game for accessibility. |
62 | Create user documentation. |
63 | Define narrative design. |
64 | Identify the components of storytelling. |
65 | Explain perspective. |
66 | Plan the setting. |
67 | Evaluate game assets. |
68 | Design game assets. |
69 | Analyze a storyboard. |
70 | Animate game assets. |
71 | Create art for a game. |
72 | Create a sprite. |
73 | Edit an image using image editing software. |
74 | Apply the elements of design. |
75 | Apply the principles of design. |
76 | Describe the components of 3D images. |
77 | Create visual effects (VFX) for games. |
78 | Manipulate sounds. |
79 | Incorporate sounds appropriate to a particular game scenario. |
80 | Evaluate the role of sound and music. |
81 | Identify types of game engines. |
82 | Identify game engines. |
83 | Identify game development techniques. |
84 | Describe different platforms for game development. |
85 | Apply a script. |
86 | Complete a game design document. |
87 | Develop storyboards. |
88 | Create games. |
89 | Explain how market segmentation is used to identify a target market. |
90 | Examine marketing strategies and their importance. |
91 | Compile a multimedia portfolio. |
92 | Explore careers associated with game design. |