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Standards Mapping

for New York K-1 Computer Science and Digital Fluency

30

Standards in this Framework

30

Standards Mapped

100%

Mapped to Course

Standard Lessons
K-1.IC.1
Identify and discuss how tasks are accomplished with and without computing technology.
  1. New York Computer Science and Digital Fluency: 1st Grade
  2. 7.3 Impacts of Technology in Our World
K-1.IC.2
Identify and explain classroom and home rules related to computing technologies.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 2.5 Introduction to Responsible Technology Use
K-1.IC.3
Identify computing technologies in the classroom, home, and community. 
  1. New York Computer Science and Digital Fluency: 1st Grade
  2. 7.3 Impacts of Technology in Our World
K-1.IC.4
Identify public and private spaces in our daily lives.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 9.1 Keeping Information Safe
K-1.IC.6
With teacher support, identify different ways people interact with computers and computing devices.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 2.4 Computer Basics: Introduction
  3. New York Computer Science and Digital Fluency: 1st Grade
  4. 2.1 Computer Basics: Exploration
K-1.IC.7
Identify multiple jobs that use computing technologies.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 2.4 Computer Basics: Introduction
  3. New York Computer Science and Digital Fluency: 1st Grade
  4. 2.1 Computer Basics: Exploration
  5. 3.7 Careers in CS: Fashion-Retail
K-1.CT.1
Identify and describe one or more patterns (found in nature or designed), and examine the patterns to find similarities and make predictions.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 2.6 Computational Thinking: Morning Routines
  3. 7.1 Loops
  4. New York Computer Science and Digital Fluency: 1st Grade
  5. 2.2 Computational Thinking: Evening Routines
K-1.CT.2
Identify different kinds of data that can be collected from everyday life.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 4.4 What Can Data Tell Us?
  3. New York Computer Science and Digital Fluency: 1st Grade
  4. 3.2 Basic Data and Programming
K-1.CT.3
Identify ways to visualize data, and collaboratively create a visualization of data.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 4.4 What Can Data Tell Us?
  3. 9.2 Introduction to Research
  4. New York Computer Science and Digital Fluency: 1st Grade
  5. 3.2 Basic Data and Programming
  6. 10.1 Guided Research
K-1.CT.4
Identify a problem or task and discuss ways to break it into multiple smaller steps.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 1.1 Sequences (Unplugged)
  3. 3.4 Scout Adventures 4: Scout Explores the Forest
  4. 3.5 Scout Adventures 5: Scout and Bluebird Help
  5. 3.6 Scout Adventures 6: Scout Celebrates with Friends
  6. 5.3 Using the Go To Page Block
  7. 6.1 Introduction to Speed Blocks
  8. 6.3 All About Me!
  9. 6.4 Debugging: Events and Motion
  10. 7.1 Loops
  11. 8.1 Wildlife Scene Project
  12. New York Computer Science and Digital Fluency: 1st Grade
  13. 1.5 Scout Adventures 4: Scout Explores the Forest
  14. 1.6 Scout Adventures 5: Scout and Bluebird Help
  15. 1.7 Scout Adventures 6: Scout Celebrates with Friends
  16. 3.1 Events
  17. 3.2 Basic Data and Programming
  18. 3.6 Introduction to Debugging
  19. 3.7 Careers in CS: Fashion-Retail
  20. 5.1 Introduction to Repeat Loops
  21. 6.1 Introduction to Message Events
  22. 6.2 Message Events: Simon Says
  23. 8.1 Grid: Solving Mazes
  24. 8.3 Grid: Arctic Animation
  25. 9.1 About Me Project
K-1.CT.5
Recognize that the same task can be described at different levels of detail.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 1.1 Sequences (Unplugged)
K-1.CT.6
Follow an algorithm to complete a task.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 1.1 Sequences (Unplugged)
  3. 1.2 Coding Card Game: Sequences
  4. 1.3 Coding Card Game: Sequences 2
  5. 1.4 Acting with Events
  6. 4.2 Introduction to Events
  7. 4.3 Sequences: Snowball Fight
  8. 4.5 Introduction to Show and Hide Blocks
  9. 6.1 Introduction to Speed Blocks
  10. 6.3 All About Me!
  11. 7.1 Loops
  12. 8.1 Wildlife Scene Project
  13. New York Computer Science and Digital Fluency: 1st Grade
  14. 3.1 Events
  15. 3.4 Grow and Shrink Blocks in Motion
  16. 3.5 Introduction to the Wait Block
  17. 3.7 Careers in CS: Fashion-Retail
  18. 4.1 Coding Card Game: Loops
  19. 4.2 Coding Card Game: Loops 2
  20. 5.1 Introduction to Repeat Loops
  21. 5.2 Loops: Catching Butterflies
  22. 5.3 Forever Loop Dance Party
  23. 6.1 Introduction to Message Events
  24. 6.2 Message Events: Simon Says
  25. 6.3 Speed Block: Bouncy Ball
  26. 7.1 Pages: Create a Tapping Game
  27. 7.2 Create a Mini Golf Game
  28. 7.4 Digital Greeting Card
  29. 8.1 Grid: Solving Mazes
  30. 8.2 End Block: Program a Race
  31. 8.3 Grid: Arctic Animation
  32. 9.1 About Me Project
  33. 9.2 River Crossing Game
  34. 10.1 Guided Research
K-1.CT.7
Identify terms that refer to different concrete values over time.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 1.5 What Is a Variable?
  3. New York Computer Science and Digital Fluency: 1st Grade
  4. 10.3 Variables: Storing Data with Symbols
K-1.CT.8
Identify a task consisting of steps that are repeated, and recognize which steps are repeated.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 7.1 Loops
  3. 7.2 Loops: Frog and Rabbit
  4. 7.3 Forever Loops: Fireworks
  5. New York Computer Science and Digital Fluency: 1st Grade
  6. 3.6 Introduction to Debugging
  7. 4.1 Coding Card Game: Loops
  8. 4.2 Coding Card Game: Loops 2
  9. 5.1 Introduction to Repeat Loops
  10. 5.2 Loops: Catching Butterflies
  11. 5.3 Forever Loop Dance Party
K-1.CT.9
Identify and fix (debug) errors within a simple algorithm.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 4.3 Sequences: Snowball Fight
  3. 6.4 Debugging: Events and Motion
  4. 7.1 Loops
  5. 8.1 Wildlife Scene Project
  6. New York Computer Science and Digital Fluency: 1st Grade
  7. 3.1 Events
  8. 3.2 Basic Data and Programming
  9. 3.6 Introduction to Debugging
  10. 5.1 Introduction to Repeat Loops
  11. 6.3 Speed Block: Bouncy Ball
  12. 8.1 Grid: Solving Mazes
  13. 8.2 End Block: Program a Race
  14. 9.2 River Crossing Game
K-1.CT.10
Collaboratively create a plan that outlines the steps needed to complete a task.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 1.2 Coding Card Game: Sequences
  3. 1.3 Coding Card Game: Sequences 2
  4. New York Computer Science and Digital Fluency: 1st Grade
  5. 4.1 Coding Card Game: Loops
  6. 4.2 Coding Card Game: Loops 2
  7. 7.4 Digital Greeting Card
  8. 9.1 About Me Project
K-1.NSD.1
Identify ways people provide input and get output from computing devices.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 2.4 Computer Basics: Introduction
  3. New York Computer Science and Digital Fluency: 1st Grade
  4. 2.1 Computer Basics: Exploration
K-1.NSD.2
Identify basic hardware components that are found in computing devices.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 2.3 Keyboard Introduction
  3. 2.4 Computer Basics: Introduction
  4. New York Computer Science and Digital Fluency: 1st Grade
  5. 2.1 Computer Basics: Exploration
K-1.NSD.3
Identify basic hardware and/or software problems.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 2.4 Computer Basics: Introduction
  3. New York Computer Science and Digital Fluency: 1st Grade
  4. 2.1 Computer Basics: Exploration
K-1.NSD.4
Identify how protocols/rules help people share information over long distances.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 9.4 Using Networks to Connect
  3. New York Computer Science and Digital Fluency: 1st Grade
  4. 10.4 Networks and the Internet
K-1.NSD.5
Identify physical devices that can store information.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 9.3 Introduction to Data Storage and Files
  3. New York Computer Science and Digital Fluency: 1st Grade
  4. 10.5 Data Storage and Files Practice
K-1.CY.1
Identify reasons for keeping information private.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 9.1 Keeping Information Safe
  3. New York Computer Science and Digital Fluency: 1st Grade
  4. 10.2 Password Protectors
K-1.CY.2
Identify simple ways to help keep accounts secure.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 9.1 Keeping Information Safe
  3. New York Computer Science and Digital Fluency: 1st Grade
  4. 10.2 Password Protectors
K-1.CY.4
Decode a word or short message using a simple code.
  1. New York Computer Science and Digital Fluency: 1st Grade
  2. 10.2 Password Protectors
K-1.CY.5
Identify when it is appropriate to open and/or click on links or files.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 2.5 Introduction to Responsible Technology Use
K-1.DL.1
Identify and explore the keys on a keyboard.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 2.3 Keyboard Introduction
K-1.DL.2
Communicate and work with others using digital tools.
  1. New York Computer Science and Digital Fluency: 1st Grade
  2. 10.6 Collaborating Digitally
K-1.DL.3
Conduct a basic search based on a provided keyword.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 9.2 Introduction to Research
  3. New York Computer Science and Digital Fluency: 1st Grade
  4. 10.1 Guided Research
K-1.DL.4
Use a least one digital tool to create a digital artifact.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 4.1 Drawing Tools: Fairy Tale Painting
  3. 4.3 Sequences: Snowball Fight
  4. 4.5 Introduction to Show and Hide Blocks
  5. 5.1 Introduction to Pages
  6. 5.2 Pages: Dragon Story
  7. 5.3 Using the Go To Page Block
  8. 6.1 Introduction to Speed Blocks
  9. 6.2 Animal Sounds
  10. 6.3 All About Me!
  11. 8.1 Wildlife Scene Project
  12. 9.2 Introduction to Research
  13. New York Computer Science and Digital Fluency: 1st Grade
  14. 3.2 Basic Data and Programming
  15. 3.3 Hide and Seek Game
  16. 3.5 Introduction to the Wait Block
  17. 3.7 Careers in CS: Fashion-Retail
  18. 5.2 Loops: Catching Butterflies
  19. 6.3 Speed Block: Bouncy Ball
  20. 7.1 Pages: Create a Tapping Game
  21. 7.2 Create a Mini Golf Game
  22. 7.4 Digital Greeting Card
  23. 8.2 End Block: Program a Race
  24. 8.3 Grid: Arctic Animation
  25. 9.1 About Me Project
  26. 9.2 River Crossing Game
  27. 10.1 Guided Research
K-1.DL.7
Identify actions that promote good digital citizenship and those that do not.
  1. New York Computer Science and Digital Fluency: Kindergarten
  2. 2.5 Introduction to Responsible Technology Use
  3. 9.2 Introduction to Research
  4. New York Computer Science and Digital Fluency: 1st Grade
  5. 10.1 Guided Research