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Standards Mapping

for Nova Scotia 7-8 ICT

43

Standards in this Framework

32

Standards Mapped

74%

Mapped to Course

Standard Lessons
7-8.DC.a.1
interact with awareness and empathy when using technology
  1. 9.4 Technology and Your Health
7-8.DC.a.2
identify impacts of excessive screen time and create and follow a personal plan around screen time
  1. 9.4 Technology and Your Health
7-8.DC.a.3
recognize and discuss how inappropriate technology use affects themselves and others
  1. 9.4 Technology and Your Health
  2. 10.1 Digital Footprint and Reputation
  3. 10.2 Cyberbullying
7-8.DC.a.4
demonstrate an understanding of, and a commitment to, factfulness, ethical behaviour, and personal privacy and safety
7-8.DC.a.5
explain how physical and digital security measures protect information, privacy
7-8.DC.a.6
describe pros and cons of allowing information to be public and keeping information private and secure
7-8.DC.a.7
manage their personal data to maintain digital privacy and security and are aware of data-collection technology, phishing and social engineering
7-8.DC.b.1
identify and explore the ethics implications behind techniques of mass media, popular culture, influencers and digital platforms
7-8.DC.b.2
cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world
  1. 10.1 Digital Footprint and Reputation
7-8.DC.b.3
will investigate how decisions around the future use of technology can have unintended or unexpected consequences
  1. 8.7 Ethics and Legal Considerations
  2. 8.8 The Future of Computing
7-8.DC.b.4
demonstrate an understanding of and model respect for the rights and obligations of using and sharing intellectual property, including simple citations
  1. 10.6 Creative Credit & Copyright
7-8.DC.c.1
customize their learning environments in ways that support their learning process
  1. 10.8 Project: Public Service Announcement
7-8.DC.c.3
use technology to seek feedback that informs and improves their practice
  1. 4.7 Debugging Strategies
7-8.DC.c.4
students will demonstrate the ability to make informed decisions around the selection, management, and use of available technology and digital resources to enhance their learning
  1. 10.8 Project: Public Service Announcement
7-8.DC.c.5
contribute and participate using digital tools to project teams, assuming various roles and responsibilities to work effectively toward a common goal
  1. 8.1 History of Computing
7-8.DC.c.6
demonstrate the ability to choose, use and troubleshoot current technologies
  1. 10.8 Project: Public Service Announcement
  2. 12.3 AI and Accessibility
7-8.DC.d.1
explore local and global issues and use collaborative technologies to work with others to investigate solutions
7-8.DC.d.2
bias and accessibility in the design of existing technologies
  1. 12.3 AI and Accessibility
7-8.DC.d.3
brainstorm and create ways to improve the accessibility and usability of technology products for the diverse needs and wants of users
  1. 12.3 AI and Accessibility
7-8.DC.d.4
identify and evaluate digital technologies and devices that have changed the world, and express how they influence, and are influenced by, cultural practices
7-8.DT.a.1
recognize the role of digital technologies and medium chosen to communicate a theme or message
  1. 10.8 Project: Public Service Announcement
7-8.DT.a.2
critically evaluate how style, form, source, influence the accessibility, validity and meaning of information
7-8.DT.a.3
critically assess the quality, comprehensiveness, biases, and perspectives of print, media and electronic resources for use in their curricular studies
7-8.DT.a.4
plan and employ effective research strategies to locate information and other resources
  1. 11.7 Project: Statistical Questions
  2. 11.8 Project: Data Storytelling
7-8.DT.a.5
exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems
  1. 8.9 Project: Design the Computer of Tomorrow
  2. 10.8 Project: Public Service Announcement
  3. 11.9 Project: Tell Your Story
7-8.DT.a.6
build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions
  1. 12.1 What is AI?
  2. 12.4 Investigating Robotics
7-8.DT.b.1
will be expected to communicate, information and ideas effectively to intended audiences using a variety of digital tools
  1. 10.8 Project: Public Service Announcement
7-8.DT.b.2
use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints
  1. 10.8 Project: Public Service Announcement
7-8.DT.c.1
create and manipulate sound, images and video, using digital equipment and editing, to represent their learning for particular audiences and purposes
7-8.DT.c.2
develop effective multimedia presentations, with increasing confidence, efficiency and independence to effectively communicate a message or idea
7-8.DT.c.3
understand and demonstrate how to choose the most effective tool for the intended audience
  1. 10.8 Project: Public Service Announcement
7-8.DT.c.4
plan, develop, test and refine prototypes as part of a design process
  1. 7.1 On Screen Calculator
7-8.DT.c.5
use grade-appropriate digital tools to plan, organize and create products both individually and collaboratively
  1. 10.8 Project: Public Service Announcement
7-8.CTTF.a.1
use grade appropriate ICT terminology
  1. 8.2 Software
  2. 8.3 Software Development Life Cycle
  3. 8.4 Hardware
  4. 10.8 Project: Public Service Announcement
7-8.CTTF.a.2
expected to use grade appropriate technology skills
  1. 10.8 Project: Public Service Announcement
  2. 11.9 Project: Tell Your Story
  3. 12.3 AI and Accessibility
7-8.CTTF.b.1
compare and refine multiple programs for the same task and determine which is the most appropriate
  1. 4.9 Using i in For Loops
7-8.CTTF.b.2
decompose/deconstruct break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving
  1. 3.6 Top Down Design
  2. 6.1 Putting Together Control Structures
7-8.CTTF.b.3
collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decisionmaking
  1. 11.4 Statistical Measures
  2. 11.7 Project: Statistical Questions
  3. 11.8 Project: Data Storytelling
7-8.CTTF.c.1
create code as part of a solution to a real world problem
  1. 7.1 On Screen Calculator
7-8.CTTF.c.2
create programs that include sequences, events, loops, conditionals, functions and variables and perform operations on their values
  1. 7.1 On Screen Calculator
7-8.CTTF.c.3
modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features
  1. 7.1 On Screen Calculator
7-8.CTTF.c.4
debug (identify and fix) errors in an algorithm or program that includes sequences, loops, events, conditions, functions or variables
  1. 7.1 On Screen Calculator
7-8.CTTF.c.5
communicate functionality and rationale using commenting during program development
  1. 7.1 On Screen Calculator