Standards in this Framework
Standard | Description |
---|---|
7-8.DC.a.1 | interact with awareness and empathy when using technology |
7-8.DC.a.2 | identify impacts of excessive screen time and create and follow a personal plan around screen time |
7-8.DC.a.3 | recognize and discuss how inappropriate technology use affects themselves and others |
7-8.DC.a.4 | demonstrate an understanding of, and a commitment to, factfulness, ethical behaviour, and personal privacy and safety |
7-8.DC.a.5 | explain how physical and digital security measures protect information, privacy |
7-8.DC.a.6 | describe pros and cons of allowing information to be public and keeping information private and secure |
7-8.DC.a.7 | manage their personal data to maintain digital privacy and security and are aware of data-collection technology, phishing and social engineering |
7-8.DC.b.1 | identify and explore the ethics implications behind techniques of mass media, popular culture, influencers and digital platforms |
7-8.DC.b.2 | cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world |
7-8.DC.b.3 | will investigate how decisions around the future use of technology can have unintended or unexpected consequences |
7-8.DC.b.4 | demonstrate an understanding of and model respect for the rights and obligations of using and sharing intellectual property, including simple citations |
7-8.DC.c.1 | customize their learning environments in ways that support their learning process |
7-8.DC.c.3 | use technology to seek feedback that informs and improves their practice |
7-8.DC.c.4 | students will demonstrate the ability to make informed decisions around the selection, management, and use of available technology and digital resources to enhance their learning |
7-8.DC.c.5 | contribute and participate using digital tools to project teams, assuming various roles and responsibilities to work effectively toward a common goal |
7-8.DC.c.6 | demonstrate the ability to choose, use and troubleshoot current technologies |
7-8.DC.d.1 | explore local and global issues and use collaborative technologies to work with others to investigate solutions |
7-8.DC.d.2 | bias and accessibility in the design of existing technologies |
7-8.DC.d.3 | brainstorm and create ways to improve the accessibility and usability of technology products for the diverse needs and wants of users |
7-8.DC.d.4 | identify and evaluate digital technologies and devices that have changed the world, and express how they influence, and are influenced by, cultural practices |
7-8.DT.a.1 | recognize the role of digital technologies and medium chosen to communicate a theme or message |
7-8.DT.a.2 | critically evaluate how style, form, source, influence the accessibility, validity and meaning of information |
7-8.DT.a.3 | critically assess the quality, comprehensiveness, biases, and perspectives of print, media and electronic resources for use in their curricular studies |
7-8.DT.a.4 | plan and employ effective research strategies to locate information and other resources |
7-8.DT.a.5 | exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems |
7-8.DT.a.6 | build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions |
7-8.DT.b.1 | will be expected to communicate, information and ideas effectively to intended audiences using a variety of digital tools |
7-8.DT.b.2 | use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints |
7-8.DT.c.1 | create and manipulate sound, images and video, using digital equipment and editing, to represent their learning for particular audiences and purposes |
7-8.DT.c.2 | develop effective multimedia presentations, with increasing confidence, efficiency and independence to effectively communicate a message or idea |
7-8.DT.c.3 | understand and demonstrate how to choose the most effective tool for the intended audience |
7-8.DT.c.4 | plan, develop, test and refine prototypes as part of a design process |
7-8.DT.c.5 | use grade-appropriate digital tools to plan, organize and create products both individually and collaboratively |
7-8.CTTF.a.1 | use grade appropriate ICT terminology |
7-8.CTTF.a.2 | expected to use grade appropriate technology skills |
7-8.CTTF.b.1 | compare and refine multiple programs for the same task and determine which is the most appropriate |
7-8.CTTF.b.2 | decompose/deconstruct break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving |
7-8.CTTF.b.3 | collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decisionmaking |
7-8.CTTF.c.1 | create code as part of a solution to a real world problem |
7-8.CTTF.c.2 | create programs that include sequences, events, loops, conditionals, functions and variables and perform operations on their values |
7-8.CTTF.c.3 | modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features |
7-8.CTTF.c.4 | debug (identify and fix) errors in an algorithm or program that includes sequences, loops, events, conditions, functions or variables |
7-8.CTTF.c.5 | communicate functionality and rationale using commenting during program development |