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Standards Mapping

for Louisiana K-5 Student Standards for Computer Science

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32

Standards in this Framework

32

Standards Mapped

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Mapped to Course

Standard Lessons
E.CS.1A.
Identify and select the appropriate hardware to complete computing tasks
  1. Kindergarten Computer Science
  2. 8.1 Computer Basics: Introduction
  3. 8.2 Mouse Practice
  4. 8.3 Keyboard Introduction
  5. 1st Grade Computer Science
  6. 8.1 Computer Basics: Exploration
  7. 2nd Grade Computer Science
  8. 6.1 Computer Basics: Connections
  9. 3rd Grade Computer Science
  10. 9.1 Introduction to Computing Systems
  11. Kindergarten Digital Literacy & AI
  12. 1.2 Mouse Practice
  13. 1.3 Keyboard Introduction
  14. 4.1 Computer Basics: Introduction
  15. 1st Grade Digital Literacy & AI
  16. 4.2 Computer Basics: Exploration
  17. 2nd Grade Digital Literacy & AI
  18. 4.1 Computer Basics: Connections
  19. 3rd Grade Digital Literacy & AI
  20. 4.1 Introduction to Computing Systems
  21. 4th Grade Digital Literacy & AI
  22. 4.2 Exploring Computing Systems
  23. 5th Grade Digital Literacy & AI
  24. 4.2 Practicing with Computing Systems
E.CS.1B.
Identify and select the appropriate software to complete computing tasks.
  1. 3rd Grade Computer Science
  2. 9.1 Introduction to Computing Systems
  3. Kindergarten Digital Literacy & AI
  4. 5.1 Types of Software
  5. 1st Grade Digital Literacy & AI
  6. 5.1 Introduction to Word Processing
  7. 5.2 Introduction to Presentations
  8. 5.3 Introduction to Spreadsheets
  9. 2nd Grade Digital Literacy & AI
  10. 5.1 Exploring Word Processing
  11. 5.2 Exploring Spreadsheets
  12. 5.3 Exploring Presentations
  13. 3rd Grade Digital Literacy & AI
  14. 4.1 Introduction to Computing Systems
  15. 5.1 Introduction to Productivity Software
  16. 5.3 Introduction to Google Slidesâ„¢
  17. 5.4 Introduction to Microsoft PowerPointâ„¢
  18. 4th Grade Digital Literacy & AI
  19. 4.2 Exploring Computing Systems
  20. 5.1 Productivity Software Inquiry Project
  21. 5th Grade Digital Literacy & AI
  22. 4.2 Practicing with Computing Systems
E.CS.1C.
Evaluate hardware and software types to meet users’ needs in completing various computing tasks.
  1. 1st Grade Computer Science
  2. 8.1 Computer Basics: Exploration
  3. 2nd Grade Computer Science
  4. 6.1 Computer Basics: Connections
  5. 3rd Grade Computer Science
  6. 9.1 Introduction to Computing Systems
  7. Kindergarten Digital Literacy & AI
  8. 5.1 Types of Software
  9. 1st Grade Digital Literacy & AI
  10. 4.2 Computer Basics: Exploration
  11. 5.1 Introduction to Word Processing
  12. 5.2 Introduction to Presentations
  13. 5.3 Introduction to Spreadsheets
  14. 2nd Grade Digital Literacy & AI
  15. 4.1 Computer Basics: Connections
  16. 5.1 Exploring Word Processing
  17. 5.2 Exploring Spreadsheets
  18. 5.3 Exploring Presentations
  19. 3rd Grade Digital Literacy & AI
  20. 4.1 Introduction to Computing Systems
  21. 5.1 Introduction to Productivity Software
  22. 4th Grade Digital Literacy & AI
  23. 4.2 Exploring Computing Systems
  24. 5th Grade Digital Literacy & AI
  25. 4.2 Practicing with Computing Systems
E.CS.2A.
Propose potential ways to address computing problems using appropriate hardware and software
  1. Kindergarten Computer Science
  2. 8.1 Computer Basics: Introduction
  3. 1st Grade Computer Science
  4. 8.1 Computer Basics: Exploration
  5. 2nd Grade Computer Science
  6. 6.1 Computer Basics: Connections
  7. 3rd Grade Computer Science
  8. 9.1 Introduction to Computing Systems
  9. Kindergarten Digital Literacy & AI
  10. 4.1 Computer Basics: Introduction
  11. 1st Grade Digital Literacy & AI
  12. 4.2 Computer Basics: Exploration
  13. 2nd Grade Digital Literacy & AI
  14. 4.1 Computer Basics: Connections
  15. 3rd Grade Digital Literacy & AI
  16. 4.1 Introduction to Computing Systems
  17. 4th Grade Digital Literacy & AI
  18. 4.2 Exploring Computing Systems
  19. 5th Grade Digital Literacy & AI
  20. 4.2 Practicing with Computing Systems
E.NI.1A.
Explain how networks connect computers to other computing systems and the internet.
  1. 2nd Grade Computer Science
  2. 6.3 Exploring Computer Networks
  3. 4th Grade Computer Science
  4. 8.4 Networks, Packets, and the Internet
  5. Kindergarten Digital Literacy & AI
  6. 4.2 Using Networks to Connect
  7. 1st Grade Digital Literacy & AI
  8. 4.3 Networks and the Internet
  9. 2nd Grade Digital Literacy & AI
  10. 4.3 Exploring Computer Networks
  11. 3rd Grade Digital Literacy & AI
  12. 4.2 Modeling Network Connections
  13. 4th Grade Digital Literacy & AI
  14. 4.1 Networks, Packets, and the Internet
E.NI.2A.
Describe personally identifiable information (PII) and identify practices for when and where sharing PII is appropriate.
  1. 1st Grade Computer Science
  2. 8.2 Keeping Information Safe
  3. 3rd Grade Computer Science
  4. 9.2 Digital Identity
  5. 9.3 Strong Usernames and Passwords
  6. Kindergarten Digital Literacy & AI
  7. 4.3 Keeping Information Safe
  8. 1st Grade Digital Literacy & AI
  9. 2.2 Positive Online Behavior
  10. 2nd Grade Digital Literacy & AI
  11. 2.2 Password Protectors
E.NI.2B.
Identify ways to maintain data security when using networks.
  1. 3rd Grade Computer Science
  2. 9.3 Strong Usernames and Passwords
  3. 4th Grade Computer Science
  4. 8.2 Scout's Cybersecurity Adventure: Part 1
  5. 8.3 Scout's Cybersecurity Adventure: Part 2
  6. 2nd Grade Digital Literacy & AI
  7. 2.2 Password Protectors
  8. 3rd Grade Digital Literacy & AI
  9. 4.3 Cybersecurity Introduction
  10. 4th Grade Digital Literacy & AI
  11. 4.3 Online Risks & Protection
  12. 5th Grade Digital Literacy & AI
  13. 4.3 Cybersecurity & Privacy
  14. 4.4 Cybersecurity Policies and Laws
  15. 4.5 Scout’s Cryptography Escape Room
E.DA.1A.
Organize and present data visually to highlight relationships and support claims.
  1. 5th Grade Computer Science
  2. 8.3 Research: Informational Programs
  3. Kindergarten Digital Literacy & AI
  4. 6.1 What Can Data Tell Us?
  5. 2nd Grade Digital Literacy & AI
  6. 6.1 Data Explorers
  7. 3rd Grade Digital Literacy & AI
  8. 6.3 Inquiry Project: Survey Bar Graph
  9. 4th Grade Digital Literacy & AI
  10. 5.1 Productivity Software Inquiry Project
  11. 6.1 Inquiry Project: Data Bar Graph
  12. 5th Grade Digital Literacy & AI
  13. 6.1 Inquiry Project: Line Graph
E.DA.1B.
Classify types of data and describe the attributes used to sort data.
  1. 2nd Grade Digital Literacy & AI
  2. 6.1 Data Explorers
E.DA.2A.
Select the appropriate data collection tool and technique to gather data to support a claim or communicate information.
  1. 5th Grade Computer Science
  2. 8.3 Research: Informational Programs
  3. Kindergarten Digital Literacy & AI
  4. 6.1 What Can Data Tell Us?
E.DA.2B.
Describe and collect data utilizing the appropriate units of measure and discuss how data format impacts a computing system.
  1. 5th Grade Computer Science
  2. 8.3 Research: Informational Programs
E.DA.3A.
Compare and contrast ways to store data using technology.
  1. 4th Grade Digital Literacy & AI
  2. 6.3 File Management and Data in Action
E.DA.3B.
Explain how to save and name data, search for data, retrieve data, modify data, and delete data using a computing device.
  1. 5th Grade Computer Science
  2. 8.3 Research: Informational Programs
  3. Kindergarten Digital Literacy & AI
  4. 6.2 Introduction to Data Storage and Files
  5. 1st Grade Digital Literacy & AI
  6. 6.2 Data Storage and Files Practice
  7. 4th Grade Digital Literacy & AI
  8. 6.3 File Management and Data in Action
E.DA.4A.
Organize and present data visually in at least three ways to highlight relationships and evaluate a claim.
  1. 2nd Grade Computer Science
  2. 6.5 Advanced Data and Programming
  3. 4th Grade Computer Science
  4. 8.6 Programming and Data Project
  5. 2nd Grade Digital Literacy & AI
  6. 6.1 Data Explorers
  7. 3rd Grade Digital Literacy & AI
  8. 5.5 Introduction to Google Sheetsâ„¢
  9. 5.6 Introduction to Microsoft Excelâ„¢
  10. 6.3 Inquiry Project: Survey Bar Graph
  11. 4th Grade Digital Literacy & AI
  12. 5.1 Productivity Software Inquiry Project
  13. 6.1 Inquiry Project: Data Bar Graph
  14. 5th Grade Digital Literacy & AI
  15. 6.1 Inquiry Project: Line Graph
E.DA.4B.
Evaluate data quality and clean data when indicated using the criteria of validity, accuracy, completeness, consistency, and uniformity.
  1. 3rd Grade Digital Literacy & AI
  2. 5.5 Introduction to Google Sheetsâ„¢
  3. 5.6 Introduction to Microsoft Excelâ„¢
  4. 6.1 Data Detectives
  5. 4th Grade Digital Literacy & AI
  6. 5.1 Productivity Software Inquiry Project
  7. 6.2 Data Investigators
E.DA.5A.
Utilize data to create models, answer investigative questions, and make predictions.
  1. 3rd Grade Computer Science
  2. 9.4 What Can I Use Online?
  3. 5th Grade Computer Science
  4. 8.3 Research: Informational Programs
  5. Kindergarten Digital Literacy & AI
  6. 6.1 What Can Data Tell Us?
  7. 2nd Grade Digital Literacy & AI
  8. 6.1 Data Explorers
  9. 3rd Grade Digital Literacy & AI
  10. 3.1 What Can I Use Online?
  11. 6.1 Data Detectives
  12. 6.3 Inquiry Project: Survey Bar Graph
  13. 4th Grade Digital Literacy & AI
  14. 3.1 Give Credit When You Use It
  15. 5.1 Productivity Software Inquiry Project
  16. 6.1 Inquiry Project: Data Bar Graph
  17. 6.2 Data Investigators
  18. 5th Grade Digital Literacy & AI
  19. 3.1 Use and Search the Right Way
  20. 6.1 Inquiry Project: Line Graph
E.DA.5B.
Analyze data for patterns and relationships.
  1. 1st Grade Computer Science
  2. 8.4 Basic Data and Programming
  3. 2nd Grade Computer Science
  4. 6.4 Data Patterns and Predictions
  5. 6.5 Advanced Data and Programming
  6. 5th Grade Computer Science
  7. 8.3 Research: Informational Programs
  8. Kindergarten Digital Literacy & AI
  9. 6.1 What Can Data Tell Us?
  10. 1st Grade Digital Literacy & AI
  11. 6.1 Basic Data and Programming
  12. 2nd Grade Digital Literacy & AI
  13. 6.1 Data Explorers
  14. 6.2 Data Patterns and Predictions
  15. 3rd Grade Digital Literacy & AI
  16. 6.1 Data Detectives
  17. 6.3 Inquiry Project: Survey Bar Graph
  18. 4th Grade Digital Literacy & AI
  19. 5.1 Productivity Software Inquiry Project
  20. 6.1 Inquiry Project: Data Bar Graph
  21. 6.2 Data Investigators
  22. 5th Grade Digital Literacy & AI
  23. 6.1 Inquiry Project: Line Graph
E.AP.1A.
Create clearly named variables representing different data types and perform operations on the variables’ values.
  1. 3rd Grade Computer Science
  2. 6.2 Introduction to Comparison Operators
  3. 6.3 I-Spy with Lists
  4. 6.4 Race Track Game
  5. 8.1 Digital Pet Project
  6. 4th Grade Computer Science
  7. 5.1 Pong Game
  8. 5.2 Scout's Quest: Variables
  9. 5.4 Lists: Spelling Bee
  10. 6.1 Introduction to Clones
  11. 7.1 Program an AI Chatbot
  12. 7.2 Click-a-Mole
  13. 7.3 Designing Solutions for Accessibility
  14. 5th Grade Computer Science
  15. 4.3 Operators: Coin Flip
  16. 5.1 Variables in Dance
  17. 5.2 Game Mechanics with Comparison Operators
  18. 5.3 Lists: Shopping with Scout
  19. 5.4 Pinball Game Project
  20. 6.1 Clones: Throwing Acorns Game
  21. 6.3 Classes and Objects in Games
  22. 7.1 Game Design Project
  23. 7.2 House Design with Area and Perimeter
  24. 7.3 Design an App
E.AP.1B.
Create, use, and apply an algorithm to complete a task. Compare the results of algorithm usage trials and refine the algorithm.
  1. Kindergarten Computer Science
  2. 1.1 Sequences (Unplugged)
  3. 1.2 Coding Card Game: Sequences
  4. 1.3 Coding Card Game: Sequences 2
  5. 1.4 Acting with Events
  6. 1.5 Computational Thinking: Morning Routines
  7. 1.6 Unplugged Introduction to ScratchJr: Part 1
  8. 1.7 Unplugged Introduction to ScratchJr: Part 2
  9. 3.3 Sequences: Snowball Fight
  10. 3.4 Events: Submarine Sequences
  11. 3.5 Weather and Seasons
  12. 3.6 Introduction to Show and Hide Blocks
  13. 3.8 Growing Garden
  14. 4.3 Using the Go To Page Block
  15. 5.1 Introduction to Speed Blocks
  16. 5.3 Transportation Speeds and Sounds
  17. 5.4 All About Me!
  18. 6.1 Loops
  19. 1st Grade Computer Science
  20. 1.8 Computational Thinking: Evening Routines
  21. 2.1 Drawing Tools: Nature Walk
  22. 2.2 Events
  23. 2.3 Sequences: Digital Responsibilities
  24. 2.5 Grow and Shrink Blocks in Motion
  25. 2.6 Introduction to the Wait Block
  26. 3.4 Loops: Catching Butterflies
  27. 3.6 Forever Loop Dance Party
  28. 4.1 Introduction to Message Events
  29. 7.1 About Me Project
  30. 2nd Grade Computer Science
  31. 1.3 Events
  32. 1.5 Forever Loop Dance Party
  33. 1.6 Introduction to Message Events
  34. 1.7 Computational Thinking: School Day Routines
  35. 4.6 Original Story Animations - Fiction Story
  36. 5.1 Code Block Review
  37. 5.5 Design an Adventure Game
  38. 6.6 Choice Research
  39. 3rd Grade Computer Science
  40. 4.4 Loops: Falling Objects
  41. 4th Grade Computer Science
  42. 2.2 Creating Algorithms
  43. 2nd Grade Digital Literacy & AI
  44. 3.1 Choice Research
E.AP.2.
Define what a control structure is and create programs that include sequences, conditionals, events, and loops.
  1. Kindergarten Computer Science
  2. 1.2 Coding Card Game: Sequences
  3. 1.3 Coding Card Game: Sequences 2
  4. 1.6 Unplugged Introduction to ScratchJr: Part 1
  5. 1.7 Unplugged Introduction to ScratchJr: Part 2
  6. 3.2 Introduction to Events
  7. 3.3 Sequences: Snowball Fight
  8. 3.4 Events: Submarine Sequences
  9. 3.5 Weather and Seasons
  10. 3.6 Introduction to Show and Hide Blocks
  11. 3.8 Growing Garden
  12. 5.1 Introduction to Speed Blocks
  13. 5.2 Animal Sounds
  14. 5.3 Transportation Speeds and Sounds
  15. 5.4 All About Me!
  16. 5.6 Bowling Game
  17. 6.1 Loops
  18. 6.2 Loops: Frog and Rabbit
  19. 6.3 Forever Loops: Fireworks
  20. 6.4 Loops: Play in the Park
  21. 7.1 Chicken Crossing Game
  22. 7.2 Wildlife Scene Project
  23. 1st Grade Computer Science
  24. 2.2 Events
  25. 2.3 Sequences: Digital Responsibilities
  26. 2.5 Grow and Shrink Blocks in Motion
  27. 2.8 Careers in CS: Fashion-Retail
  28. 3.1 Coding Card Game: Loops
  29. 3.2 Coding Card Game: Loops 2
  30. 3.3 Introduction to Repeat Loops
  31. 3.4 Loops: Catching Butterflies
  32. 3.5 Loops: Predator and Prey
  33. 3.6 Forever Loop Dance Party
  34. 4.1 Introduction to Message Events
  35. 4.2 Message Events: Simon Says
  36. 4.4 Create an Original Story Animation
  37. 4.5 Speed Block: Bouncy Ball
  38. 4.6 Garden Project
  39. 5.1 Pages: Create a Tapping Game
  40. 5.2 Create a Mini Golf Game
  41. 5.4 Digital Greeting Card
  42. 6.1 Grid: Solving Mazes
  43. 6.2 End Block: Program a Race
  44. 6.3 Grid: Arctic Animation
  45. 7.1 About Me Project
  46. 7.2 River Crossing Game
  47. 2nd Grade Computer Science
  48. 1.3 Events
  49. 1.4 Introduction to Repeat Loops
  50. 1.5 Forever Loop Dance Party
  51. 1.6 Introduction to Message Events
  52. 2.4 Careers in CS: Litter Free Communities
  53. 3.1 Message Events: Scout Plays in the Forest
  54. 3.2 Programming a Cycle
  55. 3.3 Pages: Scout's Travels
  56. 4.3 Making a Timer
  57. 4.4 Two-Step Dance & Feedback
  58. 4.5 Algorithms: Connecting a Path
  59. 4.6 Original Story Animations - Fiction Story
  60. 5.1 Code Block Review
  61. 5.2 Racing Game
  62. 5.3 Moving Targets Game
  63. 5.4 Maze Game Project
  64. 5.5 Design an Adventure Game
  65. 6.5 Advanced Data and Programming
  66. 6.6 Choice Research
  67. 7.1 Coding Card Game: Conditionals
  68. 7.2 Coding Card Game: Conditionals 2
  69. 7.4 From CodeHopJr to CodeHop Blocks
  70. 7.5 ScratchJr to Scratch: Events and Loops
  71. 3rd Grade Computer Science
  72. 2.6 Scratch Drawing Tools
  73. 3.2 Events
  74. 3.3 Costumes, Backdrops, and Animations
  75. 3.4 Broadcast Messages: Marco Polo
  76. 3.5 Creative Storytelling
  77. 4.1 Loops
  78. 4.3 Animating Poetry
  79. 4.4 Loops: Falling Objects
  80. 5.1 Introduction to Conditionals
  81. 5.2 Conditionals: Color Sense
  82. 5.3 Conditionals: Changing Effects
  83. 5.4 Complex Conditionals: Balloon Game
  84. 5.5 Platform Game Design
  85. 6.1 Variables
  86. 6.2 Introduction to Comparison Operators
  87. 6.3 I-Spy with Lists
  88. 6.4 Race Track Game
  89. 7.1 Introduction to Functions
  90. 7.2 Functions Dance Project
  91. 8.1 Digital Pet Project
  92. 4th Grade Computer Science
  93. 1.2 Introduction to Computer Science and Scratch
  94. 1.3 Drawing Tools: Sea Creatures
  95. 2.1 Events: Dot in Space
  96. 2.2 Creating Algorithms
  97. 2.3 Pair Programming: Create a Band
  98. 2.4 Broadcast Messages: Tell a Joke
  99. 2.6 Choose Your Own Path: Elements of Culture
  100. 3.1 Loops: Catch the Ball
  101. 4.1 Game Effects
  102. 4.3 Conditionals: Underwater Exploration
  103. 4.4 Create a Drawing App
  104. 4.5 Scout's Quest: Conditionals
  105. 4.6 Complex Conditionals: Chase the Star
  106. 5.1 Pong Game
  107. 5.2 Scout's Quest: Variables
  108. 5.3 Conditionals: Flying Bird
  109. 5.4 Lists: Spelling Bee
  110. 6.1 Introduction to Clones
  111. 6.3 Scout's Quest: Functions with Boolean Inputs
  112. 6.4 Scout's Quest: Functions with Number Inputs
  113. 6.5 Flower Garden Functions Project
  114. 7.1 Program an AI Chatbot
  115. 7.2 Click-a-Mole
  116. 7.3 Designing Solutions for Accessibility
  117. 5th Grade Computer Science
  118. 1.2 Introduction to Computer Science and Scratch
  119. 1.4 Drawing Tools: Sea Creatures
  120. 2.1 Events: Traveling with Scout
  121. 3.1 Creating Turtle Graphics
  122. 4.1 Conditionals: Mazes
  123. 4.2 Plan a Quest
  124. 4.3 Operators: Coin Flip
  125. 5.1 Variables in Dance
  126. 5.2 Game Mechanics with Comparison Operators
  127. 5.3 Lists: Shopping with Scout
  128. 5.4 Pinball Game Project
  129. 6.1 Clones: Throwing Acorns Game
  130. 6.2 Clones in Games
  131. 6.3 Classes and Objects in Games
  132. 7.1 Game Design Project
  133. 7.2 House Design with Area and Perimeter
  134. 7.3 Design an App
  135. 1st Grade Digital Literacy & AI
  136. 2.3 Careers in CS: Litter Free Communities
  137. 2nd Grade Digital Literacy & AI
  138. 2.4 Careers in CS: Fashion-Retail
  139. 3.1 Choice Research
  140. 3rd Grade Digital Literacy & AI
  141. 1.2 Introduction to Computer Science and Scratch
  142. 4th Grade Digital Literacy & AI
  143. 1.2 Introduction to Computer Science and Scratch
  144. 5th Grade Digital Literacy & AI
  145. 1.2 Introduction to Computer Science and Scratch
  146. 2.2 Careers in CS: Mobile Apps
E.AP.3A.
Define and apply decomposition to a complex problem in order to create smaller subproblems that can be solved through step-by-step instructions
  1. Kindergarten Computer Science
  2. 1.1 Sequences (Unplugged)
  3. 1.6 Unplugged Introduction to ScratchJr: Part 1
  4. 1.7 Unplugged Introduction to ScratchJr: Part 2
  5. 3.3 Sequences: Snowball Fight
  6. 3.4 Events: Submarine Sequences
  7. 4.3 Using the Go To Page Block
  8. 5.1 Introduction to Speed Blocks
  9. 5.3 Transportation Speeds and Sounds
  10. 5.4 All About Me!
  11. 5.5 Debugging: Events and Motion
  12. 5.6 Bowling Game
  13. 6.1 Loops
  14. 6.2 Loops: Frog and Rabbit
  15. 6.3 Forever Loops: Fireworks
  16. 6.4 Loops: Play in the Park
  17. 7.2 Wildlife Scene Project
  18. 1st Grade Computer Science
  19. 2.2 Events
  20. 2.5 Grow and Shrink Blocks in Motion
  21. 2.7 Introduction to Debugging
  22. 2.8 Careers in CS: Fashion-Retail
  23. 3.3 Introduction to Repeat Loops
  24. 3.6 Forever Loop Dance Party
  25. 4.1 Introduction to Message Events
  26. 4.2 Message Events: Simon Says
  27. 4.3 Debugging
  28. 4.5 Speed Block: Bouncy Ball
  29. 6.1 Grid: Solving Mazes
  30. 6.2 End Block: Program a Race
  31. 7.1 About Me Project
  32. 2nd Grade Computer Science
  33. 1.3 Events
  34. 1.4 Introduction to Repeat Loops
  35. 1.5 Forever Loop Dance Party
  36. 1.6 Introduction to Message Events
  37. 2.1 Debugging: Events and Sequences
  38. 2.2 Introduction to the Grid
  39. 2.4 Careers in CS: Litter Free Communities
  40. 3.1 Message Events: Scout Plays in the Forest
  41. 3.2 Programming a Cycle
  42. 4.2 Debugging: Message Events and Loops
  43. 4.3 Making a Timer
  44. 4.6 Original Story Animations - Fiction Story
  45. 5.3 Moving Targets Game
  46. 5.5 Design an Adventure Game
  47. 6.5 Advanced Data and Programming
  48. 3rd Grade Computer Science
  49. 2.2 Scout's Programming Expedition: Part 1
  50. 2.3 Scout's Programming Expedition Part 2
  51. 2.4 Scout's Programming Expedition Part 3
  52. 2.5 Scout's Programming Expedition Part 4
  53. 3.1 Sequences: Parallel Programming
  54. 3.4 Broadcast Messages: Marco Polo
  55. 4.3 Animating Poetry
  56. 7.2 Functions Dance Project
  57. 8.1 Digital Pet Project
  58. 9.5 CS Innovators: Grace Hopper
  59. 4th Grade Computer Science
  60. 2.1 Events: Dot in Space
  61. 2.2 Creating Algorithms
  62. 2.3 Pair Programming: Create a Band
  63. 2.4 Broadcast Messages: Tell a Joke
  64. 2.6 Choose Your Own Path: Elements of Culture
  65. 4.2 Create a Maze
  66. 6.4 Scout's Quest: Functions with Number Inputs
  67. 6.5 Flower Garden Functions Project
  68. 7.3 Designing Solutions for Accessibility
  69. 5th Grade Computer Science
  70. 2.1 Events: Traveling with Scout
  71. 2.3 CS Innovators Research Project
  72. 3.1 Creating Turtle Graphics
  73. 4.2 Plan a Quest
  74. 4.3 Operators: Coin Flip
  75. 5.2 Game Mechanics with Comparison Operators
  76. 5.4 Pinball Game Project
  77. 6.2 Clones in Games
  78. 6.3 Classes and Objects in Games
  79. 7.1 Game Design Project
  80. 7.2 House Design with Area and Perimeter
  81. 7.3 Design an App
  82. 1st Grade Digital Literacy & AI
  83. 2.3 Careers in CS: Litter Free Communities
  84. 2nd Grade Digital Literacy & AI
  85. 2.4 Careers in CS: Fashion-Retail
  86. 3rd Grade Digital Literacy & AI
  87. 2.3 Careers in CS: Health and Fitness
  88. 4th Grade Digital Literacy & AI
  89. 2.2 CS Innovators: Grace Hopper
  90. 2.3 Careers in CS: Major League Baseball
  91. 5th Grade Digital Literacy & AI
  92. 3.2 CS Innovators Research Project
E.AP.3B.
Modify, remix, or incorporate parts of an existing problem’s solution to develop something new or add more advanced features to a program.
  1. 2nd Grade Computer Science
  2. 4.4 Two-Step Dance & Feedback
  3. 3rd Grade Computer Science
  4. 4.3 Animating Poetry
  5. 4.4 Loops: Falling Objects
  6. 4.5 Remixing Programs
  7. 7.2 Functions Dance Project
  8. 8.1 Digital Pet Project
  9. 4th Grade Computer Science
  10. 2.6 Choose Your Own Path: Elements of Culture
  11. 4.1 Game Effects
  12. 8.5 Giving Credit Through Attributions
  13. 5th Grade Computer Science
  14. 3.2 Animation Loops Project
  15. 4.2 Plan a Quest
  16. 5.2 Game Mechanics with Comparison Operators
  17. 6.2 Clones in Games
  18. 6.3 Classes and Objects in Games
  19. 5th Grade Digital Literacy & AI
  20. 2.2 Careers in CS: Mobile Apps
E.AP.4A
Create a simple program to achieve a goal with expected outcomes.
  1. Kindergarten Computer Science
  2. 1.2 Coding Card Game: Sequences
  3. 1.3 Coding Card Game: Sequences 2
  4. 1.6 Unplugged Introduction to ScratchJr: Part 1
  5. 1.7 Unplugged Introduction to ScratchJr: Part 2
  6. 3.2 Introduction to Events
  7. 3.3 Sequences: Snowball Fight
  8. 3.4 Events: Submarine Sequences
  9. 3.5 Weather and Seasons
  10. 3.6 Introduction to Show and Hide Blocks
  11. 3.8 Growing Garden
  12. 5.1 Introduction to Speed Blocks
  13. 5.2 Animal Sounds
  14. 5.3 Transportation Speeds and Sounds
  15. 5.4 All About Me!
  16. 5.6 Bowling Game
  17. 6.1 Loops
  18. 6.2 Loops: Frog and Rabbit
  19. 6.3 Forever Loops: Fireworks
  20. 6.4 Loops: Play in the Park
  21. 7.1 Chicken Crossing Game
  22. 7.2 Wildlife Scene Project
  23. 1st Grade Computer Science
  24. 2.2 Events
  25. 2.3 Sequences: Digital Responsibilities
  26. 2.5 Grow and Shrink Blocks in Motion
  27. 2.8 Careers in CS: Fashion-Retail
  28. 3.1 Coding Card Game: Loops
  29. 3.2 Coding Card Game: Loops 2
  30. 3.3 Introduction to Repeat Loops
  31. 3.4 Loops: Catching Butterflies
  32. 3.5 Loops: Predator and Prey
  33. 3.6 Forever Loop Dance Party
  34. 4.1 Introduction to Message Events
  35. 4.2 Message Events: Simon Says
  36. 4.4 Create an Original Story Animation
  37. 4.5 Speed Block: Bouncy Ball
  38. 4.6 Garden Project
  39. 5.1 Pages: Create a Tapping Game
  40. 5.2 Create a Mini Golf Game
  41. 5.4 Digital Greeting Card
  42. 6.1 Grid: Solving Mazes
  43. 6.2 End Block: Program a Race
  44. 6.3 Grid: Arctic Animation
  45. 7.1 About Me Project
  46. 7.2 River Crossing Game
  47. 8.6 Guided Research
  48. 2nd Grade Computer Science
  49. 1.3 Events
  50. 1.4 Introduction to Repeat Loops
  51. 1.5 Forever Loop Dance Party
  52. 1.6 Introduction to Message Events
  53. 2.4 Careers in CS: Litter Free Communities
  54. 3.1 Message Events: Scout Plays in the Forest
  55. 3.2 Programming a Cycle
  56. 3.3 Pages: Scout's Travels
  57. 4.3 Making a Timer
  58. 4.4 Two-Step Dance & Feedback
  59. 4.5 Algorithms: Connecting a Path
  60. 4.6 Original Story Animations - Fiction Story
  61. 5.1 Code Block Review
  62. 5.2 Racing Game
  63. 5.3 Moving Targets Game
  64. 5.4 Maze Game Project
  65. 5.5 Design an Adventure Game
  66. 6.5 Advanced Data and Programming
  67. 6.6 Choice Research
  68. 7.1 Coding Card Game: Conditionals
  69. 7.2 Coding Card Game: Conditionals 2
  70. 7.4 From CodeHopJr to CodeHop Blocks
  71. 7.5 ScratchJr to Scratch: Events and Loops
  72. 3rd Grade Computer Science
  73. 2.6 Scratch Drawing Tools
  74. 3.2 Events
  75. 3.3 Costumes, Backdrops, and Animations
  76. 3.4 Broadcast Messages: Marco Polo
  77. 3.5 Creative Storytelling
  78. 4.1 Loops
  79. 4.3 Animating Poetry
  80. 4.4 Loops: Falling Objects
  81. 5.1 Introduction to Conditionals
  82. 5.2 Conditionals: Color Sense
  83. 5.3 Conditionals: Changing Effects
  84. 5.4 Complex Conditionals: Balloon Game
  85. 5.5 Platform Game Design
  86. 6.1 Variables
  87. 6.2 Introduction to Comparison Operators
  88. 6.3 I-Spy with Lists
  89. 6.4 Race Track Game
  90. 7.1 Introduction to Functions
  91. 7.2 Functions Dance Project
  92. 8.1 Digital Pet Project
  93. 4th Grade Computer Science
  94. 1.2 Introduction to Computer Science and Scratch
  95. 1.3 Drawing Tools: Sea Creatures
  96. 2.1 Events: Dot in Space
  97. 2.2 Creating Algorithms
  98. 2.3 Pair Programming: Create a Band
  99. 2.4 Broadcast Messages: Tell a Joke
  100. 2.6 Choose Your Own Path: Elements of Culture
  101. 3.1 Loops: Catch the Ball
  102. 4.1 Game Effects
  103. 4.3 Conditionals: Underwater Exploration
  104. 4.4 Create a Drawing App
  105. 4.5 Scout's Quest: Conditionals
  106. 4.6 Complex Conditionals: Chase the Star
  107. 5.1 Pong Game
  108. 5.2 Scout's Quest: Variables
  109. 5.3 Conditionals: Flying Bird
  110. 5.4 Lists: Spelling Bee
  111. 6.1 Introduction to Clones
  112. 6.3 Scout's Quest: Functions with Boolean Inputs
  113. 6.4 Scout's Quest: Functions with Number Inputs
  114. 6.5 Flower Garden Functions Project
  115. 7.1 Program an AI Chatbot
  116. 7.2 Click-a-Mole
  117. 7.3 Designing Solutions for Accessibility
  118. 5th Grade Computer Science
  119. 1.2 Introduction to Computer Science and Scratch
  120. 1.4 Drawing Tools: Sea Creatures
  121. 2.1 Events: Traveling with Scout
  122. 3.1 Creating Turtle Graphics
  123. 4.1 Conditionals: Mazes
  124. 4.2 Plan a Quest
  125. 4.3 Operators: Coin Flip
  126. 5.1 Variables in Dance
  127. 5.2 Game Mechanics with Comparison Operators
  128. 5.3 Lists: Shopping with Scout
  129. 5.4 Pinball Game Project
  130. 6.1 Clones: Throwing Acorns Game
  131. 6.2 Clones in Games
  132. 6.3 Classes and Objects in Games
  133. 7.1 Game Design Project
  134. 7.2 House Design with Area and Perimeter
  135. 7.3 Design an App
  136. 1st Grade Digital Literacy & AI
  137. 2.3 Careers in CS: Litter Free Communities
  138. 3.1 Guided Research
  139. 2nd Grade Digital Literacy & AI
  140. 2.4 Careers in CS: Fashion-Retail
  141. 3.1 Choice Research
  142. 3rd Grade Digital Literacy & AI
  143. 1.2 Introduction to Computer Science and Scratch
  144. 4th Grade Digital Literacy & AI
  145. 1.2 Introduction to Computer Science and Scratch
  146. 5th Grade Digital Literacy & AI
  147. 1.2 Introduction to Computer Science and Scratch
E.AP.4B.
Test and debug a program or algorithm to ensure the program produces the intended outcome.
  1. Kindergarten Computer Science
  2. 3.3 Sequences: Snowball Fight
  3. 3.4 Events: Submarine Sequences
  4. 5.5 Debugging: Events and Motion
  5. 5.6 Bowling Game
  6. 6.1 Loops
  7. 7.1 Chicken Crossing Game
  8. 7.2 Wildlife Scene Project
  9. 1st Grade Computer Science
  10. 2.2 Events
  11. 2.7 Introduction to Debugging
  12. 3.3 Introduction to Repeat Loops
  13. 3.6 Forever Loop Dance Party
  14. 4.3 Debugging
  15. 4.4 Create an Original Story Animation
  16. 4.5 Speed Block: Bouncy Ball
  17. 4.6 Garden Project
  18. 6.1 Grid: Solving Mazes
  19. 6.2 End Block: Program a Race
  20. 7.2 River Crossing Game
  21. 2nd Grade Computer Science
  22. 1.3 Events
  23. 1.4 Introduction to Repeat Loops
  24. 1.5 Forever Loop Dance Party
  25. 2.1 Debugging: Events and Sequences
  26. 2.3 Tap-a-Mole Game
  27. 4.2 Debugging: Message Events and Loops
  28. 4.3 Making a Timer
  29. 5.1 Code Block Review
  30. 5.3 Moving Targets Game
  31. 5.4 Maze Game Project
  32. 5.5 Design an Adventure Game
  33. 6.5 Advanced Data and Programming
  34. 3rd Grade Computer Science
  35. 2.2 Scout's Programming Expedition: Part 1
  36. 2.3 Scout's Programming Expedition Part 2
  37. 2.4 Scout's Programming Expedition Part 3
  38. 2.5 Scout's Programming Expedition Part 4
  39. 2.6 Scratch Drawing Tools
  40. 3.1 Sequences: Parallel Programming
  41. 3.3 Costumes, Backdrops, and Animations
  42. 3.4 Broadcast Messages: Marco Polo
  43. 4.1 Loops
  44. 4.2 Debugging: Events and Loops
  45. 4.4 Loops: Falling Objects
  46. 5.5 Platform Game Design
  47. 7.1 Introduction to Functions
  48. 7.2 Functions Dance Project
  49. 8.1 Digital Pet Project
  50. 4th Grade Computer Science
  51. 2.1 Events: Dot in Space
  52. 2.3 Pair Programming: Create a Band
  53. 2.4 Broadcast Messages: Tell a Joke
  54. 2.6 Choose Your Own Path: Elements of Culture
  55. 3.1 Loops: Catch the Ball
  56. 4.2 Create a Maze
  57. 5.1 Pong Game
  58. 5.2 Scout's Quest: Variables
  59. 6.3 Scout's Quest: Functions with Boolean Inputs
  60. 6.4 Scout's Quest: Functions with Number Inputs
  61. 6.5 Flower Garden Functions Project
  62. 7.1 Program an AI Chatbot
  63. 7.2 Click-a-Mole
  64. 7.3 Designing Solutions for Accessibility
  65. 5th Grade Computer Science
  66. 1.3 The Coordinate Plane
  67. 2.1 Events: Traveling with Scout
  68. 2.3 CS Innovators Research Project
  69. 3.1 Creating Turtle Graphics
  70. 3.2 Animation Loops Project
  71. 4.2 Plan a Quest
  72. 4.3 Operators: Coin Flip
  73. 5.1 Variables in Dance
  74. 5.4 Pinball Game Project
  75. 6.2 Clones in Games
  76. 6.3 Classes and Objects in Games
  77. 7.1 Game Design Project
  78. 7.2 House Design with Area and Perimeter
  79. 7.3 Design an App
  80. 3rd Grade Digital Literacy & AI
  81. 2.3 Careers in CS: Health and Fitness
  82. 4th Grade Digital Literacy & AI
  83. 2.3 Careers in CS: Major League Baseball
  84. 5th Grade Digital Literacy & AI
  85. 3.2 CS Innovators Research Project
E.AP.4C.
Collaborate with a team of peers to design, implement, test, and review the stages of program development.
  1. Kindergarten Computer Science
  2. 5.7 Introduction to the Design Process
  3. 1st Grade Computer Science
  4. 2.9 Practicing the Design Process
  5. 2nd Grade Computer Science
  6. 4.7 Exploring the Design Process
  7. 4th Grade Computer Science
  8. 2.3 Pair Programming: Create a Band
E.AP.4D.
Identify intellectual property rights and apply the appropriate attribution when creating or remixing programs.
  1. 1st Grade Computer Science
  2. 8.5 Giving Credit Through Attributions
  3. 8.6 Guided Research
  4. 2nd Grade Computer Science
  5. 4.4 Two-Step Dance & Feedback
  6. 6.6 Choice Research
  7. 3rd Grade Computer Science
  8. 4.5 Remixing Programs
  9. 4th Grade Computer Science
  10. 2.6 Choose Your Own Path: Elements of Culture
  11. 8.5 Giving Credit Through Attributions
  12. Kindergarten Digital Literacy & AI
  13. 3.1 Introduction to Research
  14. 1st Grade Digital Literacy & AI
  15. 3.1 Guided Research
  16. 2nd Grade Digital Literacy & AI
  17. 3.1 Choice Research
  18. 5th Grade Digital Literacy & AI
  19. 3.1 Use and Search the Right Way
E.IC.1.
Describe how computing has changed the ways people live and work.
  1. 1st Grade Computer Science
  2. 2.8 Careers in CS: Fashion-Retail
  3. 5.3 Impacts of Technology in Our World
  4. 2nd Grade Computer Science
  5. 2.4 Careers in CS: Litter Free Communities
  6. 6.1 Computer Basics: Connections
  7. 3rd Grade Computer Science
  8. 9.6 Humans Vs. Machines
  9. 4th Grade Computer Science
  10. 2.5 Technology Timeline
  11. 8.7 Ethical and Responsible Use of Generative AI
  12. 5th Grade Computer Science
  13. 2.3 CS Innovators Research Project
  14. 8.6 AI Products: Ethical and Responsible Choices
  15. Kindergarten Digital Literacy & AI
  16. 2.4 Careers in CS: Spacecraft Design
  17. 1st Grade Digital Literacy & AI
  18. 2.1 Impacts of Computing: Our Community
  19. 2.3 Careers in CS: Litter Free Communities
  20. 7.1 How AI Helps Us
  21. 2nd Grade Digital Literacy & AI
  22. 2.1 Impacts of Computing: Changing World
  23. 2.4 Careers in CS: Fashion-Retail
  24. 4.1 Computer Basics: Connections
  25. 7.1 What Can AI Do?
  26. 3rd Grade Digital Literacy & AI
  27. 2.2 Technology Timeline
  28. 2.3 Careers in CS: Health and Fitness
  29. 7.1 Humans Vs. Machines
  30. 4th Grade Digital Literacy & AI
  31. 2.3 Careers in CS: Major League Baseball
  32. 7.2 Ethical and Responsible Use of Generative AI
  33. 5th Grade Digital Literacy & AI
  34. 3.2 CS Innovators Research Project
  35. 7.2 AI Products: Ethical and Responsible Choices
E.IC.2A.
Identify and describe examples of appropriate versus inappropriate computer communications.
  1. 1st Grade Computer Science
  2. 2.3 Sequences: Digital Responsibilities
  3. 5.3 Impacts of Technology in Our World
  4. 8.3 Responsible Digital Citizens
  5. 4th Grade Computer Science
  6. 8.7 Ethical and Responsible Use of Generative AI
  7. 5th Grade Computer Science
  8. 8.1 Standing Up to Cyberbullying
  9. 8.5 Online Collaboration
  10. 8.6 AI Products: Ethical and Responsible Choices
  11. 1st Grade Digital Literacy & AI
  12. 2.2 Positive Online Behavior
  13. 2nd Grade Digital Literacy & AI
  14. 2.3 Responsible Digital Citizens
  15. 3rd Grade Digital Literacy & AI
  16. 2.6 Introduction to Digital Etiquette and Communication
  17. 4th Grade Digital Literacy & AI
  18. 2.5 Exploring Digital Etiquette and Communication
  19. 2.7 Standing Up to Cyberbullying
  20. 7.2 Ethical and Responsible Use of Generative AI
  21. 5th Grade Digital Literacy & AI
  22. 7.2 AI Products: Ethical and Responsible Choices
E.IC.2B.
Identify examples of cyberbullying with age-appropriate responses.
  1. 1st Grade Computer Science
  2. 8.3 Responsible Digital Citizens
  3. 5th Grade Computer Science
  4. 8.1 Standing Up to Cyberbullying
  5. Kindergarten Digital Literacy & AI
  6. 2.3 Being Kind Online
  7. 2nd Grade Digital Literacy & AI
  8. 2.3 Responsible Digital Citizens
  9. 4th Grade Digital Literacy & AI
  10. 2.7 Standing Up to Cyberbullying
E.IC.3A.
Explain how online actions have real-world consequences and that laws and rules may also apply online.
  1. 1st Grade Computer Science
  2. 8.3 Responsible Digital Citizens
  3. 5th Grade Computer Science
  4. 8.1 Standing Up to Cyberbullying
  5. 1st Grade Digital Literacy & AI
  6. 2.2 Positive Online Behavior
  7. 2nd Grade Digital Literacy & AI
  8. 2.3 Responsible Digital Citizens
  9. 4th Grade Digital Literacy & AI
  10. 2.7 Standing Up to Cyberbullying
  11. 5th Grade Digital Literacy & AI
  12. 4.4 Cybersecurity Policies and Laws
E.IC.3B.
Describe the safe versus unsafe uses of computing systems at age-appropriate levels.
  1. Kindergarten Computer Science
  2. 8.4 Introduction to Responsible Technology Use
  3. 4th Grade Computer Science
  4. 8.3 Scout's Cybersecurity Adventure: Part 2
  5. Kindergarten Digital Literacy & AI
  6. 2.2 Introduction to Responsible Technology Use
  7. 1st Grade Digital Literacy & AI
  8. 4.1 Exploring Responsible Technology Use
  9. 2nd Grade Digital Literacy & AI
  10. 4.2 Practicing Responsible Technology Use
  11. 4th Grade Digital Literacy & AI
  12. 4.3 Online Risks & Protection
  13. 5th Grade Digital Literacy & AI
  14. 4.3 Cybersecurity & Privacy
  15. 4.4 Cybersecurity Policies and Laws
E.IC.3C.
Explain how the school and school system’s computing rules and policies keep students safe.
  1. Kindergarten Computer Science
  2. 8.4 Introduction to Responsible Technology Use
  3. Kindergarten Digital Literacy & AI
  4. 2.2 Introduction to Responsible Technology Use
  5. 1st Grade Digital Literacy & AI
  6. 4.1 Exploring Responsible Technology Use
  7. 2nd Grade Digital Literacy & AI
  8. 4.2 Practicing Responsible Technology Use
  9. 5th Grade Digital Literacy & AI
  10. 4.4 Cybersecurity Policies and Laws