Standards in this Framework
Standard | Lessons |
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K.CS.D.1
With teacher guidance, select and operate an appropriate device to perform a task. |
3D Design: Create a Bubble Wand Keyboard Introduction Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends |
K.CS.HS.1
Use appropriate terminology in identifying and describing the function of common physical components of computing systems. |
Ozobot® Programming 2: More Color Codes Introduction to Kibo® Mouse Practice Keyboard Introduction Ozobot® Timeline Ozobot® Cycle Computer Basics: Introduction |
K.CS.T.1
Discuss basic hardware and software problems. |
Computer Detectives: Computer Problems Computer Basics: Introduction |
K.NI.C.1
Explain that a password helps protect the privacy of information. |
Keeping Information Safe Positive Online Behavior |
K.NI.NCO.1
With teacher guidance, students define computer networks and how they can be used to connect people to other people, places, information, and ideas. |
Using Networks to Connect Exploring Computer Networks |
K.DA.CVT.1
With teacher guidance, collect and transform data using digital devices; Display data for communication in various visual formats. |
Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming What Can Data Tell Us? |
K.DA.S.1
Recognize that data can be collected and stored on different computing devices over time and retrieved later. |
Training AI Using Data Get Organized with Files What Can AI Do? How AI Helps Us Introduction to Data Storage and Files Data Storage & File management [1st] Data Storage & File management [2nd] |
K.DA.IM.1
Discuss patterns in data to make inferences or predictions. |
Data Patterns and Predictions Training AI Using Data Basic Data and Programming What Can AI Do? How AI Helps Us What Can Data Tell Us? |
K.AP.A.1
With teacher assistance, model daily processes by following algorithms (sets of step-by-step instructions) to complete tasks. |
Weather and Seasons Adding within 20 and Sequences (Unplugged) Introduction to Kibo® CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Create a Map Design an Adventure Game Preventing Erosion Sequences (Unplugged) Acting with Events Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
K.AP.V.1
With teacher assistance, model the way programs store and manipulate data by using numbers or other symbols to represent information. |
Training AI Using Data Basic Data and Programming Data Storage with Symbols Variables: Keeping Score Variables [K] Variables [1] |
K.AP.C.1
With teacher assistance, identify programs with sequences and simple loops, to express ideas or address a problem. |
Introduction to Message Events Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Who Keeps Us Safe? Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Changes in the Environment Phonics: Digraphs Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Seasonal Project (Fall): Gathering Apples Game Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers End Block: Program a Race About Me Project Chicken Crossing Game Combining Shapes River Crossing Game Racing Game Create a Map Hide and Seek Game 3D Shapes Digital Greeting Card Tap-a-Mole Game Patterns and Music Preventing Erosion Rates and Unit Rates Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Loops: Follow the Path Message Events: Scout Plays in the Forest Garden Project Growing Garden Debugging: Events and Motion Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Sequences: Digital Responsibilities Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Design a Snowman Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Making a Timer Two-Step Dance & Feedback Choice Research |
K.AP.M.1
With teacher assistance, solve a problem by breaking it down into smaller parts. |
Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Counting with Mazes Research Presentations Who Keeps Us Safe? Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Tap-a-Mole Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Loops: Follow the Path Message Events: Scout Plays in the Forest Garden Project Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Basic Data and Programming Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Making a Timer |
K.AP.PD.1
With teacher assistance, develop plans that describe a program’s sequence of events, goals, and expected outcomes. |
Create Your Own Story Problem Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Introduction to Speed Blocks Code Block Review About Me Project Chicken Crossing Game River Crossing Game Transportation Speeds and Sounds All About Me! |
K.AP.PD.2
With teacher assistance, identify attribution (credit) when using the ideas and creations of others while developing programs. |
Guided Research Introduction to Research Choice Research |
K.AP.PD.3
With teacher assistance, debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops. |
Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Space Travel Project VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Forever Loop Dance Party End Block: Program a Race Chicken Crossing Game River Crossing Game Create a Map Tap-a-Mole Game Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Debugging: Events and Sequences Debugging: Message Events and Loops Garden Project Debugging: Events and Motion Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Introduction to Events Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops Making a Timer |
K.AP.PD.4
With teacher assistance, using correct terminology, describe steps taken and choices made during program development. |
Wildlife Scene Project Debugging Code Block Review About Me Project Introduction to Debugging Debugging: Events and Motion Maze Game Project All About Me! |
K.IC.C.1
Discuss how people lived and worked before and after the implementation or adoption of new computing technology. |
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K.IC.SI.1
Work respectfully and responsibly with others online. |
Training AI Using Data Sequences: Digital Responsibilities Online Etiquette Positive Online Behavior |
K.IC.SLE.1
Keep login information private, and log off of devices appropriately. |
Keeping Information Safe Positive Online Behavior |