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Elementary Standards Mapping

for AK CS 1

19

Standards in this Framework

Standard Lessons
1.CS.D.01
With guidance, select and use a computing device to perform a variety of tasks for an intended outcome.
    Computer Basics 3D Design: Introduction
1.CS.HS.01
Use accurate terminology in naming and describing the function of common computing devices and components (e.g., laptop, tablet, mouse).
    Computer Basics Ozobot® Programming 1: Introduction Introduction to Kibo® Mouse Practice Keyboard Introduction
1.CS.T.01
Identify simple hardware and software problems that may occur during use (e.g., app or program is not working as expected; no sound is coming from the device; caps lock turned on).
    Computer Detectives: Computer Problems
1.NI.NCO.01
Recognize that by connecting computing devices together they can share information (e.g., remote storage, printing, the internet).
    Networks and the Internet
1.NI.C.01
Identify what passwords are; explain why they are not shared; and discuss what makes a password strong. Independently, use passwords to access technological devices, apps etc.
    Passwords
1.DA.S.01
With guidance, locate, open, modify and save an existing file with a computing device.
    Get Organized with Files
1.DA.CVT.01
With guidance, collect data and present it two different ways.
    Advanced Data and Programming
1.DA.IM.01
With guidance, interpret data from a chart or graph (visualization) in order to make a prediction, with or without a computing device.
    Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project
1.AP.A.01
With guidance, model daily processes and follow algorithms (sets of step‐by‐step instructions) to complete tasks verbally, kinesthetically, with robot devices, or a programing language.
    Sequences (Unplugged) Introduction to Message Events Properties of Matter Changing Landforms Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Original Story Animations - Fiction Story Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Introduction to Kibo® Skills Practice: Events Skills Practice: ScratchJr Drawing Tools Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Design an Adventure Game Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
1.AP.V.01
With guidance, model and represent grade level appropriate data (e.g., print, numbers, kinesthetic movement, symbols and robot manipulatives).
    Data Storage with Symbols Variables: Keeping Score
1.AP.C.01
With guidance, create programs to accomplish tasks as a means of creative expression or problem solving using a programming language, robot device or unplugged activity, either independently or collaboratively including sequencing and repetition.
    Comparing Organisms Adaptations and Survival: Camouflage Introduction to Message Events Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Ozobot® Programming 1: Introduction Changes in the Environment Phonics: Digraphs VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Divide Shapes into Equal Parts Moving Targets Game Punctuation: Write a Great Sentence! VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr Part 2 Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Identify Shapes by Attributes Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers About Me Project Chicken Crossing Game Garden Project Combining Shapes River Crossing Game Create a Map Hide and Seek Game Digital Greeting Card Tap-a-Mole Game Design an Adventure Game Algebraic Thinking: Finding a Two-Digit Unknown Patterns and Music Preventing Erosion Events (Alpine UT updates) Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Loops: Follow the Path Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Garden Project Pages: Create a Tapping Game Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
1.AP.M.01
Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
    Sequences (Unplugged) Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Creating Algorithms Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
1.AP.PD.01
Independently or with guidance, create a grade level appropriate document to illustrate thoughts, ideas, and stories in a sequential (step‐by‐ step) manner (e.g., story map, storyboard, and sequential graphic organizer).
    Comparing Organisms Story Problems: Add and Subtract within 20 Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Space Travel Project Seed Dispersal Giving Credit Through Attributions Introduction to Pages About Me Project Create a Map Design an Adventure Game Create an Original Story Animation Pages: Dragon Story Grid: Arctic Animation All About Me! Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
1.AP.PD.02
Independently or with guidance give credit to ideas, creations and solutions of others while writing and/or developing programs.
    Giving Credit Through Attributions
1.AP.PD.03
Independently and collaboratively, debug programs, which include sequencing and repetition to accomplish tasks as a means of creative expression or problem solving using a programming language and/or unplugged activities.
    Comparing Organisms Maze Game Project Events Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Forever Loop Dance Party Code Block Review Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Introduction to Debugging Events (Alpine UT updates) Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Speed Block: Bouncy Ball Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops
1.AP.PD.04
Use correct terminology (beginning, middle, end...), and explain the choices made in the development of an algorithm and/or program to solve a simple problem.
    Sequences (Unplugged) Space Travel Project Debugging Kibo®: Adding and Subtracting About Me Project Garden Project Create a Map Tap-a-Mole Game Introduction to Debugging Debugging: Events and Sequences Debugging: Message Events and Loops Garden Project
1.CGEI.C.01
Identify how people use many types of technologies in their daily work and personal lives.
    Impacts of Technology in Our World Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
1.CGEI.SI.01
With guidance, identify appropriate and inappropriate behavior. Act responsibly while participating in an online community and know how and who to report concerns.
    Online Etiquette
1.CGEI.SLE.01
Keep log in information private, and log off of devices appropriately.
    Passwords