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Natrona CS in the Virtual World: 8.DA.IM.01

CodeHS Lessons

Refine computational models based on generated data.

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5.6 Making Decisions
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1.2 Gravity Simulation
1.3 A Study in Gravity
2.4 Determining Allele Order
2.5 Percent Genotype Dominance
2.6 Print Total Genotype Dominance
3.4 Changing Speeds on Collision
3.5 Inelastic Collisions
3.6 Elastic Collisions
4.2 Adding Gravity
4.3 Time to Impact
4.4 Elastic Collisions
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12.2 Explore a New Sensor
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14.2 Explore a New Sensor
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9.2 Explore a New Sensor
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10.2 Explore a New Sensor
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3.2 Explore a New Sensor
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3.2 Explore a New Sensor
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1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.2 Explore a New Sensor
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1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.2 Explore a New Sensor
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1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.2 Explore a New Sensor
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1.20 Using Data to Refine Game Mechanics
10.2 Explore a New Sensor
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1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.2 Explore a New Sensor
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1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.2 Explore a New Sensor
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1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.2 Explore a New Sensor
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1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.2 Explore a New Sensor
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1.20 Using Data to Refine Game Mechanics
7.2 Explore a New Sensor
12.6 Test
12.7 Build Your Website!
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1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.2 Explore a New Sensor
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1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.2 Explore a New Sensor
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1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.2 Explore a New Sensor
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9.7 Test
Standard
1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.2 Explore a New Sensor
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3.1 Gravity Simulation
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3.7 Explore a New Sensor
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10.1 Gravity Simulation
10.2 A Study in Gravity