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CA 6-8: 6-8.AP.16

CodeHS Lessons

Incorporate existing code, media, and libraries into original programs, and give attribution.

Standard
1.8 Super Karel
27.1 Game Design: Helicopter
Standard
7.1 What is Bootstrap?
7.2 Getting Started with Bootstrap
Standard
1.8 Super Karel
16.1 Game Design: Helicopter
Standard
1.8 Super Karel
16.1 Game Design: Helicopter
Standard
1.8 Super Karel
25.1 Game Design: Helicopter
Standard
8.1 Getting Started
8.2 Color
8.3 Variables
8.4 The Draw Loop
8.5 Color Transitions
8.6 Shape Transformations
8.7 Direction
8.8 Mouse Data
8.9 Keyboard Data
8.10 Project: Animate an Emoji
9.7 Program Structure
9.9 Your First Sprites
9.10 The Physics of Sprites
Standard
4.1 Getting Started
4.2 Color
4.3 Variables
4.4 The Draw Loop
4.5 Color Transitions
4.6 Shape Transformations
4.7 Direction
4.8 Mouse Data
4.9 Keyboard Data
4.10 Project: Animate an Emoji
5.7 Program Structure
5.9 Your First Sprites
5.10 The Physics of Sprites
Standard
1.3 Color
1.4 Variables
2.1 The Draw Loop
2.2 Color Transitions
2.3 Shape Transformations
2.4 Direction
3.2 Mouse Data
3.3 Keyboard Data
Standard
3.2 Program Structure
3.4 Your First Sprites
3.5 The Physics of Sprites
Standard
1.8 Super Karel
Standard
2.8 Super Karel
Standard
2.8 Super Karel
Standard
1.8 Super Karel
Standard
1.8 Super Karel
22.1 Game Design: Helicopter
Standard
2.9 Super Karel
Standard
11.8 Super Karel
Standard
1.8 Super Karel
4.3 Using a Class as a Client
Standard
1.8 Super Karel
27.1 Game Design: Helicopter
Standard
1.8 Super Karel
14.1 Game Design: Helicopter
Standard
1.8 Super Karel
23.1 Game Design: Helicopter
Standard
1.8 Super Karel
10.1 Game Design: Helicopter
Standard
2.9 Super Karel
Standard
2.9 Super Karel
Standard
3.9 Super Karel
Standard
11.8 Super Karel
Standard
11.8 Super Karel
Standard
2.9 Super Karel
Standard
1.8 Super Karel
32.1 Game Design: Helicopter
Standard
1.8 Super Karel
35.1 Game Design: Helicopter
Standard
1.8 Super Karel
35.1 Game Design: Helicopter
Standard
1.8 Super Karel
28.1 Game Design: Helicopter
Standard
11.8 Super Karel
Standard
2.9 Super Karel
Standard
11.8 Super Karel
Standard
11.8 Super Karel
Standard
11.8 Super Karel
Standard
14.8 Super Karel
Standard
11.8 Super Karel
Standard
2.9 Super Karel
Standard
5.1 Getting Started
5.2 Color
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
2.8 Super Karel
Standard
11.8 Super Karel
Standard
2.8 Super Karel
Standard
11.8 Super Karel
Standard
5.1 Getting Started
5.2 Color
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
3.2 Program Structure
3.4 Your First Sprites
3.5 The Physics of Sprites
Standard
2.1 What is Bootstrap?
2.2 Getting Started with Bootstrap
Standard
7.1 What is Bootstrap?
7.2 Getting Started with Bootstrap
Standard
1.9 Super Karel
Standard
3.1 Getting Started
3.2 Color
3.3 Variables
3.4 The Draw Loop
3.5 Color Transitions
3.6 Shape Transformations
3.7 Direction
3.8 Mouse Data
3.9 Keyboard Data
3.10 Project: Animate an Emoji
4.7 Program Structure
4.9 Your First Sprites
4.10 The Physics of Sprites
Standard
12.8 Super Karel