Arkansas Game Development and Design Year 2: CSGD.Y2.7.3
CodeHS Lessons
Discuss common asset creation techniques (e.g., 3D models, images, music, sounds), and create and utilize level-appropriate assets (e.g., 2D/3D models, animations, music, sound effects, textures, visual effects) in a game
| Standard |
| 2.4 Unity Basics |
| 5.1 Scene Building with Prefabs |
| 5.4 Character Rigging and Animation |
| 5.5 Gameplay and Effects |
| 5.7 Lighting Effects |
| 5.8 Particle Systems |
| 5.9 Sound Effects |
| 5.10 Heads-up Display (HUD) Score |
| 5.11 Make It Your Own |
| Standard |
| 3.1 Unity Basics |
| 3.2 Building a Scene with Prefabs |
| 4.1 Gameplay and Effects |
| 4.3 Lighting Effects |
| 4.4 Particle Systems |
| 4.5 Sound Effects |
| 4.6 User Interface (UI) |
| 4.7 Make It Your Own |
| 8.1 Model Creation |
| 8.2 Character Animation |
| Standard |
| 2.4 Unity Basics |
| 5.1 Scene Building with Prefabs |
| 5.4 Character Rigging and Animation |
| 5.5 Gameplay and Effects |
| 5.7 Lighting Effects |
| 5.8 Particle Systems |
| 5.9 Sound Effects |
| 5.10 Heads-up Display (HUD) Score |
| 5.11 Make It Your Own |