Utah Game Development Fundamentals 1
- Level High School
- Contact Hours 80
- Timeframe Semester
This first semester course teaches the fundamentals of designing a game using the most widely accessed and preferred editing engine in the world – Unity. The intent of this course is to introduce high school students to the industry related skills needed for the workplace and higher learning environments. By the end of this course, they will understand the design planning process, be knowledgeable of industry related careers, and be able to navigate the Unity environment in order to create 3D games. Note: student devices must be able to download and install the Unity platform (not compatible on Chromebooks).
To view the entire syllabus, click here or click to explore the full course.
Intro to Game Design
Students will be introduced to the course and learn the very basics of the game industry. |
Get Started with Unity
Students prepare their game design tools by learning about game engines, establishing a Unity account, and setting up the Unity game engine. |
Create Interactive Game Worlds
Students dive into major Unity practices, learning to develop their own prefabs, create different models, and apply game physics to create interactive game objects. |
Create Visual and Sound Effects
Students learn about game environments and level design. They add effects to game environments such as light objects, particle systems, camera angles and movement, sound effects, and user interfaces. |
Project: Design Your Game
Students apply their understanding of the game design process by creating a storyboard and initial game concepts for a game they will develop across multiple modules. |
Project: Develop Your Game
Students wrap up their final projects in this module. Applying all the different techniques from earlier modules as well as incorporating feedback from the previous module, students will complete and present their final game design. |
Explore the Industry
Students learn about the game design industry, different roles involved in the creation of video games, and what it means to be a game developer. |
Explore programs that your students will build throughout this course!
Here are a few examples of teacher resources and materials to use in the Utah Game Development Fundamentals 1 course
Utah Game Development Fundamentals 1 is aligned with the following standards
Standards Framework | View Alignment |
---|---|
Utah Game Development Fundamentals 1 | View (100%) |
Create and organize Assignments in any CodeHS course that you're teaching. You can even add custom assignments to pre-existing CodeHS courses.
Learn MoreDidn’t find what you were looking for? Here are a few links that might be useful to you.
You also might like