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Game Development in Unity

Students will embark on an exciting journey to master the fundamentals of game design and programming. Through hands-on projects and engaging challenges using the Unity game engine and CodeHS lessons, students will learn to create interactive and visually captivating 2D and 3D games. This course equips students with essential programming skills in C# and Unity's scripting system while honing their problem-solving abilities and fostering creativity in game development. Note: Student devices must be able to download and install the Unity platform (not compatible on Chromebooks).

Overview & Highlights

Level
High School
Contact Hours
140
Timeframe
Year

Course Overview

To view the entire syllabus, click here or click to explore the full course.

Game Design
Explore the world and evolution of video games. Students will learn about the history of video games and be introduced to the MDA framework as a tool to analyze and design games. Students explore game mechanics and discover methods for designing accessible games. They'll also practice creating a basic game design document.
Unity: A Game Engine
Get hands-on with the Unity game engine. Students learn about different types of game engines and how to weigh benefits and tradeoffs of selecting a game engine for a development project. They'll also learn how to obtain and import game assets, set up a code editor, and import Unity C# scripts.
Unity Scripting Basics
Sharpen your Unity C# scripting skills. Students begin using the Unity scripting API with basic C# scripts in simple 2D Unity projects. They begin using functions, declaring variables, and defining classes.
Develop 2D Games
Create your first 2D game in Unity. Students walk-through the process of developing a 2D skiing game based on a provided game design document. This gives students a model design document to work from as they learn technical Unity and scripting skills.
Develop 3D Games
Building on their 2D game development skills, students learn game world building techniques unique to 3D games, such as lighting effects, camera angles and movement, particle systems, and sound sources. Students learn about different game elements and environments, and the impact they have on gameplay.
Project: Design Your Game
Students begin designing either a 2D or 3D role-playing game. Students create their game design document and define their game’s world, characters, and rules. They also learn to create storyboards to describe the flow of their gameplay.
Virtual Reality (VR) Environments
Building on their 3D game world development skills, students expand their understanding of developing virtual reality (VR) gaming experiences. Students learn about VR hardware, raycasting, and designing immersive environments.
Project: Develop Your Game
Students begin building and developing their game prototype using their game design document as a guide. They begin creating a prototype in Unity with the grayboxing technique, select or create assets, and develop Unity C# scripts. They’ll test their prototype as they continue to follow the design process.
Explore the Industry
Dive deeper into the video game industry. Students explore careers in the industry, game studios, and ethical practices in the video game development process.
Project: Release Your Game
Students wrap up their final game projects in this module. Applying all the different techniques from earlier modules as well as incorporating feedback from the previous module, students will complete and present their final game design. They’ll also create a gameplay trailer to learn about game promotion.

57
Lessons
94
Videos
165
Exercises
23
Offline Handouts

Demo Programs

Explore programs that your students will build throughout this course!

Standards

Game Development in Unity is aligned with the following standards

Standards Framework View Alignment
Utah Game Development Fundamentals 1 View (100%)
Virginia Game Design View (100%)
Unity Certified User Programmer View (100%)

Customizable Assignments

Create and organize Assignments in any CodeHS course that you're teaching. You can even add custom assignments to pre-existing CodeHS courses.

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