Oklahoma Computer Science: Kindergarten
- Level Elementary School
- Number of Lessons 37
- Grade K
This course is designed to provide computer science instruction for Oklahoma Kindergarten students. Students learn programming and principles of computer science, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.
See the full syllabus for all topics and activities, or explore the course to try it out.
UNITS - 9 (37 lessons)
This module uses unplugged activities to introduce sequencing and events through dance instructions, card games, and acting out cause-and-effect scenarios.
This module builds foundational computer skills including mouse and keyboard use, basic computer components, responsible technology use, and computational thinking applied to morning routines.
This sequential story-driven module has students explore the programming interface, adding and modifying characters, backgrounds, pages, and motion sequences to build a Scout adventure.
This module builds sequence and event programming skills through drawing tools and show/hide and grow/shrink blocks, applying them to scenes like a snowball fight, alongside basic data collection and analysis.
This module teaches students to build multi-page programs and navigate between pages using the "go to page" block.
This module explores speed, sound, and motion blocks to animate characters and personalize an "all about me" program, along with debugging practice.
This module introduces repeat and forever loops to repeat code and create animations like a frog-and-rabbit interaction and a fireworks display.
This culminating module has students combine events, sequences, and loops to create an animated wildlife scene.
This module covers digital literacy fundamentals including protecting private information, conducting research, understanding data storage and files, and how networks connect devices to share information.
Explore a sample lesson from this course!
Kindergarten students learn to use a mouse and keyboard, explore computer basics, and create their first block-based programs alongside Scout the squirrel. Throughout the year they use sequences, events, pages, loops, and debugging to build animations, stories, and an All About Me program, ending with a wildlife scene project. Students also learn to keep information safe, practice simple research, and explore how computers store data and connect through networks.
The course includes 36 lessons, each about 30 minutes long, providing a full year of instruction when taught once a week. Every lesson is built in a ready-to-teach format, with step-by-step videos that walk students through the lesson. Lessons are designed to be teacher-led using an "I do, we do, you do" format, and a self-paced option is also available. Some units end with a short quiz that can be assigned digitally, played as a QuizBuzz activity, or printed. Optional unplugged lessons at the start of the course introduce sequences and events through hands-on activities.
No. There are no prerequisites, and the course is designed to support all learners regardless of prior computer science experience. The course starts with mouse and keyboard practice and optional unplugged activities before students begin programming.
Oklahoma Computer Science: Kindergarten is aligned to the Oklahoma Academic Standards for Computer Science. Lessons required to fully meet the standards are labeled in the course syllabus with the standards they address, and all Digital Literacy lessons are required because they cover essential non-programming computer science concepts.