Florida Foundations of Computer Science: 2nd Grade
- Level Elementary School
- Number of Lessons 49
- Grade 2nd
This course is aligned to FL Foundations of Computer Science standards and is designed to provide computer science instruction for Florida 2nd grade students. It is meant to be taught approximately weekly.
See the full syllabus for all topics and activities, or explore the course to try it out.
UNITS - 9 (49 lessons)
Reviews foundational programming concepts from the previous year, including events, repeat and forever loops, and message events.
Introduces how computer components connect and work together, reinforces responsible technology use, and applies computational thinking to school day routines.
Develops sequencing and event skills through debugging exercises and grid-based movement, then applies them to CS careers, data pattern analysis, money, word problems, and geometry.
Teaches students to use message events to control program flow and model cycles, page navigation, computer networks, and a 3D shapes quiz game.
Uses loops to identify patterns and build programs, including debugging loop-based code, an original animated story, and a model of seed dispersal.
Has students review and integrate the year's coding skills to build a racing game and a multi-page adventure game as culminating projects.
Covers digital literacy topics including keyboarding, password safety, an introduction to AI through decision trees and AutoDraw, survey-based data collection, and research skills.
Offers supplemental cross-curricular coding projects linking programming to math concepts like place value and number comparison, and to science and social studies topics like landforms, matter, erosion, and community environments.
Prepares students for more advanced coding by introducing conditionals through unplugged card games and transitioning them from the CodeHopJr interface to the CodeHop Blocks editor.
Explore a sample lesson from this course!