Colorado Computer Science: 2nd Grade
- Level Elementary School
- Number of Lessons 38
- Grade 2nd
This course is aligned to the Colorado 2nd grade Computer Science standards and is designed to provide computer science and digital literacy instruction for Colorado 2nd grade students. It is meant to be taught approximately weekly.
To view the entire syllabus, click here or click to explore the full course.
Optional Review
Welcome to CodeHop!Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own or right before a full lesson.Introduction to ScratchJrStudents will be able to navigate the ScratchJr interface to create a scene with characters.EventsStudents will be able to explain what an event is in programming and use multiple event blocks in a program.Introduction to Repeat LoopsStudents will be able to use repeat loops to run a section of code multiple times. |
Getting Started
Computational Thinking: School Day RoutinesStudents will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their school day routines.Computer Basics: ConnectionsStudents will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.Practicing Responsible Technology UseStudents will be able to demonstrate ways to use technology safely and responsibly. |
Getting Started: Programming
Debugging: Events and SequencesStudents will be able to find and fix errors in provided code.Introduction to the GridStudents will be able to use the grid feature to move characters to a specific location on the stage.Loops: Follow the PathStudents will be able to identify patterns, and create a program using loops.Careers in CS: Litter Free CommunitiesStudents will be able to explain how computer science can help solve community problems and create a program to collect and sort litter. |
Digital Literacy
Responsible Digital CitizensStudents will be able to explain what it means to be a responsible digital citizen, including understanding digital footprints, discussing cyberbullying, and knowing how to report concerns.Impacts of Computing: Changing WorldStudents will be able to identify examples of computing devices in their daily lives and use ScratchJr to explain how technology has changed the way people live, work, and play.What Can AI Do?Students will be able to identify tools that use AI, explain that AI uses data to learn and make decisions, and compare tasks that are better suited for humans versus AI.Machine Learning: What is a Blorg?Students will be able to explain how AI can learn information by being trained to identify an alien.Machine Learning: AutoDrawStudents will be able to describe how AutoDraw uses AI and a classifier to recognize and suggest drawings.How AI Helps UsStudents will be able to explain how AI assistants answer questions by observing a demonstration and describe how AI helps people by solving problems and changing jobs.Data Patterns and PredictionsStudents will be able to identify and describe patterns and trends in data visualizations, then create a program using events to communicate patterns, trends and predictions from a given data set.Choice ResearchStudents will be able to collect and assess sources to answer a research question and communicate their findings visually.Exploring Word ProcessingStudents will use word processing tools to create a document explaining their favorite season of the year.Exploring PresentationsStudents will be able to use presentation software to create a presentation on their favorite things.Exploring SpreadsheetsStudents will use spreadsheet software to review and present data on class pets and favorite colors.Managing Data Storage and FilesStudents will be able to recognize that computers store data as files and model how data is collected and stored.Exploring Computer NetworksStudents will be able to describe how networks connect devices to share information and model the sending and receiving of information using message blocks. |
Programming Exploration
Message Events: Scout Plays in the ForestStudents will be able to use message events to control the flow of a program.Pages: Scout's TravelsStudents will be able to use messages to help Scout travel between pages in a program.Two-Step Dance & FeedbackStudents will be able to create a program and revise it based on peer feedback and give attribution to a peer who helped improve their work.Algorithms: Connecting a PathStudents will be able to create and adjust simple algorithms to move characters based on their size, shape, and starting position.Exploring the Design ProcessStudents will be able to use the design process to plan, create, and improve a program with loops that models a solution to a simple real-world problem.Racing GameStudents will be able to create an interactive racing game with events, loops, and messages. |
Interdisciplinary Exploration
Cardinal DirectionsStudents will be able to use events to create an interactive compass rose.Seed DispersalStudents will create a program using message events and loops to model how an animal can help disperse seeds.Preventing ErosionStudents will create a program to compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.Build a SentenceStudents will be able to create an interactive program that uses events to write sentences and then read them aloud.Storytelling AnimationsStudents will be able to create a program that retells the details of a story in the correct order.Place Value: Ones, Tens, and HundredsStudents will be able to connect a digit’s place in a number to its value and create an interactive program that uses events.Divide Shapes into Equal PartsStudents will be able to create an animation to partition circles and rectangles into equal parts.Events and MoneyStudents will be able to create a program that tells the value of a set of coins. |