Alabama Digital Literacy and Computer Science: Kindergarten
- Level Elementary School
- Number of Lessons 38
- Grade K
This course is designed to provide computer science instruction for Alabama kindergarten students. Students learn programming and principles of computer science including: computing systems, research, algorithms and programming, and computer safety.
Unplugged Exploration
Sequences (Unplugged)Students will be able to create a sequence of step-by-step instructions for a dance.Coding Card Game: SequencesStudents will be able to work together to create a sequence of instructions to move Scout through a maze.Coding Card Game: Sequences 2Students will be able to work together to create a sequence of instructions to move Scout through a maze.Acting with EventsStudents will be able to act out how an event can trigger an action. |
Getting Started
Welcome to CodeHop!Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own or right before a full lesson.Mouse PracticeStudents will demonstrate mouse skills by dragging and clicking with the mouse in multiple games.Keyboard IntroductionStudents will be able to use the letters, numbers, and basic functions of the keyboard effectively.Computer Basics: IntroductionStudents will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software.Introduction to Responsible Technology UseStudents will be able to identify ways to use technology safely and responsibly, including understanding an Acceptable Use Policy (AUP).Computational Thinking: Morning RoutinesStudents will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their morning routines. |
Programming Exploration
Scout Adventures 1: Introducing ScoutThis lesson is part of a sequential story-driven unit. Students will be able to explore the programming interface and add characters.Scout Adventures 2: Scout Starts ExploringThis lesson is part of a sequential story-driven unit. Students will be able to add backgrounds and a page to a program.Scout Adventures 3: Scout Meets a FriendThis lesson is part of a sequential story-driven unit. Students will be able to delete and modify characters in a program.Scout Adventures 4: Scout Explores the ForestThis lesson is part of a sequential story-driven unit. Students will be able to explore and use motion blocks to move characters around the stage in a program.Scout Adventures 5: Scout and Bluebird HelpThis lesson is part of a sequential story-driven unit. Students will be able to build a sequence of motion blocks to move characters around the stage to collect objects.Scout Adventures 6: Scout Celebrates with FriendsThis lesson is part of a sequential story-driven unit. Students will be able to create a celebration scene by adding characters, pages, backgrounds, and sequences of motion blocks with events. |
Sequences and Events
Drawing Tools: Fairy Tale PaintingStudents will be able to use painting tools to create a fairy-tale scene.Introduction to EventsStudents will be able to create a program using different types of events.Sequences: Snowball FightStudents will be able to create a program using multiple sequences.What Can Data Tell Us?Students will be able to collect, organize, and analyze data about school transportation.Events: Submarine SequencesStudents will be able to use event blocks and motion blocks to program an underwater scene.Introduction to Show and Hide BlocksStudents will be able to use "show" and "hide" blocks in a sequence to make characters appear and disappear.Introduction to Grow and Shrink BlocksStudents will create a program that uses "grow" and "shrink" blocks to change the size of characters. |
Pages
Introduction to PagesStudents will be able to create a program with multiple pages.Pages: Dragon StoryStudents will be able to create a program with multiple pages.Using the Go To Page BlockStudents will be able to create a program including a “go to page” block to switch from page to page in an activity. |
Block Exploration
Introduction to Speed BlocksStudents will be able to create a program that uses different speed blocks to animate charactersAnimal SoundsStudents will be able to use "say" or "sound" blocks to program a character to speak.Debugging: Events and MotionStudents will be able to find and correct bugs in sequences. |
Loops
LoopsStudents will be able to create a program using loops and explain how loops are used to repeat code.Forever Loops: FireworksStudents will be able to create sequences that are repeated while the program runs. |
Culmination Project
Wildlife Scene ProjectStudents will be able to create a wildlife scene using events, sequences, and loops. |
Digital Literacy
Keeping Information SafeStudents will be able to identify private and personal information.Introduction to ResearchStudents will be able to find information using research sources and create a program to communicate their research visually.Types of SoftwareStudents will be able to compare and select appropriate software applications to complete different computing tasks.Using Networks to ConnectStudents will be able to describe how people and devices connect and share information using a network, with and without wires.What is AI?This lesson is coming soon!Sorting with Decision TreesStudents will be able to explain how AI uses data to learn and make decisions and create a simple decision tree to sort items based on rules. |