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Alabama Digital Literacy and Computer Science: 3rd Grade

This course is designed to provide computer science instruction for Alabama 3rd grade students. Students learn programming and principles of computer science including: computing systems, research, algorithms and programming, and computer safety.

Alabama Digital Literacy and Computer Science: 3rd Grade

Overview & Highlights

Level
Elementary School
Number of Lessons
31
Grade
3rd

Overview of Lessons

Getting Started

Welcome to CodeHop!

Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own, or right before a full lesson.

Introduction to Computing Systems

Students will be able to identify parts of the computing system and solve simple hardware and software problems.

Computational Thinking: Design an Obstacle Course

Students will be able to use Computational Thinking to design an obstacle course.
Programming Exploration

Scout's Programming Expedition: Part 1

This lesson is part of a sequential story-driven unit. Students will use basic programming commands to program a sprite to move and talk.

Scout's Programming Expedition Part 2

This lesson is part of a sequential story-driven unit. Students will follow along with a story. Students will add sprites and create a sequence to animate a story.

Scout's Programming Expedition Part 3

This lesson is part of a sequential story-driven unit. Students will create an animated Scout story using loops, events, looks, and motion blocks.

Scout's Programming Expedition Part 4

This lesson is part of a sequential story-driven unit. Students will create an animated Scout story using events, looks, and motion blocks.
Sequences and Events

Sequences: Parallel Programming

Students will be able to create a program using parallel sequences.

Events

Students will be able to create a program using events.

Broadcast Messages: Marco Polo

Students will be able to use broadcast messages to trigger action between sprites in a program.
Loops

Loops

Students will be able to explain that a loop repeats one or more instructions, and use loops in CodeHop.

Debugging: Events and Loops

Students will be able to decompose a program to debug and make the program run as intended.
Conditionals

Introduction to Conditionals

Students will be able to explain what a conditional is in programming and create a program that uses if/then blocks.

Complex Conditionals: Chase the Star

Students will be able to explain what an “if/then/else” conditional is and use it in a program.
Variables

Variables

Students will be able to explain what a variable is and create and change the value of a variable in a program.

Introduction to Comparison Operators

Students will be able to use comparison operators as the condition in an if/else block, and use numbers and variables as values in a comparison operator.

I-Spy with Lists

Students will be able to create an I-Spy style activity using variables and lists.

Inquiry Project: Survey Bar Graph

Students will be able to follow the inquiry process and modify a program to display the results of their investigation.
Functions

Introduction to Functions

Students will be able to create and use functions in a program.

Functions Dance Project

Students will be able to create and use functions to call dance moves in a sequence that aligns with the music.
Culmination Project

Introduction to Design Thinking

Students will be able to use the design thinking process to make a tool accessible to more users.
Computing & Society

Developing Keyboarding Skills

Students will be able to use use proper finger placement to practice typing paragraphs using a keyboard.

Impacts of Computing: Introduction

Students will be able to explain how technology and culture influence each other and create a Scratch project showing a past technology, its present version, and an improvement idea.

Digital Footprint Basics

Students will be able to describe safe and unsafe online behaviors and explain how those choices affect a digital footprint.
Systems & Security

Cybersecurity Introduction

Students will learn about cybersecurity, recognize online threats, and identify how to stay safe online.

Modeling Network Connections

Students will be able to describe how messages move between devices using a network and create a program that shows how data travels from one device to another.
Research & Data

What Can I Use Online?

Students will be able to search for information to answer questions online and provide proper attribution to sources.

Research: Informational Programs

Students will be able to examine the information from different resources and creatively communicate the main ideas in those sources by creating a Public Service Announcement (PSA) on healthy sleep habits.
Artificial Intelligence

Creating Smart Machines

This new lesson is coming soon!

Ask AI Better Questions

This new lesson is coming soon!

Design Thinking: AI Chatbots

Students will describe how AI representations support reasoning and answer questions by training a model AI chatbot program.
26
Exercises
31
Offline Handouts

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