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Alabama Digital Literacy and Computer Science: 2nd Grade

This course is designed to provide computer science instruction for Alabama 2nd grade students. Students learn programming and principles of computer science including: computing systems, research, algorithms and programming, and computer safety.

Alabama Digital Literacy and Computer Science: 2nd Grade

Overview & Highlights

Level
Elementary School
Number of Lessons
38
Grade
2nd

Overview of Lessons

Optional Review

Welcome to CodeHop!

Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own or right before a full lesson.

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Events

Students will be able to explain what an event is in programming and use multiple event blocks in a program.

Introduction to Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.

Forever Loop Dance Party

Students will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.

Introduction to Message Events

Students will be able to program a relay race that uses messages to cause characters to interact.
Getting Started

Computer Basics: Connections

Students will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.

Practicing Responsible Technology Use

Students will be able to demonstrate ways to use technology safely and responsibly.

Computational Thinking: School Day Routines

Students will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their school day routines.
Sequences and Events

Debugging: Events and Sequences

Students will be able to find and fix errors in provided code.

Introduction to the Grid

Students will be able to use the grid feature to move characters to a specific location on the stage.

Impacts of Computing: Changing World

Students will be able to identify examples of computing devices in their daily lives and use programming to explain how technology has changed the way people live, work, and play.

Tap-a-Mole Game

Create an interactive game using events.

Careers in CS: Litter Free Communities

Students will be able to explain how computer science can help solve community problems and create a program to collect and sort litter.
Message Events

Message Events: Scout Plays in the Forest

Students will be able to use message events to control the flow of a program.

Programming a Cycle

Students will be able to use message events to model a cycle.

Pages: Scout's Travels

Students will be able to use messages to help Scout travel between pages in a program.
Loops

Loops: Follow the Path

Students will be able to identify patterns, and create a program using loops.

Making a Timer

Students will be able to use loops, wait blocks, and turn blocks to create and compare two timers with different speeds.

Algorithms: Connecting a Path

Students will be able to create and adjust simple algorithms to move characters based on their size, shape, and starting position.

Exploring the Design Process

Students will be able to use the design process to plan, create, and improve a program with loops that models a solution to a simple real-world problem.
Culmination Projects

Code Block Review

Students will be able to use a variety of coding blocks in a program and explain their function within the program.

Maze Game Project

Students will create and explore multiple ways to program an interactive game using events, messages, loops and sequences, as well as revise their program based on feedback.

Collaborating Digitally

Students will be able to collaborate with others digitally to create a program telling about their classrooms.
Productivity Software

Exploring Word Processing

Students will use word processing tools to create a document explaining their favorite season of the year.

Exploring Presentations

Students will be able to use presentation software to create a presentation on their favorite things.

Exploring Spreadsheets

Students will use spreadsheet software to review and present data on class pets and favorite colors.
Digital Literacy

Keyboarding Basics

Students will be able to use a keyboard to type simple words and sentences on a computer.

Responsible Digital Citizens

Students will be able to explain what it means to be a responsible digital citizen, including understanding digital footprints, discussing cyberbullying, and knowing how to report concerns.

Password Protectors

Students will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.

Advanced Data and Programming

Students will be able to develop an investigative question, collect data using a survey, and create a program to present the data visually.

Choice Research

Students will be able to collect and assess sources to answer a research question and communicate their findings visually.

Exploring Computer Networks

Students will be able to describe how networks connect devices to share information and model the sending and receiving of information using message blocks.

What Can AI Do?

Students will be able to identify tools that use AI, explain that AI uses data to learn and make decisions, and compare tasks that are better suited for humans versus AI.

Machine Learning: AutoDraw

Students will be able to explain how AutoDraw uses AI to recognize patterns in drawings and practice sorting, organizing, and classifying objects by creating tables and designing simple algorithms.
Preparing for Next Year

Coding Card Game: Conditionals

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

Coding Card Game: Conditionals 2

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

From CodeHopJr to CodeHop Blocks

Students will be able to navigate the basic interface of the CodeHop editor to create a simple program.
26
Exercises
49
Offline Handouts

Lesson Previews