1st Grade Computer Science
- Level Elementary School
- Number of Lessons 41
- Grade 1st
This course is designed to provide computer science instruction aligned to CSTA standards for 1st grade students. It is meant to be taught approximately once a week by a designated computer science teacher.
To view the entire syllabus, click here or click to explore the full course.
Optional Review
Welcome to CodeHop!Students will learn how to log in and use the CodeHopJr Playground. This short introductory lesson can be used on its own or right before a full lesson.Scout Adventures 1: Introducing ScoutThis lesson is part of a sequential story-driven unit. Students will be able to explore the programming interface and add characters.Scout Adventures 2: Scout Starts ExploringThis lesson is part of a sequential story-driven unit. Students will be able to add backgrounds and a page to a program.Scout Adventures 3: Scout Meets a FriendThis lesson is part of a sequential story-driven unit. Students will be able to delete and modify characters in a program.Scout Adventures 4: Scout Explores the ForestThis lesson is part of a sequential story-driven unit. Students will be able to explore and use motion blocks to move characters around the stage in a program.Scout Adventures 5: Scout and Bluebird HelpThis lesson is part of a sequential story-driven unit. Students will be able to build a sequence of motion blocks to move characters around the stage to collect objects.Scout Adventures 6: Scout Celebrates with FriendsThis lesson is part of a sequential story-driven unit. Students will be able to create a celebration scene by adding characters, pages, backgrounds, and sequences of motion blocks with events. |
Getting Started
Computational Thinking: Evening RoutinesStudents will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their evening routines.Mouse Practice: Level Up!This library of mouse activities should be completed after the lesson, Mouse Practice. |
Sequences & Events
Drawing Tools: Nature WalkStudents will be able to use drawing tools to create a nature-walk scene.EventsStudents will be able to explain what an event is in programming and use multiple event blocks in a program.Sequences: Digital ResponsibilitiesStudents will be able to use sequences to program characters and explain how to be responsible online.Hide and Seek GameStudents will use the hide block to program an interactive game of hide-and-seek.Grow and Shrink Blocks in MotionStudents will be able to create a program using motion blocks and grow and shrink blocks to change the size of characters.Introduction to the Wait BlockStudents will be able to use "wait" blocks to cause characters to pause in a program.Practicing the Design ProcessStudents will be able to use the design process to plan, create, and revise a programming project that models a solution to a simple real-world problem.Introduction to DebuggingStudents will be able to find and correct bugs in sequences. |
Loops
Introduction to Repeat LoopsStudents will be able to use repeat loops to run a section of code multiple times.DebuggingStudents will be able to describe what bugs are and find and correct bugs in sequences.Loops: Catching ButterfliesStudents will be able to use "show" and "hide" blocks and loops to create a butterfly-catching game. |
Message Events
Introduction to Message EventsStudents will be able to program a relay race that uses messages to cause characters to interact.Message Events: Simon SaysStudents will be able to use message events to make one character communicate to many characters in a program.Speed Block: Bouncy BallStudents will be able to use speed blocks and messages to program a character to move at different speeds. |
Pages
Pages: Create a Tapping GameStudents will be able to create a game that moves from one page to the next using "go to page" blocks.Create a Mini Golf GameStudents will be able to use messages and loops to create a mini golf game.Digital Greeting CardStudents will be able to create a digital greeting card with events and loops. |
Grid
Grid: Solving MazesStudents will be able to design a maze and use the grid to program a character to move through the maze.End Block: Program a RaceStudents will be able to complete a project to program a race and use the “end” block in an animation. |
Culmination Project
About Me ProjectStudents will be able to plan a program to describe their characteristics and interests. |
Computing Systems
Computer Basics: ExplorationStudents will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will be able to identify input, output, hardware, and software.Networks and the InternetStudents will be able to explain what a network is and how people communicate over networks and the Internet. They will model how messages are communicated using the Internet. |
Safety & Responsibility
Password ProtectorsStudents will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.Exploring Responsible Technology UseStudents will be able to explain ways to use technology safely and responsibly.Giving Credit Through AttributionsStudents will be able to explain why giving credit for another person's ideas and creations is important. They will reuse parts of a story to make a new story and give attribution to the original creator. |
Data & Analysis
Basic Data and ProgrammingStudents will be able to collect data and create a program to present their data visually.Guided ResearchStudents will be able to find information using research sources and create a program to communicate their research visually.Data Patterns and PredictionsStudents will be able to identify and describe patterns and trends in data visualizations, then create a program using events to communicate patterns, trends and predictions from a given data set. |
Impacts of Computing
Impacts of Computing: Our CommunityStudents will be able to identify examples of computing devices in their daily lives and explain how technology has changed the way people live, work, and play.Careers in CS: Litter Free CommunitiesStudents will be able to explain how computer science can help solve community problems and create a program to collect and sort litter. |
AI Exploration
What Can AI Do?Students will be able to identify tools that use AI, explain that AI uses data to learn and make decisions, and compare tasks that are better suited for humans versus AI.Sorting with ChartsStudents will be able to recognize patterns, use a decision tree to classify objects, and create a chart to show how patterns help computers make decisions. |