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1st Grade Computer Science

This course is designed to provide computer science instruction aligned to CSTA standards for 1st grade students. It is meant to be taught approximately once a week by a designated computer science teacher.

1st Grade Computer Science

Overview & Highlights

Level
Elementary School
Number of Lessons
41
Grade
1st

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHop!

Students will learn how to log in and use the CodeHopJr Playground. This short introductory lesson can be used on its own or right before a full lesson.

Scout Adventures 1: Introducing Scout

This lesson is part of a sequential story-driven unit. Students will be able to explore the programming interface and add characters.

Scout Adventures 2: Scout Starts Exploring

This lesson is part of a sequential story-driven unit. Students will be able to add backgrounds and a page to a program.

Scout Adventures 3: Scout Meets a Friend

This lesson is part of a sequential story-driven unit. Students will be able to delete and modify characters in a program.

Scout Adventures 4: Scout Explores the Forest

This lesson is part of a sequential story-driven unit. Students will be able to explore and use motion blocks to move characters around the stage in a program.

Scout Adventures 5: Scout and Bluebird Help

This lesson is part of a sequential story-driven unit. Students will be able to build a sequence of motion blocks to move characters around the stage to collect objects.

Scout Adventures 6: Scout Celebrates with Friends

This lesson is part of a sequential story-driven unit. Students will be able to create a celebration scene by adding characters, pages, backgrounds, and sequences of motion blocks with events.
Getting Started

Computational Thinking: Evening Routines

Students will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their evening routines.

Mouse Practice: Level Up!

This library of mouse activities should be completed after the lesson, Mouse Practice.
Sequences & Events

Drawing Tools: Nature Walk

Students will be able to use drawing tools to create a nature-walk scene.

Events

Students will be able to explain what an event is in programming and use multiple event blocks in a program.

Sequences: Digital Responsibilities

Students will be able to use sequences to program characters and explain how to be responsible online.

Hide and Seek Game

Students will use the hide block to program an interactive game of hide-and-seek.

Grow and Shrink Blocks in Motion

Students will be able to create a program using motion blocks and grow and shrink blocks to change the size of characters.

Introduction to the Wait Block

Students will be able to use "wait" blocks to cause characters to pause in a program.

Practicing the Design Process

Students will be able to use the design process to plan, create, and revise a programming project that models a solution to a simple real-world problem.

Introduction to Debugging

Students will be able to find and correct bugs in sequences.
Loops

Introduction to Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.

Debugging

Students will be able to describe what bugs are and find and correct bugs in sequences.

Loops: Catching Butterflies

Students will be able to use "show" and "hide" blocks and loops to create a butterfly-catching game.
Message Events

Introduction to Message Events

Students will be able to program a relay race that uses messages to cause characters to interact.

Message Events: Simon Says

Students will be able to use message events to make one character communicate to many characters in a program.

Speed Block: Bouncy Ball

Students will be able to use speed blocks and messages to program a character to move at different speeds.
Pages

Pages: Create a Tapping Game

Students will be able to create a game that moves from one page to the next using "go to page" blocks.

Create a Mini Golf Game

Students will be able to use messages and loops to create a mini golf game.

Digital Greeting Card

Students will be able to create a digital greeting card with events and loops.
Grid

Grid: Solving Mazes

Students will be able to design a maze and use the grid to program a character to move through the maze.

End Block: Program a Race

Students will be able to complete a project to program a race and use the “end” block in an animation.
Culmination Project

About Me Project

Students will be able to plan a program to describe their characteristics and interests.
Computing Systems

Computer Basics: Exploration

Students will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will be able to identify input, output, hardware, and software.

Networks and the Internet

Students will be able to explain what a network is and how people communicate over networks and the Internet. They will model how messages are communicated using the Internet.
Safety & Responsibility

Password Protectors

Students will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.

Exploring Responsible Technology Use

Students will be able to explain ways to use technology safely and responsibly.

Giving Credit Through Attributions

Students will be able to explain why giving credit for another person's ideas and creations is important. They will reuse parts of a story to make a new story and give attribution to the original creator.
Data & Analysis

Basic Data and Programming

Students will be able to collect data and create a program to present their data visually.

Guided Research

Students will be able to find information using research sources and create a program to communicate their research visually.

Data Patterns and Predictions

Students will be able to identify and describe patterns and trends in data visualizations, then create a program using events to communicate patterns, trends and predictions from a given data set.
Impacts of Computing

Impacts of Computing: Our Community

Students will be able to identify examples of computing devices in their daily lives and explain how technology has changed the way people live, work, and play.

Careers in CS: Litter Free Communities

Students will be able to explain how computer science can help solve community problems and create a program to collect and sort litter.
AI Exploration

What Can AI Do?

Students will be able to identify tools that use AI, explain that AI uses data to learn and make decisions, and compare tasks that are better suited for humans versus AI.

Sorting with Charts

Students will be able to recognize patterns, use a decision tree to classify objects, and create a chart to show how patterns help computers make decisions.
32
Exercises
41
Offline Handouts

Lesson Previews