Utah Computer Science: Kindergarten
- Level Elementary School
- Number of Lessons 36
- Grade K
This course is aligned to UT standards and is designed to provide computer science instruction for Utah kindergarten students. It is meant to be taught approximately weekly.
To view the entire syllabus, click here or click to explore the full course.
Unplugged Exploration
Sequences (Unplugged)Students will be able to create a sequence of step-by-step instructions for a dance.Coding Card Game: SequencesStudents will be able to work together to create a sequence of instructions to move Scout through a maze.Coding Card Game: Sequences 2Students will be able to work together to create a sequence of instructions to move Scout through a maze.Acting with EventsStudents will be able to act out how an event can trigger an action. |
Getting Started
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own or right before a full lesson.Computer Basics: IntroductionStudents will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software.Mouse PracticeStudents will demonstrate mouse skills by dragging and clicking with the mouse in multiple games.Keyboard IntroductionStudents will be able to use the letters, numbers, and basic functions of the keyboard effectively.Computational Thinking: Morning RoutinesStudents will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their morning routines. |
ScratchJr Exploration
Scout Adventures 1: Introducing ScoutThis lesson is part of a sequential story-driven unit. Students will be able to explore the ScratchJr interface and add characters.Scout Adventures 2: Scout Starts ExploringThis lesson is part of a sequential story-driven unit. Students will be able to add backgrounds and a page to ScratchJr.Scout Adventures 3: Scout Meets a FriendThis lesson is part of a sequential story-driven unit. Students will be able to delete and modify characters in ScratchJr.Scout Adventures 4: Scout Explores the ForestThis lesson is part of a sequential story-driven unit. Students will be able to explore and use motion blocks to move characters around the stage in ScratchJr.Scout Adventures 5: Scout and Bluebird HelpThis lesson is part of a sequential story-driven unit. Students will be able to build a sequence of motion blocks to move characters around the stage to collect objects.Scout Adventures 6: Scout Celebrates with FriendsThis lesson is part of a sequential story-driven unit. Students will be able to create a celebration scene in ScratchJr by adding characters, pages, backgrounds, and sequences of motion blocks with events. |
Sequences & Events
Drawing Tools: Fairy Tale PaintingStudents will be able to use painting tools to create a fairy-tale scene.Introduction to EventsStudents will be able to create a program using different types of events.Sequences: Snowball FightStudents will be able to create a program using multiple sequences.Events: Submarine SequencesStudents will be able to use event blocks and motion blocks to program an underwater scene.Introduction to Show and Hide BlocksStudents will be able to use "show" and "hide" blocks in a sequence to make characters appear and disappear.Introduction to Grow and Shrink BlocksStudents will create a program that uses "grow" and "shrink" blocks to change the size of characters.What Can Data Tell Us?Students will be able to collect, organize, and analyze data about school transportation. |
Pages
Pages: Dragon StoryStudents will be able to create a program with multiple pages.Using the Go To Page BlockStudents will be able to create a program including a “go to page” block to switch from page to page in an activity. |
Block Exploration
Introduction to Speed BlocksStudents will be able to create a program that uses different speed blocks to animate charactersAnimal SoundsStudents will be able to use "say" or "sound" blocks to program a character to speak.Transportation Speeds and SoundsStudents will be able to use "say" or "sound" blocks and speed blocks to program modes of transportation.Patterns and MusicStudents will be able to create musical patterns using sequences and loops.All About Me!Students will be able to create a program that tells information about their favorites.Debugging: Events and MotionStudents will be able to find and correct bugs in sequences.Bowling GameStudents will be able to apply their coding skills to create an interactive bowling game. |
Loops
LoopsStudents will be able to create a program using loops and explain how loops are used to repeat code.Loops: Frog and RabbitStudents will be able to use loops to repeat code in a program. |
Culmination Projects
Chicken Crossing GameStudents will be able to program an interactive player character and adjust the difficulty of play in a game.Wildlife Scene ProjectStudents will be able to create a wildlife scene in ScratchJr using events, sequences, and loops. |
Digital Literacy
Using Networks to ConnectStudents will be able to describe how people and devices connect and share information using a network, with and without wires. |