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Indiana Computer Science: Kindergarten

Programming Introduction

Students follow a story-driven adventure to learn the basics of a block-based programming interface, including adding characters, scenes, and simple motion.

Lessons

3.1 Scout Adventures 1: Introducing Scout

  • Scout Adventures 1: Introducing Scout

3.2 Scout Adventures 2: Scout Starts Exploring

  • Scout Adventures 2: Scout Starts Exploring

3.3 Scout Adventures 3: Scout Meets a Friend

  • Scout Adventures 3: Scout Meets a Friend

3.4 Scout Adventures 4: Scout Explores the Forest

  • Scout Adventures 4: Scout Explores the Forest

3.5 Scout Adventures 5: Scout and Bluebird Help

  • Scout Adventures 5: Scout and Bluebird Help

3.6 Scout Adventures 6: Scout Celebrates with Friends

  • Scout Adventures 6: Scout Celebrates with Friends

Courses that include this module