Video Game Design in JavaScript
- Level High School
- Contact Hours 175
- Timeframe Year
This is the Video Game Design focused version of Introduction to Computer Science in JavaScript. It's an honors level course, since it most closely resembles Bulldog but includes more aspects of game design.
To view the entire syllabus, click here or click to explore the full course.
Programming with Karel
Students learn the basics of programming by giving Karel the Dog commands in a grid world. |
JavaScript Basics
Students learn the basics of JavaScript including variables, user input, mathematics, and functions. |
The Canvas and Graphics
Students learn how to add graphics objects and position them on the canvas. |
Graphics Challenges
Students apply what they have learned about graphics and basic JavaScript to complete a set of challenges. |
Control Structures
Students learn how to use control structures such as if/else statements and loops to make advanced programs in JavaScript. |
Control Structures Challenges
Students apply the foundational concepts from the Control Structures module to solve new challenges. |
Functions
Students learn to write reusable code with functions, parameters, and return values, and explore the impact of variable scopes. |
Functions Challenges
Students use what they have learned in the Functions module to solve new challenges. |
Animation and Games
Students learn how to make objects move around the screen and let users interact using the mouse! |
Animation Challenges
Students apply all the foundational concepts from the Animations module to solve new challenges. |
Project: Breakout
Students learn how to make their own Breakout game from scratch using JavaScript. |
Project: Snake
Students make their own interactive snake game through a series of guided exercises. |
Data Structures: Arrays
Students learn about arrays, how to iterate through them, and how to take advantage of their default methods. |
Data Structures: Objects
Students learn about objects, how to create object properties and methods, iterate through them, and build constructors. |
Project: Tic Tac Toe
Students create their own game of Tic-Tac-Toe by applying what they have learned about data structures. |
Project: Helicopter Game
Students demonstrate their programming prowess as they develop the classic Helicopter game one step at a time. |
Final Project: Your Own Game
Students apply the skills they've learned throughout the course to create an original game! |
Explore programs that your students will build throughout this course!
Here are a few examples of teacher resources and materials to use in the Video Game Design in JavaScript course
Dive into the basics of programming and learn how to lead a successful introductory computer science class. This course covers everything from learning effective debugging methods to teaching computer science in a blended classroom. Perfect for teachers with limited or no programming experience.
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