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Introduction to Computer Science in JavaScript (Bulldog)

This is the honors version of the CodeHS Introduction to Computer Science course in JavaScript. This is geared for advanced high school students as a first programming course. The data structures modules are included in the main course.

Overview & Highlights

Level
High School
Contact Hours
175
Timeframe
Year

Course Overview

To view the entire syllabus, click here or click to explore the full course.

Programming with Karel
Students learn the basics of programming by giving Karel the Dog commands in a grid world.
Karel Challenges
Students apply all the foundational concepts from Intro to Karel to solve new challenges.
JavaScript Basics
Students learn the basics of JavaScript including variables, user input, mathematics, and functions.
The Canvas and Graphics
Students learn how to add graphics objects and position them on the canvas.
Graphics Challenges
Students apply what they have learned about graphics and basic JavaScript to complete a set of challenges.
Control Structures
Students learn how to use control structures such as if/else statements and loops to make advanced programs in JavaScript.
Control Structures Challenges
Students apply the foundational concepts from the Control Structures module to solve new challenges.
Functions
Students learn to write reusable code with functions, parameters, and return values, and explore the impact of variable scopes.
Functions Challenges
Students use what they have learned in the Functions module to solve new challenges.
Animation and Games
Students learn how to make objects move around the screen and let users interact using the mouse!
Animation Challenges
Students apply all the foundational concepts from the Animations module to solve new challenges.
Project: Breakout
Students learn how to make their own Breakout game from scratch using JavaScript.
Data Structures: Arrays
Students learn about arrays, how to iterate through them, and how to take advantage of their default methods.
Data Structures: Objects
Students learn about objects, how to create object properties and methods, iterate through them, and build constructors.
Project: Tic Tac Toe
Students create their own game of Tic-Tac-Toe by applying what they have learned about data structures.
Project: Helicopter Game
Students demonstrate their programming prowess as they develop the classic Helicopter game one step at a time.
Final Project
Students apply the skills they've learned throughout the course to create an original program!
Final Exam
This course ends with a 25 question multiple choice exam.

98
Lessons
77
Videos
166
Exercises
80
Challenges
118
Offline Handouts

Demo Programs

Explore programs that your students will build throughout this course!

Course Resources

Here are a few examples of teacher resources and materials to use in the Introduction to Computer Science in JavaScript (Bulldog) course

Professional Development

Teaching Intro Computer Science in JavaScript

Dive into the basics of programming and learn how to lead a successful introductory computer science class. This course covers everything from learning effective debugging methods to teaching computer science in a blended classroom. Perfect for teachers with limited or no programming experience.

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Customizable Assignments

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